whoa/src/object/client/CGCorpse_C.cpp

13 lines
431 B
C++

#include "object/client/CGCorpse_C.hpp"
CGCorpse_C::CGCorpse_C(uint32_t time, CClientObjCreate& objCreate) : CGObject_C(time, objCreate) {
// TODO
}
void CGCorpse_C::SetStorage(uint32_t* storage, uint32_t* saved) {
this->CGObject_C::SetStorage(storage, saved);
this->m_corpse = reinterpret_cast<CGCorpseData*>(&storage[CGCorpse::GetBaseOffset()]);
this->m_corpseSaved = &saved[CGCorpse::GetBaseOffsetSaved()];
}