whoa/src/ui/game/CGGameUI.cpp
2026-02-09 06:04:57 -06:00

288 lines
8.7 KiB
C++

#include "ui/game/CGGameUI.hpp"
#include "client/Client.hpp"
#include "console/CVar.hpp"
#include "object/Client.hpp"
#include "ui/CScriptObject.hpp"
#include "ui/FrameXML.hpp"
#include "ui/Key.hpp"
#include "ui/game/ActionBarScript.hpp"
#include "ui/game/BattlefieldInfoScript.hpp"
#include "ui/game/BattlenetUI.hpp"
#include "ui/game/CGCharacterModelBase.hpp"
#include "ui/game/CGCooldown.hpp"
#include "ui/game/CGDressUpModelFrame.hpp"
#include "ui/game/CGMinimapFrame.hpp"
#include "ui/game/CGQuestPOIFrame.hpp"
#include "ui/game/CGTabardModelFrame.hpp"
#include "ui/game/CGTooltip.hpp"
#include "ui/game/CGWorldFrame.hpp"
#include "ui/game/CharacterInfoScript.hpp"
#include "ui/game/GMTicketInfoScript.hpp"
#include "ui/game/GameScript.hpp"
#include "ui/game/PartyInfoScript.hpp"
#include "ui/game/RaidInfoScript.hpp"
#include "ui/game/ScriptEvents.hpp"
#include "ui/game/TradeInfoScript.hpp"
#include "ui/game/Types.hpp"
#include "ui/game/UIBindingsScript.hpp"
#include "ui/simple/CSimpleTop.hpp"
#include "util/CStatus.hpp"
#include <common/MD5.hpp>
WOWGUID CGGameUI::s_currentObjectTrack;
uint32_t CGGameUI::s_cursorMoney;
CScriptObject* CGGameUI::s_gameTooltip;
bool CGGameUI::s_inWorld;
WOWGUID CGGameUI::s_lockedTarget;
bool CGGameUI::s_loggingIn;
CSimpleTop* CGGameUI::s_simpleTop;
void LoadScriptFunctions() {
// TODO
CGTooltip::CreateScriptMetaTable();
CGCooldown::CreateScriptMetaTable();
CGMinimapFrame::CreateScriptMetaTable();
CGCharacterModelBase::CreateScriptMetaTable();
CGDressUpModelFrame::CreateScriptMetaTable();
CGTabardModelFrame::CreateScriptMetaTable();
CGQuestPOIFrame::CreateScriptMetaTable();
GameScriptRegisterFunctions();
UIBindingsRegisterScriptFunctions();
// TODO
ScriptEventsRegisterFunctions();
// TODO
ActionBarRegisterScriptFunctions();
PartyInfoRegisterScriptFunctions();
// TODO
CharacterInfoRegisterScriptFunctions();
// TODO
TradeInfoRegisterScriptFunctions();
// TODO
BattlefieldInfoRegisterScriptFunctions();
// TODO
RaidInfoRegisterScriptFunctions();
// TODO
GMTicketInfoRegisterScriptFunctions();
BattlenetUI_RegisterScriptFunctions();
}
void CGGameUI::EnterWorld() {
if (CGGameUI::s_inWorld) {
return;
}
CGGameUI::s_inWorld = true;
// TODO
if (CGGameUI::s_loggingIn) {
CGGameUI::s_loggingIn = false;
FrameScript_SignalEvent(SCRIPT_PLAYER_LOGIN, nullptr);
// TODO CGLCD::Login();
}
FrameScript_SignalEvent(SCRIPT_PLAYER_ENTERING_WORLD, nullptr);
// TODO
}
WOWGUID& CGGameUI::GetCurrentObjectTrack() {
return CGGameUI::s_currentObjectTrack;
}
uint32_t CGGameUI::GetCursorMoney() {
return CGGameUI::s_cursorMoney;
}
WOWGUID& CGGameUI::GetLockedTarget() {
return CGGameUI::s_lockedTarget;
}
void CGGameUI::Initialize() {
// TODO
CGGameUI::s_loggingIn = true;
// TODO
CGGameUI::s_simpleTop = STORM_NEW(CSimpleTop);
// TODO
LoadScriptFunctions();
ScriptEventsRegisterEvents();
CGGameUI::RegisterGameCVars();
// TODO
CGGameUI::RegisterFrameFactories();
// TODO
CStatus status;
// TODO
uint8_t digest1[16];
switch (FrameXML_CheckSignature("Interface\\FrameXML\\FrameXML.toc", "Interface\\FrameXML\\Bindings.xml", InterfaceKey, digest1)) {
case 0: {
status.Add(STATUS_WARNING, "FrameXML missing signature");
ClientPostClose(10);
break;
}
case 1: {
status.Add(STATUS_WARNING, "FrameXML has corrupt signature");
ClientPostClose(10);
break;
}
case 2: {
status.Add(STATUS_WARNING, "FrameXML is modified or corrupt");
ClientPostClose(10);
break;
}
case 3: {
// Success
break;
}
default: {
ClientPostClose(10);
break;
}
}
MD5_CTX md5;
MD5Init(&md5);
// TODO file count and progress bar logic
FrameXML_FreeHashNodes();
FrameXML_CreateFrames("Interface\\FrameXML\\FrameXML.toc", nullptr, &md5, &status);
// TODO CGUIBindings::s_bindings->Load("Interface\\FrameXML\\Bindings.xml", &md5, &status);
uint8_t digest2[16];
MD5Final(digest2, &md5);
// TODO digest validation
// TODO
CGGameUI::s_gameTooltip = CScriptObject::GetScriptObjectByName("GameTooltip", CGTooltip::GetObjectType());
STORM_ASSERT(CGGameUI::s_gameTooltip);
// TODO
