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48 lines
1015 B
C++
48 lines
1015 B
C++
#include "object/client/CGUnit.hpp"
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#include "object/client/CGObject.hpp"
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#include "object/client/CMovement_C.hpp"
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uint32_t CGUnit::GetBaseOffset() {
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return CGObject::TotalFields();
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}
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uint32_t CGUnit::GetBaseOffsetSaved() {
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return CGObject::TotalFieldsSaved();
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}
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uint32_t CGUnit::GetDataSize() {
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return CGUnit::TotalFields() * sizeof(uint32_t);
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}
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uint32_t CGUnit::GetDataSizeSaved() {
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return CGUnit::TotalFieldsSaved() * sizeof(uint32_t);
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}
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uint32_t CGUnit::TotalFields() {
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return CGUnit::GetBaseOffset() + 142;
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}
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uint32_t CGUnit::TotalFieldsSaved() {
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return CGUnit::GetBaseOffsetSaved() + 123;
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}
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int32_t CGUnit::GetDisplayID() const {
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return this->Unit()->displayID;
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}
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float CGUnit::GetFacing() const {
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return this->m_move->GetFacing();
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}
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int32_t CGUnit::GetNativeDisplayID() const {
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return this->Unit()->nativeDisplayID;
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}
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C3Vector CGUnit::GetPosition() const {
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return this->m_move->GetPosition();
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}
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CGUnitData* CGUnit::Unit() const {
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return this->m_unit;
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}
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