whoa/src/object/client/CGPlayer.hpp

18 lines
300 B
C++

#ifndef OBJECT_CLIENT_CG_PLAYER_HPP
#define OBJECT_CLIENT_CG_PLAYER_HPP
#include <cstdint>
struct CGPlayerData {
// TODO
};
class CGPlayer {
public:
// Public static functions
static uint32_t TotalFieldsSaved();
static uint32_t TotalRemoteFieldsSaved();
};
#endif