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* chore(build): add vendored SDL 3.0.0 library * chore(build): add vendored glew-cmake-2.2.0 library * feat(console): in the presence of -opengl launch flag, change GxApi to OpenGl * feat(gx): add uncompleted CGxDeviceGLSDL targeting Windows and Linux * chore(build): change SDL3 linkage from shared (bad) to to static (good)
9 lines
130 B
C++
9 lines
130 B
C++
#ifndef GX_GL_SDL_GL_DEBUG_MIPMAP_2D_HPP
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#define GX_GL_SDL_GL_DEBUG_MIPMAP_2D_HPP
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class GLDebugMipmap2D {
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public:
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};
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#endif
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