if (ClntObjMgrGetActivePlayer()) {
CGGameUI::EnterWorld();
}
// TODO
}
void CGGameUI::InitializeGame() {
// TODO
CGGameUI::Initialize();
// TODO
}
bool CGGameUI::IsLoggingIn() {
return CGGameUI::s_loggingIn;
}
int32_t CGGameUI::IsRaidMember(const WOWGUID& guid) {
// TODO
return false;
}
int32_t CGGameUI::IsRaidMemberOrPet(const WOWGUID& guid) {
// TODO
return false;
}
void CGGameUI::RegisterFrameFactories() {
FrameXML_RegisterFactory("WorldFrame", &CGWorldFrame::Create, true);
FrameXML_RegisterFactory("GameTooltip", &CGTooltip::Create, false);
FrameXML_RegisterFactory("Cooldown", &CGCooldown::Create, false);
FrameXML_RegisterFactory("Minimap", &CGMinimapFrame::Create, false);
FrameXML_RegisterFactory("PlayerModel", &CGCharacterModelBase::Create, false);
FrameXML_RegisterFactory("DressUpModel", &CGDressUpModelFrame::Create, false);
FrameXML_RegisterFactory("TabardModel", &CGTabardModelFrame::Create, false);
FrameXML_RegisterFactory("QuestPOIFrame", &CGQuestPOIFrame::Create, false);
}
void CGGameUI::RegisterGameCVars() {
// TODO
CVar::Register("enableCombatText", "Whether to show floating combat text", 0x10, "1", nullptr, GAME);
CVar::Register("combatTextFloatMode", "The combat text float mode", 0x10, "1", nullptr, GAME);
CVar::Register("fctCombatState", nullptr, 0x10, "0", nullptr, GAME);
CVar::Register("fctDodgeParryMiss", nullptr, 0x10, "0", nullptr, GAME);
CVar::Register("fctDamageReduction", nullptr, 0x10, "0", nullptr, GAME);
CVar::Register("fctRepChanges", nullptr, 0x10, "0", nullptr, GAME);
CVar::Register("fctReactives", nullptr, 0x10, "0", nullptr, GAME);
CVar::Register("fctFriendlyHealers", nullptr, 0x10, "0", nullptr, GAME);
CVar::Register("fctComboPoints", nullptr, 0x10, "0", nullptr, GAME);
CVar::Register("fctLowManaHealth", nullptr, 0x10, "1", nullptr, GAME);
CVar::Register("fctEnergyGains", nullptr, 0x10, "0", nullptr, GAME);
CVar::Register("fctPeriodicEnergyGains", nullptr, 0x10, "0", nullptr, GAME);
CVar::Register("fctHonorGains", nullptr, 0x10, "0", nullptr, GAME);
CVar::Register("fctAuras", nullptr, 0x10, "0", nullptr, GAME);
CVar::Register("fctAllSpellMechanics", nullptr, 0x10, "0", nullptr, GAME);
CVar::Register("fctSpellMechanics", nullptr, 0x10, "0", nullptr, GAME);
CVar::Register("fctSpellMechanicsOther", nullptr, 0x10, "0", nullptr, GAME);
CVar::Register("xpBarText", "Whether the XP bar shows the numeric experience value", 0x10, "0", nullptr, GAME);
CVar::Register("playerStatusText", "Whether the player portrait shows numeric health/mana values", 0x10, "0", nullptr, GAME);
CVar::Register("petStatusText", "Whether the pet portrait shows numeric health/mana values", 0x10, "0", nullptr, GAME);
CVar::Register("partyStatusText", "Whether the party portraits shows numeric health/mana values", 0x10, "0", nullptr, GAME);
CVar::Register("targetStatusText", "Whether the target portrait shows numeric health/mana values", 0x10, "0", nullptr, GAME);
CVar::Register("statusTextPercentage", "Whether numeric health/mana values are shown as raw values or percentages", 0x10, "0", nullptr, GAME);
CVar::Register("showPartyBackground", "Show a background behind party members", 0x10, "0", nullptr, GAME);
CVar::Register("partyBackgroundOpacity", "The opacity of the party background", 0x10, "0.5", nullptr, GAME);
CVar::Register("hidePartyInRaid", "Whether to hide the party UI while in a raid", 0x10, "0", nullptr, GAME);
CVar::Register("showPartyPets", "Whether to show pets in the party UI", 0x20, "1", nullptr, GAME);
CVar::Register("showRaidRange", "Show range indicator in raid UI", 0x20, "0", nullptr, GAME);
CVar::Register("showArenaEnemyFrames", "Show arena enemy frames while in an Arena", 0x20, "1", nullptr, GAME);
CVar::Register("showArenaEnemyCastbar", "Show the spell enemies are casting on the Arena Enemy frames", 0x20, "1", nullptr, GAME);
CVar::Register("showArenaEnemyPets", "Show the enemy team's pets on the ArenaEnemy frames", 0x20, "1", nullptr, GAME);
CVar::Register("fullSizeFocusFrame", "Increases the size of the focus frame to that of the target frame", 0x20, "0", nullptr, GAME);
// TODO
}