whoa/src/object/client/CGUnit_C.cpp
2026-02-02 16:46:23 -06:00

136 lines
3.0 KiB
C++

#include "object/client/CGUnit_C.hpp"
#include "object/client/ObjMgr.hpp"
#include "db/Db.hpp"
#include "ui/Game.hpp"
WOWGUID CGUnit_C::s_activeMover;
const char* CGUnit_C::GetDisplayClassNameFromRecord(const ChrClassesRec* classRec, UNIT_SEX sex, UNIT_SEX* displaySex) {
if (displaySex) {
*displaySex = sex;
}
if (!classRec) {
return nullptr;
}
if (sex == UNITSEX_MALE) {
if (*classRec->m_nameMale) {
return classRec->m_nameMale;
}
if (*classRec->m_nameFemale) {
if (displaySex) {
*displaySex = UNITSEX_FEMALE;
}
return classRec->m_nameFemale;
}
return classRec->m_name;
}
if (sex == UNITSEX_FEMALE) {
if (*classRec->m_nameFemale) {
return classRec->m_nameFemale;
}
if (*classRec->m_nameMale) {
if (displaySex) {
*displaySex = UNITSEX_MALE;
}
return classRec->m_nameMale;
}
return classRec->m_name;
}
return classRec->m_name;
}
const char* CGUnit_C::GetDisplayRaceNameFromRecord(const ChrRacesRec* raceRec, UNIT_SEX sex, UNIT_SEX* displaySex) {
if (displaySex) {
*displaySex = sex;
}
if (!raceRec) {
return nullptr;
}
if (sex == UNITSEX_MALE) {
if (*raceRec->m_nameMale) {
return raceRec->m_nameMale;
}
if (*raceRec->m_nameFemale) {
if (displaySex) {
*displaySex = UNITSEX_FEMALE;
}
return raceRec->m_nameFemale;
}
return raceRec->m_name;
}
if (sex == UNITSEX_FEMALE) {
if (*raceRec->m_nameFemale) {
return raceRec->m_nameFemale;
}
if (*raceRec->m_nameMale) {
if (displaySex) {
*displaySex = UNITSEX_MALE;
}
return raceRec->m_nameMale;
}
return raceRec->m_name;
}
return raceRec->m_name;
}
CGUnit_C::CGUnit_C(uint32_t time, CClientObjCreate& objCreate) : CGObject_C(time, objCreate) {
// TODO
}
CGUnit_C::~CGUnit_C() {
// TODO
}
int32_t CGUnit_C::CanHighlight() {
if (this->m_unit->flags & 0x2000000) {
if (this->m_unit->createdBy != ClntObjMgrGetActivePlayer() || this->GetGUID() != CGPetInfo::GetPet(0)) {
return false;
}
}
return true;
}
int32_t CGUnit_C::CanBeTargetted() {
return this->CanHighlight();
}
void CGUnit_C::PostInit(uint32_t time, const CClientObjCreate& init, bool a4) {
// TODO
this->CGObject_C::PostInit(time, init, a4);
// TODO
}
void CGUnit_C::PostMovementUpdate(const CClientMoveUpdate& move, int32_t activeMover) {
// TODO
}
void CGUnit_C::SetStorage(uint32_t* storage, uint32_t* saved) {
this->CGObject_C::SetStorage(storage, saved);
this->m_unit = reinterpret_cast<CGUnitData*>(&storage[CGUnit::GetBaseOffset()]);
this->m_unitSaved = &saved[CGUnit::GetBaseOffsetSaved()];
}