mirror of
https://github.com/whoahq/whoa.git
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2093 lines
61 KiB
C++
2093 lines
61 KiB
C++
#include "model/CM2Model.hpp"
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#include "async/AsyncFileRead.hpp"
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#include "math/Types.hpp"
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#include "model/CM2Scene.hpp"
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#include "model/CM2Shared.hpp"
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#include "model/M2Animate.hpp"
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#include "model/M2Data.hpp"
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#include "model/M2Internal.hpp"
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#include "model/M2Model.hpp"
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#include <common/DataMgr.hpp>
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#include <common/ObjectAlloc.hpp>
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#include <tempest/Math.hpp>
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#include <cmath>
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#include <new>
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// Alignment helpers
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#define ALIGN(addr, type) ((addr + alignof(type) - 1) & ~(alignof(type) - 1))
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#define ALIGN_PAD(addr, type) (ALIGN(addr, type) - addr)
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#define ALIGN_SIZE(addr, type, count) ALIGN(addr + sizeof(type) * count, type) - addr
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#define ALIGN_BUFFER(current, start, type) (current + ALIGN_PAD((ptrdiff_t)((char*)current - (char*)start), type))
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uint32_t CM2Model::s_loadingSequence = 0xFFFFFFFF;
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uint8_t* CM2Model::s_sequenceBase;
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uint32_t CM2Model::s_sequenceBaseSize;
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uint32_t CM2Model::s_skinProfileBoneCountMax[] = { 256, 64, 53, 21 };
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CM2Model* CM2Model::AllocModel(uint32_t* heapId) {
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uint32_t memHandle;
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void* mem = nullptr;
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if (ObjectAlloc(*heapId, &memHandle, &mem, false)) {
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auto model = new (mem) CM2Model();
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model->m_memHandle = memHandle;
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return model;
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}
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return nullptr;
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}
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bool CM2Model::Sub825E00(M2Data* data, uint32_t a2) {
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if (data->sequenceIdxHashById.Count() == 0) {
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for (int32_t i = 0; i < data->sequences.Count(); i++) {
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auto& sequence = data->sequences[i];
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if (sequence.id == a2) {
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return i < data->sequences.Count();
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}
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}
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return data->sequences.Count() > 0xFFFF;
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}
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uint32_t v8 = a2 % data->sequenceIdxHashById.Count();
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uint16_t v5 = data->sequenceIdxHashById[v8];
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if (v5 == 0xFFFF) {
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return data->sequences.Count() > 0xFFFF;
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}
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if (data->sequences[v5].id == a2) {
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return v5 < data->sequences.Count();
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}
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int32_t v10 = 1;
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while (1) {
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v8 = (v8 + v10 * v10) % data->sequenceIdxHashById.Count();
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v5 = data->sequenceIdxHashById[v8];
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if (v5 == 0xFFFF) {
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return data->sequences.Count() > 0xFFFF;
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}
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++v10;
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if (data->sequences[v5].id == a2) {
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return v5 < data->sequences.Count();
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}
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}
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}
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uint16_t CM2Model::Sub8260C0(M2Data* data, uint32_t sequenceId, int32_t a3) {
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// TODO
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return -1;
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}
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CM2Model::~CM2Model() {
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// TODO
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// Unlink from lists
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this->UnlinkFromCallbackList();
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this->UnlinkFromAnimateList();
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this->UnlinkFromDrawList();
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// TODO
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this->DetachFromScene();
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if (this->m_shared) {
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// TODO
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this->FreeInternalResources();
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this->m_shared->Release();
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this->m_shared = nullptr;
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}
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// TODO
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this->UnlinkFromAttachList();
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// TODO
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this->m_attachParent = nullptr;
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this->m_currentLighting = nullptr;
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}
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void CM2Model::AddRef() {
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this->m_refCount++;
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}
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void CM2Model::Animate() {
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// TODO
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}
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void CM2Model::AnimateAttachmentsMT() {
