whoa/src/object/client/CGDynamicObject_C.cpp

17 lines
545 B
C++

#include "object/client/CGDynamicObject_C.hpp"
CGDynamicObject_C::CGDynamicObject_C(uint32_t time, CClientObjCreate& objCreate) : CGObject_C(time, objCreate) {
// TODO
}
CGDynamicObject_C::~CGDynamicObject_C() {
// TODO
}
void CGDynamicObject_C::SetStorage(uint32_t* storage, uint32_t* saved) {
this->CGObject_C::SetStorage(storage, saved);
this->m_dynamicObj = reinterpret_cast<CGDynamicObjectData*>(&storage[CGDynamicObject::GetBaseOffset()]);
this->m_dynamicObjSaved = &saved[CGDynamicObject::GetBaseOffsetSaved()];
}