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13 lines
431 B
C++
13 lines
431 B
C++
#include "object/client/CGCorpse_C.hpp"
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CGCorpse_C::CGCorpse_C(uint32_t time, CClientObjCreate& objCreate) : CGObject_C(time, objCreate) {
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// TODO
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}
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void CGCorpse_C::SetStorage(uint32_t* storage, uint32_t* saved) {
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this->CGObject_C::SetStorage(storage, saved);
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this->m_corpse = reinterpret_cast<CGCorpseData*>(&storage[CGCorpse::GetBaseOffset()]);
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this->m_corpseSaved = &saved[CGCorpse::GetBaseOffsetSaved()];
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}
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