whoa/src/glue/CCharacterSelectionScript.cpp

286 lines
7.3 KiB
C++

#include "glue/CCharacterSelectionScript.hpp"
#include "db/Db.hpp"
#include "glue/CCharacterSelection.hpp"
#include "object/client/CGUnit_C.hpp"
#include "ui/Types.hpp"
#include "ui/simple/CSimpleModelFFX.hpp"
#include "util/Lua.hpp"
#include "util/Unimplemented.hpp"
#include <cstdint>
int32_t Script_SetCharSelectModelFrame(lua_State* L) {
if (!lua_isstring(L, 1)) {
return luaL_error(L, "Usage: SetCharSelectModelFrame(\"frameName\")");
}
auto type = CSimpleModel::GetObjectType();
auto name = lua_tostring(L, 1);
auto frame = CScriptObject::GetScriptObjectByName(name, type);
if (frame) {
CCharacterSelection::s_modelFrame = static_cast<CSimpleModelFFX*>(frame);
}
return 0;
}
int32_t Script_SetCharSelectBackground(lua_State* L) {
if (!lua_isstring(L, 1)) {
return luaL_error(L, "Usage: SetCharSelectBackground(\"filename\")");
}
auto modelPath = lua_tostring(L, 1);
CCharacterSelection::SetBackgroundModel(modelPath);
return 0;
}
int32_t Script_GetCharacterListUpdate(lua_State* L) {
CCharacterSelection::OnGetCharacterList();
return 0;
}
int32_t Script_GetNumCharacters(lua_State* L) {
lua_pushnumber(L, CCharacterSelection::s_characterList.Count());
return 1;
}
int32_t Script_GetCharacterInfo(lua_State* L) {
if (!lua_isnumber(L, 1)) {
return luaL_error(L, "Usage: GetCharacterInfo(index)");
}
auto index = static_cast<int32_t>(lua_tonumber(L, 1)) - 1;
// Out of bounds
if (index < 0 || index >= CCharacterSelection::s_characterList.Count()) {
// Name
lua_pushnil(L);
// Race
lua_pushnil(L);
// Class
lua_pushnil(L);
// Level
lua_pushnumber(L, 0.0);
// Zone (why isn't this nil?)
lua_pushnumber(L, 0.0);
// Sex
lua_pushnil(L);
// Ghost
lua_pushnil(L);
// Paid class change
lua_pushnil(L);
// Paid race change
lua_pushnil(L);
// Paid faction change
lua_pushnil(L);
return 10;
}
// Character exists at index
auto& display = CCharacterSelection::s_characterList[index];
auto sex = static_cast<UNIT_SEX>(display.m_info.sexID);
// Name
lua_pushstring(L, display.m_info.name);
// Race
auto raceRec = g_chrRacesDB.GetRecord(display.m_info.raceID);
auto raceName = CGUnit_C::GetDisplayRaceNameFromRecord(raceRec, sex, nullptr);
lua_pushstring(L, raceName ? raceName : "");
// Class
auto classRec = g_chrClassesDB.GetRecord(display.m_info.classID);
auto className = CGUnit_C::GetDisplayClassNameFromRecord(classRec, sex, nullptr);
lua_pushstring(L, className ? className : "");
// Level
lua_pushnumber(L, display.m_info.experienceLevel);
// Zone
auto areaRec = g_areaTableDB.GetRecord(display.m_info.zoneID);
if (areaRec) {
lua_pushstring(L, areaRec->m_areaName);
} else {
lua_pushnil(L);
}
// Sex
lua_pushnumber(L, g_glueFrameScriptGenders[display.m_info.sexID]);
// Ghost
lua_pushboolean(L, display.m_info.flags & 0x2000);
// Paid class change
lua_pushboolean(L, display.m_info.customizeFlags & 0x1);
// Paid race change
lua_pushboolean(L, display.m_info.customizeFlags & 0x100000);
// Paid faction change
lua_pushboolean(L, display.m_info.customizeFlags & 0x10000);
return 10;
}
int32_t Script_SelectCharacter(lua_State* L) {
if (!lua_isnumber(L, 1)) {
return luaL_error(L, "Usage: SelectCharacter(index)");
}
int32_t index = static_cast<int32_t>(lua_tonumber(L, 1)) - 1;
