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* chore(build): add vendored SDL 3.0.0 library * chore(build): add vendored glew-cmake-2.2.0 library * feat(console): in the presence of -opengl launch flag, change GxApi to OpenGl * feat(gx): add uncompleted CGxDeviceGLSDL targeting Windows and Linux * chore(build): change SDL3 linkage from shared (bad) to to static (good)
13 lines
240 B
C++
13 lines
240 B
C++
#ifndef GX_SDL_GL_PIXEL_SHADER_HPP
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#define GX_SDL_GL_PIXEL_SHADER_HPP
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#include "gx/glsdl/GLShader.hpp"
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class GLPixelShader : public GLShader {
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public:
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// Static functions
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static GLPixelShader* Create(void);
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};
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#endif
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