whoa/src/object/client/CGPlayer_C.cpp

107 lines
2.5 KiB
C++

#include "object/client/CGPlayer_C.hpp"
#include "db/Db.hpp"
#include "object/client/ObjMgr.hpp"
#include "object/Types.hpp"
#include <storm/Error.hpp>
CGPlayer_C::CGPlayer_C(uint32_t time, CClientObjCreate& objCreate) : CGUnit_C(time, objCreate) {
// TODO
}
CGPlayer_C::~CGPlayer_C() {
// TODO
}
uint32_t CGPlayer_C::GetActiveNextLevelXP() const {
if (this->GetGUID() != ClntObjMgrGetActivePlayer()) {
return 0;
}
return this->GetNextLevelXP();
}
uint32_t CGPlayer_C::GetActiveXP() const {
if (this->GetGUID() != ClntObjMgrGetActivePlayer()) {
return 0;
}
return this->GetXP();
}
void CGPlayer_C::PostInit(uint32_t time, const CClientObjCreate& init, bool a4) {
// TODO
this->CGUnit_C::PostInit(time, init, a4);
// TODO
if (this->GetGUID() == ClntObjMgrGetActivePlayer()) {
this->PostInitActivePlayer();
} else {
this->UpdatePartyMemberState();
}
// TODO
}
void CGPlayer_C::PostInitActivePlayer() {
// TODO
}
void CGPlayer_C::SetStorage(uint32_t* storage, uint32_t* saved) {
this->CGUnit_C::SetStorage(storage, saved);
this->m_player = reinterpret_cast<CGPlayerData*>(&storage[CGPlayer::GetBaseOffset()]);
this->m_playerSaved = &saved[CGPlayer::GetBaseOffsetSaved()];
}
void CGPlayer_C::UpdatePartyMemberState() {
// TODO
}
uint32_t Player_C_GetDisplayId(uint32_t race, uint32_t sex) {
STORM_ASSERT(sex < UNITSEX_LAST);
auto raceRec = g_chrRacesDB.GetRecord(race);
if (!raceRec) {
return 0;
}
if (sex == UNITSEX_MALE) {
return raceRec->m_maleDisplayID;
}
if (sex == UNITSEX_FEMALE) {
return raceRec->m_femaleDisplayID;
}
return 0;
}
const CreatureModelDataRec* Player_C_GetModelName(uint32_t race, uint32_t sex) {
STORM_ASSERT(sex < UNITSEX_LAST);
auto displayID = Player_C_GetDisplayId(race, sex);
if (!displayID) {
return nullptr;
}
auto displayInfo = g_creatureDisplayInfoDB.GetRecord(displayID);
if (!displayInfo) {
// TODO this becomes nullsub in retail build -- might be variation of macro
STORM_APP_FATAL("Error, unknown displayInfo %d specified for player race %d sex %d!", displayID, race, sex);
}
auto modelData = g_creatureModelDataDB.GetRecord(displayInfo->m_modelID);
if (!modelData) {
// TODO this becomes nullsub in retail build -- might be variation of macro
STORM_APP_FATAL("Error, unknown model record %d specified for player race %d sex %d!", displayInfo->m_modelID, race, sex);
}
return modelData;
}