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136 lines
3.0 KiB
C++
136 lines
3.0 KiB
C++
#include "object/client/CGUnit_C.hpp"
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#include "object/client/ObjMgr.hpp"
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#include "db/Db.hpp"
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#include "ui/Game.hpp"
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WOWGUID CGUnit_C::s_activeMover;
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const char* CGUnit_C::GetDisplayClassNameFromRecord(const ChrClassesRec* classRec, UNIT_SEX sex, UNIT_SEX* displaySex) {
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if (displaySex) {
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*displaySex = sex;
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}
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if (!classRec) {
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return nullptr;
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}
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if (sex == UNITSEX_MALE) {
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if (*classRec->m_nameMale) {
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return classRec->m_nameMale;
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}
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if (*classRec->m_nameFemale) {
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if (displaySex) {
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*displaySex = UNITSEX_FEMALE;
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}
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return classRec->m_nameFemale;
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}
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return classRec->m_name;
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}
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if (sex == UNITSEX_FEMALE) {
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if (*classRec->m_nameFemale) {
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return classRec->m_nameFemale;
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}
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if (*classRec->m_nameMale) {
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if (displaySex) {
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*displaySex = UNITSEX_MALE;
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}
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return classRec->m_nameMale;
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}
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return classRec->m_name;
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}
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return classRec->m_name;
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}
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const char* CGUnit_C::GetDisplayRaceNameFromRecord(const ChrRacesRec* raceRec, UNIT_SEX sex, UNIT_SEX* displaySex) {
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if (displaySex) {
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*displaySex = sex;
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}
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if (!raceRec) {
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return nullptr;
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}
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if (sex == UNITSEX_MALE) {
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if (*raceRec->m_nameMale) {
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return raceRec->m_nameMale;
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}
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if (*raceRec->m_nameFemale) {
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if (displaySex) {
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*displaySex = UNITSEX_FEMALE;
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}
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return raceRec->m_nameFemale;
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}
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return raceRec->m_name;
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}
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if (sex == UNITSEX_FEMALE) {
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if (*raceRec->m_nameFemale) {
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return raceRec->m_nameFemale;
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}
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if (*raceRec->m_nameMale) {
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if (displaySex) {
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*displaySex = UNITSEX_MALE;
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}
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return raceRec->m_nameMale;
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}
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return raceRec->m_name;
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}
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return raceRec->m_name;
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}
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CGUnit_C::CGUnit_C(uint32_t time, CClientObjCreate& objCreate) : CGObject_C(time, objCreate) {
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// TODO
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}
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CGUnit_C::~CGUnit_C() {
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// TODO
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}
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int32_t CGUnit_C::CanHighlight() {
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if (this->m_unit->flags & 0x2000000) {
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if (this->m_unit->createdBy != ClntObjMgrGetActivePlayer() || this->GetGUID() != CGPetInfo::GetPet(0)) {
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return false;
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}
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}
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return true;
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}
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int32_t CGUnit_C::CanBeTargetted() {
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return this->CanHighlight();
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}
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void CGUnit_C::PostInit(uint32_t time, const CClientObjCreate& init, bool a4) {
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// TODO
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this->CGObject_C::PostInit(time, init, a4);
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// TODO
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}
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void CGUnit_C::PostMovementUpdate(const CClientMoveUpdate& move, int32_t activeMover) {
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// TODO
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}
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void CGUnit_C::SetStorage(uint32_t* storage, uint32_t* saved) {
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this->CGObject_C::SetStorage(storage, saved);
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this->m_unit = reinterpret_cast<CGUnitData*>(&storage[CGUnit::GetBaseOffset()]);
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this->m_unitSaved = &saved[CGUnit::GetBaseOffsetSaved()];
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}
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