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// Animate attachment visibility
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for (int32_t i = 0; i < this->m_shared->m_data->attachments.Count(); i++) {
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auto& attachment = this->m_shared->m_data->attachments[i];
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auto& modelAttachment = this->m_attachments[i];
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auto& modelBone = this->m_bones[attachment.boneIndex];
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if (
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attachment.visibilityTrack.sequenceTimes.Count() > 1
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|| (attachment.visibilityTrack.sequenceTimes.Count() == 1 && attachment.visibilityTrack.sequenceTimes[0].times.Count() > this->uint90)
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) {
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uint8_t defaultValue = 1;
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M2AnimateTrack<uint8_t, uint8_t>(this, &modelBone, attachment.visibilityTrack, modelAttachment.visibilityTrack, defaultValue);
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}
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}
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// Animate attached models
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for (auto model = this->m_attachList; model; model = model->m_attachNext) {
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C44Matrix view;
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if (model->m_attachIndex == 0xFFFF) {
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if (!model->m_flag40000) {
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continue;
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}
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view = this->m_boneMatrices[0];
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} else {
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auto& attachment = this->m_shared->m_data->attachments[model->m_attachIndex];
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auto& modelAttachment = this->m_attachments[model->m_attachIndex];
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// Attachment not currently visible
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if (!modelAttachment.visibilityTrack.currentValue) {
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continue;
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}
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view = this->m_boneMatrices[attachment.boneIndex];
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view.Translate(attachment.position);
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}
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if (model->m_flag1000) {
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model->AnimateMTSimple(&view, this->m_currentDiffuse, this->m_currentEmissive, this->float198, this->alpha19C);
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} else {
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model->AnimateMT(&view, this->m_currentDiffuse, this->m_currentEmissive, this->float198, this->alpha19C);
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}
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}
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}
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void CM2Model::AnimateCamerasST() {
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for (int32_t i = 0; i < this->m_shared->m_data->cameras.Count(); i++) {
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auto& camera = this->m_shared->m_data->cameras[i];
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auto& modelCamera = this->m_cameras[i];
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C3Vector v56 = modelCamera.positionTrack.currentValue + camera.positionPivot;
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C3Vector cameraPos = (v56 * this->matrixF4) * this->m_scene->m_viewInv;
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DataMgrSetCoord(modelCamera.m_camera, 7, cameraPos, 0x0);
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C3Vector v57 = modelCamera.targetTrack.currentValue + camera.targetPivot;
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C3Vector targetPos = (v57 * this->matrixF4) * this->m_scene->m_viewInv;
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DataMgrSetCoord(modelCamera.m_camera, 8, targetPos, 0x0);
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DataMgrSetFloat(modelCamera.m_camera, 5, modelCamera.rollTrack.currentValue);
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}
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}
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void CM2Model::AnimateMT(const C44Matrix* view, const C3Vector& a3, const C3Vector& a4, float a5, float a6) {
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if (!this->m_loaded /* TODO other conditionals */) {
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return;
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}
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// Handle attachment visibility
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if (this->m_attachParent) {
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this->m_flag8 = this->m_attachParent->m_flag8 && this->m_flag80;
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this->m_flag10000 = this->m_attachParent->m_flag10000 && this->m_flag20000;
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// TODO dword174
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}
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// TODO
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for (int32_t i = 0; i < this->m_shared->m_data->loops.Count(); i++) {
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auto loopLength = this->m_shared->m_data->loops[i].length;
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this->m_loops[i] = loopLength ? (this->m_scene->m_time - this->uint74) % loopLength : 0;
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}
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this->matrixF4 = this->matrixB4 * *view;
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this->float88 = !this->m_attachParent || this->m_attachParent->m_flags & 0x1
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? this->matrixF4.d2 * this->matrixF4.d2 + this->matrixF4.d1 * this->matrixF4.d1 + this->matrixF4.d0 * this->matrixF4.d0
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: this->m_attachParent->float88;
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C44Matrix v237;
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C44Matrix v224;
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C3Vector v236;
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// TODO
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uint32_t elapsedTime = 0;
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if (this->m_time && this->m_scene->m_time) {
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elapsedTime = this->m_scene->m_time - this->m_time;
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this->m_time = this->m_scene->m_time;
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}
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for (int32_t i = 0; i < this->m_shared->m_data->bones.Count(); i++) {
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auto& bone = this->m_shared->m_data->bones[i];
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auto& modelBone = this->m_bones[i];
