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18 lines
300 B
C++
18 lines
300 B
C++
#ifndef OBJECT_CLIENT_CG_PLAYER_HPP
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#define OBJECT_CLIENT_CG_PLAYER_HPP
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#include <cstdint>
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struct CGPlayerData {
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// TODO
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};
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class CGPlayer {
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public:
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// Public static functions
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static uint32_t TotalFieldsSaved();
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static uint32_t TotalRemoteFieldsSaved();
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};
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#endif
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