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31 lines
676 B
C++
31 lines
676 B
C++
#include "object/client/CGCorpse.hpp"
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#include "object/client/CGObject.hpp"
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uint32_t CGCorpse::GetBaseOffset() {
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return CGObject::TotalFields();
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}
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uint32_t CGCorpse::GetBaseOffsetSaved() {
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return CGObject::TotalFieldsSaved();
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}
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uint32_t CGCorpse::GetDataSize() {
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return CGCorpse::TotalFields() * sizeof(uint32_t);
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}
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uint32_t CGCorpse::GetDataSizeSaved() {
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return CGCorpse::TotalFieldsSaved() * sizeof(uint32_t);
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}
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uint32_t CGCorpse::TotalFields() {
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return CGCorpse::GetBaseOffset() + 30;
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}
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uint32_t CGCorpse::TotalFieldsSaved() {
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return CGCorpse::GetBaseOffsetSaved() + 3;
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}
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CGCorpseData* CGCorpse::Corpse() const {
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return this->m_corpse;
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}
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