whoa/src/sound/SESound.cpp
2025-11-22 13:32:45 -06:00

161 lines
5.1 KiB
C++

#include "sound/SESound.hpp"
#include <storm/Memory.hpp>
#define LOG_WRITE(result, ...) \
SESound::Log_Write(__LINE__, __FILE__, result, __VA_ARGS__);
FMOD::System* SESound::s_pGameSystem;
void* FSoundAllocCallback(uint32_t size, FMOD_MEMORY_TYPE type, const char* sourcestr) {
return SMemAlloc(size, "FMod", 0, 0x8);
};
void* FSoundReallocCallback(void* ptr, uint32_t size, FMOD_MEMORY_TYPE type, const char* sourcestr) {
return SMemReAlloc(ptr, size, "FMod", 0, 0x0);
}
void FSoundFreeCallback(void* ptr, FMOD_MEMORY_TYPE type, const char *sourcestr) {
SMemFree(ptr, "FMod", 0, 0x0);
}
FMOD::SoundGroup* SESound::CreateSoundGroup(const char* name, int32_t maxAudible) {
FMOD::SoundGroup* group = nullptr;
FMOD_RESULT result;
result = SESound::s_pGameSystem->createSoundGroup(name, &group);
if (result != FMOD_OK && result != FMOD_ERR_CHANNEL_STOLEN && result != FMOD_ERR_INVALID_HANDLE && result != FMOD_ERR_OUTPUT_DRIVERCALL) {
LOG_WRITE(result, "");
}
result = group->setMaxAudible(maxAudible);
if (result != FMOD_OK && result != FMOD_ERR_CHANNEL_STOLEN && result != FMOD_ERR_INVALID_HANDLE && result != FMOD_ERR_OUTPUT_DRIVERCALL) {
LOG_WRITE(result, "");
}
return group;
}
void SESound::Init(int32_t maxChannels, int32_t* a2, int32_t enableReverb, int32_t enableSoftwareHRTF, int32_t* numChannels, int32_t* outputDriverIndex, const char* outputDriverName, void* a8, int32_t a9) {
// TODO
FMOD_INITFLAGS fmodFlags = FMOD_INIT_NORMAL;
FMOD_RESULT result;
if (!a9) {
LOG_WRITE(FMOD_OK, "=> Version %s (%s) %s", "3.3.5", "12340", "Jun 24 2010");
}
LOG_WRITE(FMOD_OK, " ");
LOG_WRITE(FMOD_OK, "=> Setting up Game Sound:");
LOG_WRITE(FMOD_OK, " - SESound Engine Init");
// Initialize FMOD memory
LOG_WRITE(FMOD_OK, " - FMOD Memory Init");
FMOD::Memory_Initialize(nullptr, 0, &FSoundAllocCallback, &FSoundReallocCallback, &FSoundFreeCallback);
// TODO
// Create FMOD system
SESound::s_pGameSystem = nullptr;
LOG_WRITE(FMOD_OK, " - FMOD System Create");
result = FMOD::System_Create(&SESound::s_pGameSystem);
if (result != FMOD_OK) {
// TODO
LOG_WRITE( FMOD_OK, " -###########################################################################################" );
LOG_WRITE( result, " -######## ERROR INITIALIZING. ALL GAME SOUND DISABLED." );
LOG_WRITE( FMOD_OK, " -###########################################################################################" );
SESound::s_pGameSystem->setOutput(FMOD_OUTPUTTYPE_NOSOUND);
LOG_WRITE(FMOD_OK, "=> Game Sound Init Failed.");
LOG_WRITE(FMOD_OK, " ");
SESound::s_pGameSystem->init(32, FMOD_INIT_NORMAL | FMOD_INIT_3D_RIGHTHANDED, nullptr);
return;
}
// TODO
SESound::s_pGameSystem->setOutput(FMOD_OUTPUTTYPE_AUTODETECT);
// TODO
// Get FMOD version
uint32_t fmodVersion;
result = SESound::s_pGameSystem->getVersion(&fmodVersion);
if (result != FMOD_OK) {
// TODO
LOG_WRITE( FMOD_OK, " -###########################################################################################" );
LOG_WRITE( result, " -######## ERROR INITIALIZING. ALL GAME SOUND DISABLED." );
LOG_WRITE( FMOD_OK, " -###########################################################################################" );
SESound::s_pGameSystem->setOutput(FMOD_OUTPUTTYPE_NOSOUND);
LOG_WRITE(FMOD_OK, "=> Game Sound Init Failed.");
LOG_WRITE(FMOD_OK, " ");
SESound::s_pGameSystem->init(32, FMOD_INIT_NORMAL | FMOD_INIT_3D_RIGHTHANDED, nullptr);
return;
}
LOG_WRITE(FMOD_OK, " - FMOD version %08x detected", fmodVersion);
// TODO Check FMOD version
// TODO
// Initialize FMOD system
result = SESound::s_pGameSystem->init(maxChannels, fmodFlags | FMOD_INIT_3D_RIGHTHANDED, nullptr);
if (result == FMOD_ERR_OUTPUT_CREATEBUFFER) {
// TODO
}
// TODO
// Set doppler scale, distance factor, rolloff scale
result = SESound::s_pGameSystem->set3DSettings(1.0f, 1.0f, 4.0f);
if (result != FMOD_OK) {
// TODO
LOG_WRITE( FMOD_OK, " -###########################################################################################" );
LOG_WRITE( result, " -######## ERROR INITIALIZING. ALL GAME SOUND DISABLED." );
LOG_WRITE( FMOD_OK, " -###########################################################################################" );
SESound::s_pGameSystem->setOutput(FMOD_OUTPUTTYPE_NOSOUND);
LOG_WRITE(FMOD_OK, "=> Game Sound Init Failed.");
LOG_WRITE(FMOD_OK, " ");
SESound::s_pGameSystem->init(32, FMOD_INIT_NORMAL | FMOD_INIT_3D_RIGHTHANDED, nullptr);
return;
}
// TODO
LOG_WRITE(FMOD_OK, " - FMOD System Init OK!");
LOG_WRITE(FMOD_OK, "=> Game Sound is ready.");
LOG_WRITE(FMOD_OK, " ");
}
void SESound::Log_Write(int32_t line, const char* file, FMOD_RESULT result, const char* fmt, ...) {
// TODO
}