if (index < 0 || index >= CCharacterSelection::s_characterList.Count()) {
index = 0;
}
CCharacterSelection::s_selectionIndex = index;
CCharacterSelection::ShowCharacter();
FrameScript_SignalEvent(8, "%d", CCharacterSelection::s_selectionIndex + 1);
return 0;
}
int32_t Script_DeleteCharacter(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_RenameCharacter(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_DeclineCharacter(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_UpdateSelectionCustomizationScene(lua_State* L) {
CCharacterSelection::RenderPrep();
return 0;
}
int32_t Script_GetCharacterSelectFacing(lua_State* L) {
lua_pushnumber(L, CCharacterSelection::s_charFacing * 57.29578);
return 1;
}
int32_t Script_SetCharacterSelectFacing(lua_State* L) {
if (!lua_isnumber(L, 1)) {
return luaL_error(L, "Usage: SetCharacterSelectFacing(degrees)");
}
float facing = lua_tonumber(L, 1) * 0.017453292;
CCharacterSelection::SetFacing(facing);
return 1;
}
int32_t Script_GetSelectBackgroundModel(lua_State* L) {
if (!lua_isnumber(L, 1)) {
return luaL_error(L, "Usage: GetSelectBackgroundModel(index)");
}
auto characterIndex = static_cast<int32_t>(lua_tonumber(L, 1)) - 1;
if (SFile::IsStreamingTrial()) {
lua_pushstring(L, "CharacterSelect");
return 1;
}
// Out of bounds
if (characterIndex < 0 || characterIndex >= CCharacterSelection::s_characterList.Count()) {
auto defaultRaceRec = g_chrRacesDB.GetRecord(2);
if (defaultRaceRec) {
lua_pushstring(L, defaultRaceRec->m_clientFileString);
} else {
lua_pushstring(L, "");
}
return 1;
}
// Character exists at index
auto character = CCharacterSelection::GetCharacterDisplay(characterIndex);
// Class background
auto classID = character->m_info.classID;
if (classID == 6) {
auto classRec = g_chrClassesDB.GetRecord(character->m_info.classID);
if (classRec) {
lua_pushstring(L, classRec->m_filename);
} else {
lua_pushstring(L, "");
}
return 1;
}
// Race background
auto raceID = character->m_info.raceID;
if (raceID == 7) {
raceID = 3;
} else if (raceID == 8) {
raceID = 2;
}
auto raceRec = g_chrRacesDB.GetRecord(raceID);
if (raceRec) {
lua_pushstring(L, raceRec->m_clientFileString);
} else {
lua_pushstring(L, "");
}
return 1;
}
static FrameScript_Method s_ScriptFunctions[NUM_SCRIPT_FUNCTIONS_CHAR_SELECT] = {
{ "SetCharSelectModelFrame", &Script_SetCharSelectModelFrame },
{ "SetCharSelectBackground", &Script_SetCharSelectBackground },
{ "GetCharacterListUpdate", &Script_GetCharacterListUpdate },
{ "GetNumCharacters", &Script_GetNumCharacters },
{ "GetCharacterInfo", &Script_GetCharacterInfo },
{ "SelectCharacter", &Script_SelectCharacter },
{ "DeleteCharacter", &Script_DeleteCharacter },
{ "RenameCharacter", &Script_RenameCharacter },
{ "DeclineCharacter", &Script_DeclineCharacter },
{ "UpdateSelectionCustomizationScene", &Script_UpdateSelectionCustomizationScene },
{ "GetCharacterSelectFacing", &Script_GetCharacterSelectFacing },
{ "SetCharacterSelectFacing", &Script_SetCharacterSelectFacing },
{ "GetSelectBackgroundModel", &Script_GetSelectBackgroundModel }
};
void CharSelectRegisterScriptFunctions() {
for (int32_t i = 0; i < NUM_SCRIPT_FUNCTIONS_CHAR_SELECT; ++i) {
FrameScript_RegisterFunction(
s_ScriptFunctions[i].name,
s_ScriptFunctions[i].method
);
}
}