whoa/src/ui/game/CGGameUI.cpp
2026-01-27 05:28:39 -06:00

118 lines
2.2 KiB
C++

#include "ui/game/CGGameUI.hpp"
#include "client/Client.hpp"
#include "ui/FrameXML.hpp"
#include "ui/Key.hpp"
#include "ui/game/CGWorldFrame.hpp"
#include "ui/game/GMTicketInfoScript.hpp"
#include "ui/game/GameScript.hpp"
#include "ui/game/ScriptEvents.hpp"
#include "ui/simple/CSimpleTop.hpp"
#include "util/CStatus.hpp"
#include <common/MD5.hpp>
CSimpleTop* CGGameUI::s_simpleTop;
void LoadScriptFunctions() {
// TODO
GameScriptRegisterFunctions();
// TODO
ScriptEventsRegisterFunctions();
// TODO
GMTicketInfoRegisterScriptFunctions();
// TODO
}
void CGGameUI::Initialize() {
// TODO
CGGameUI::s_simpleTop = STORM_NEW(CSimpleTop);
// TODO
LoadScriptFunctions();
// TODO
CGGameUI::RegisterFrameFactories();
// TODO
CStatus status;
// TODO
uint8_t digest1[16];
switch (FrameXML_CheckSignature("Interface\\FrameXML\\FrameXML.toc", "Interface\\FrameXML\\Bindings.xml", InterfaceKey, digest1)) {
case 0: {
status.Add(STATUS_WARNING, "FrameXML missing signature");
ClientPostClose(10);
break;
}
case 1: {
status.Add(STATUS_WARNING, "FrameXML has corrupt signature");
ClientPostClose(10);
break;
}
case 2: {
status.Add(STATUS_WARNING, "FrameXML is modified or corrupt");
ClientPostClose(10);
break;
}
case 3: {
// Success
break;
}
default: {
ClientPostClose(10);
break;
}
}
MD5_CTX md5;
MD5Init(&md5);
// TODO file count and progress bar logic
FrameXML_FreeHashNodes();
FrameXML_CreateFrames("Interface\\FrameXML\\FrameXML.toc", nullptr, &md5, &status);
// TODO CGUIBindings::s_bindings->Load("Interface\\FrameXML\\Bindings.xml", &md5, &status);
uint8_t digest2[16];
MD5Final(digest2, &md5);
// TODO digest validation
// TODO
}
void CGGameUI::InitializeGame() {
// TODO
CGGameUI::Initialize();
// TODO
}
void CGGameUI::RegisterFrameFactories() {
FrameXML_RegisterFactory("WorldFrame", &CGWorldFrame::Create, true);
// TODO register remaining factories
}