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https://github.com/whoahq/whoa.git
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243 lines
6.2 KiB
C++
243 lines
6.2 KiB
C++
#include "ui/simple/CSimpleRegion.hpp"
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#include "ui/simple/CSimpleFrame.hpp"
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#include <cstring>
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CSimpleRegion::~CSimpleRegion() {
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this->SetFrame(nullptr, DRAWLAYER_BACKGROUND_BORDER, 0);
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}
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CSimpleRegion::CSimpleRegion(CSimpleFrame* frame, uint32_t drawlayer, int32_t show) : CScriptRegion() {
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memset(this->m_color, 0, sizeof(CImVector) * this->m_colorCount);
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this->m_colorCount = 0;
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memset(this->m_alpha, 0, sizeof(uint8_t) * this->m_alphaCount);
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this->m_alphaCount = 0;
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if (frame) {
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this->SetFrame(frame, drawlayer, show);
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}
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}
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void CSimpleRegion::GetVertexColor(CImVector& color) const {
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if (this->m_colorCount == 1) {
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color.a = this->m_alpha[0];
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color.r = this->m_color[0].r;
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color.g = this->m_color[0].g;
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color.b = this->m_color[0].b;
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} else {
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color = { 0xFF, 0xFF, 0xFF, 0xFF };
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}
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}
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void CSimpleRegion::Hide() {
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this->m_shown = 0;
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this->HideThis();
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}
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void CSimpleRegion::HideThis() {
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if (this->m_visible && this->m_parent) {
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if (!this->m_parent->m_loading) {
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this->SetDeferredResize(1);
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}
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this->m_parent->RemoveFrameRegion(this, this->m_drawlayer);
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this->m_visible = 0;
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}
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}
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bool CSimpleRegion::IsShown() {
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return this->m_shown == 1;
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}
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bool CSimpleRegion::IsVisible() {
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return this->m_visible == 1;
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}
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void CSimpleRegion::OnColorChanged(bool a2) {
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if (this->m_parent) {
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uint8_t effectiveAlpha = this->m_parent->m_alpha * this->m_parent->alphaBD / 255;
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if (effectiveAlpha < 254) {
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if (this->m_colorCount == 0) {
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this->m_alphaCount = 1;
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this->m_colorCount = 1;
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this->m_alpha[0] = 255;
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this->m_color[0].r = 255;
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this->m_color[0].g = 255;
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this->m_color[0].b = 255;
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a2 = true;
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}
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} else {
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if (this->m_colorCount) {
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bool clearColors = true;
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for (uint32_t i = 0; i < this->m_colorCount; i++) {
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auto alpha = this->m_alpha[i];
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auto& color = this->m_color[i];
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// If any color is set to a non-default value, do not clear colors
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if (alpha < 254 || color.r != 255 || color.g != 255 || color.b != 255) {
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clearColors = false;
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break;
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}
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}
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// If all colors were set to default values, clear colors
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if (clearColors) {
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this->m_colorCount = 0;
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this->m_alphaCount = 0;
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a2 = true;
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}
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}
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}
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for (uint32_t i = 0; i < this->m_colorCount; i++) {
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this->m_color[i].a = this->m_alpha[i] * effectiveAlpha / 255;
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}
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}
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if (a2) {
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this->OnRegionChanged();
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}
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}
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void CSimpleRegion::OnRegionChanged() {
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if (this->m_visible && this->m_parent) {
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this->m_parent->NotifyDrawLayerChanged(this->m_drawlayer);
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}
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}
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void CSimpleRegion::SetVertexColor(const CImVector& color) {
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if (
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this->m_colorCount == 0
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&& color.a >= 0xFE
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&& color.r == 0xFF
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&& color.g == 0xFF
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&& color.b == 0xFF
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) {
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return;
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}
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if (
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this->m_colorCount == 1
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&& this->m_alpha[0] == color.a
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&& this->m_color[0].r == color.r
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&& this->m_color[0].g == color.g
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&& this->m_color[0].b == color.b
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) {
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return;
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}
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bool b1 = false;
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if (this->m_colorCount != 1) {
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this->m_colorCount = 1;
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this->m_alphaCount = 1;
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b1 = true;
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}
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this->m_color[0] = color;
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this->m_alpha[0] = color.a;
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this->OnColorChanged(b1);
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}
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void CSimpleRegion::SetVertexGradient(ORIENTATION orientation, const CImVector& minColor, const CImVector& maxColor) {
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bool b1 = false;
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if (this->m_colorCount != 4) {
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this->m_alphaCount = 4;
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this->m_colorCount = 4;
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b1 = true;
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}
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if (orientation == ORIENTATION_VERTICAL) {
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this->m_alpha[1] = minColor.a;
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this->m_color[1] = minColor;
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this->m_alpha[3] = minColor.a;
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this->m_color[3] = minColor;
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this->m_alpha[0] = maxColor.a;
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this->m_color[0] = maxColor;
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this->m_alpha[2] = maxColor.a;
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this->m_color[2] = maxColor;
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} else {
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this->m_alpha[0] = minColor.a;
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this->m_color[0] = minColor;
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this->m_alpha[1] = minColor.a;
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this->m_color[1] = minColor;
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this->m_alpha[2] = maxColor.a;
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this->m_color[2] = maxColor;
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this->m_alpha[3] = maxColor.a;
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this->m_color[3] = maxColor;
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}
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this->OnColorChanged(b1);
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}
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void CSimpleRegion::SetFrame(CSimpleFrame* frame, uint32_t drawlayer, int32_t show) {
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if (this->m_parent == frame) {
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if (this->m_drawlayer == drawlayer) {
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if (show != this->m_shown) {
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if (show) {
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this->Show();
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} else {
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this->Hide();
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}
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}
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} else {
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if (this->m_shown) {
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this->Hide();
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}
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this->m_drawlayer = drawlayer;
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if (show) {
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this->Show();
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}
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}
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} else {
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if (this->m_parent) {
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this->HideThis();
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this->m_parent->UnregisterRegion(this);
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}
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this->m_parent = frame;
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this->m_drawlayer = drawlayer;
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if (frame) {
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frame->RegisterRegion(this);
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this->SetDeferredResize(static_cast<CLayoutFrame*>(this->m_parent)->m_flags & 0x2);
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this->OnColorChanged(0);
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if (show) {
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this->Show();
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} else {
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this->Hide();
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}
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}
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}
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}
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void CSimpleRegion::Show() {
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this->m_shown = 1;
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this->ShowThis();
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}
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void CSimpleRegion::ShowThis() {
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if (this->m_shown && this->m_parent && this->m_parent->m_visible && !this->m_visible) {
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if (!this->m_parent->m_loading) {
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this->SetDeferredResize(0);
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}
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this->m_parent->AddFrameRegion(this, this->m_drawlayer);
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this->m_visible = 1;
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}
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}
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