whoa/src/net/connection/RealmConnection.cpp

55 lines
2.2 KiB
C++

#include "net/connection/RealmConnection.hpp"
#include "net/Types.hpp"
SCritSect RealmConnection::s_AllRealmConnectionsCrit;
STORM_LIST(RealmConnection::REALMCONNECTIONNODE) RealmConnection::s_AllRealmConnections;
int32_t RealmConnection::MessageHandler(void* param, NETMESSAGE msgId, uint32_t time, CDataStore* msg) {
// TODO
return 0;
}
void RealmConnection::PollNet() {
RealmConnection::s_AllRealmConnectionsCrit.Enter();
for (auto node = RealmConnection::s_AllRealmConnections.Head(); node; node = RealmConnection::s_AllRealmConnections.Next(node)) {
node->connection->PollEventQueue();
}
RealmConnection::s_AllRealmConnectionsCrit.Leave();
}
RealmConnection::RealmConnection(RealmResponse* realmResponse) {
this->m_realmResponse = realmResponse;
// TODO
this->Initialize();
this->SetMessageHandler(SMSG_AUTH_CHALLENGE, &RealmConnection::MessageHandler, this);
this->SetMessageHandler(SMSG_AUTH_RESPONSE, &RealmConnection::MessageHandler, this);
this->SetMessageHandler(SMSG_ADDON_INFO, &RealmConnection::MessageHandler, this);
this->SetMessageHandler(SMSG_ENUM_CHARACTERS_RESULT, &RealmConnection::MessageHandler, this);
this->SetMessageHandler(SMSG_CREATE_CHAR, &RealmConnection::MessageHandler, this);
this->SetMessageHandler(SMSG_CHARACTER_LOGIN_FAILED, &RealmConnection::MessageHandler, this);
this->SetMessageHandler(SMSG_LOGOUT_COMPLETE, &RealmConnection::MessageHandler, this);
this->SetMessageHandler(SMSG_LOGOUT_CANCEL_ACK, &RealmConnection::MessageHandler, this);
this->SetMessageHandler(SMSG_LOGOUT_RESPONSE, &RealmConnection::MessageHandler, this);
this->SetMessageHandler(SMSG_DELETE_CHAR, &RealmConnection::MessageHandler, this);
this->SetMessageHandler(SMSG_CACHE_VERSION, &RealmConnection::MessageHandler, this);
RealmConnection::s_AllRealmConnectionsCrit.Enter();
auto node = RealmConnection::s_AllRealmConnections.NewNode(2, 0, 0x0);
node->connection = this;
RealmConnection::s_AllRealmConnectionsCrit.Leave();
}
int32_t RealmConnection::HandleAuthChallenge(AuthenticationChallenge* challenge) {
// TODO
return 1;
}
void RealmConnection::SetSelectedRealm(uint32_t a2, uint32_t a3, uint32_t a4) {
// TODO
}