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if (modelBone.sequence.uint8 == 0xFFFF) {
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if (bone.parentIndex >= this->m_shared->m_data->bones.Count()) {
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if (i != 0) {
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modelBone.sequence.uint0 = this->m_bones[0].sequence.uint0;
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modelBone.sequence.uint4 = this->m_bones[0].sequence.uint4;
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modelBone.sequence.uint6 = this->m_bones[0].sequence.uint6;
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}
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} else {
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modelBone.sequence.uint0 = this->m_bones[bone.parentIndex].sequence.uint0;
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modelBone.sequence.uint4 = this->m_bones[bone.parentIndex].sequence.uint4;
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modelBone.sequence.uint6 = this->m_bones[bone.parentIndex].sequence.uint6;
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}
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} else {
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if (this->m_time) {
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modelBone.sequence.uintC += elapsedTime;
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modelBone.sequence.uint10 += elapsedTime;
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}
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auto v45 = this->m_scene->m_time;
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auto& v46 = this->m_shared->m_data->sequences[modelBone.sequence.uint8];
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uint32_t v47 = 0;
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if (v46.flags & 0x1) {
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if (modelBone.sequence.uint10 - v45 <= 0) {
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auto v234 = modelBone.sequence.uint10 - modelBone.sequence.uintC;
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auto v235 = CMath::fuint(v234 * modelBone.sequence.float14);
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v47 = modelBone.sequence.uint1C + v235;
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v47 = std::min(v47, v46.duration);
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} else {
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if (modelBone.sequence.uintC - v45 > 0) {
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v45 = modelBone.sequence.uintC;
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}
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if (v46.duration) {
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auto v234 = v45 - modelBone.sequence.uintC;
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auto v235 = CMath::fuint(v234 * modelBone.sequence.float14);
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v47 = (modelBone.sequence.uint1C + v235) % v46.duration;
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}
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}
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} else {
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if (v46.duration) {
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auto v234 = v45 - modelBone.sequence.uintC;
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auto v235 = CMath::fuint(v234 * modelBone.sequence.float14);
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v47 = (modelBone.sequence.uint1C + v235) % v46.duration;
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}
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}
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modelBone.sequence.uint0 = v47;
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modelBone.sequence.uint4 = modelBone.sequence.uint8;
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modelBone.sequence.uint6 = i;
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}
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// TODO
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uint32_t boneFlags = bone.flags | modelBone.flags;
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C44Matrix* boneParentMatrix;
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if (bone.parentIndex == 0xFFFF) {
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boneParentMatrix = &this->matrixF4;
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} else {
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boneParentMatrix = &this->m_boneMatrices[bone.parentIndex];
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if (boneFlags & (0x1 | 0x2 | 0x4)) {
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// TODO
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}
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}
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if (boneFlags & (0x80 | 0x200)) {
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C44Matrix boneLocalMatrix;
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if (bone.rotationTrack.sequenceTimes.Count()) {
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auto& rotationTrack = bone.rotationTrack;
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if (
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rotationTrack.sequenceTimes.Count() > 1
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|| (rotationTrack.sequenceTimes.Count() == 1 && rotationTrack.sequenceTimes[0].times.Count() > this->uint90)
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) {
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C4Quaternion defaultValue = { 0.0f, 0.0f, 0.0f, 1.0f };
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M2AnimateTrack<M2CompQuat, C4Quaternion>(this, &modelBone, rotationTrack, modelBone.rotationTrack, defaultValue);
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}
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boneLocalMatrix = C44Matrix(modelBone.rotationTrack.currentValue);
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} else {
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// TODO
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}
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if (bone.scaleTrack.sequenceTimes.Count()) {
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auto& scaleTrack = bone.scaleTrack;
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if (
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scaleTrack.sequenceTimes.Count() > 1
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|| (scaleTrack.sequenceTimes.Count() == 1 && scaleTrack.sequenceTimes[0].times.Count() > this->uint90)
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) {
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C3Vector defaultValue = { 1.0f, 1.0f, 1.0f };
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M2AnimateTrack<C3Vector, C3Vector>(this, &modelBone, scaleTrack, modelBone.scaleTrack, defaultValue);
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}
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boneLocalMatrix.Scale(modelBone.scaleTrack.currentValue);
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}
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// TODO
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// conditional involving bone flags and a matrix member of M2ModelBone
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C3Vector translation;
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if (bone.translationTrack.sequenceTimes.Count()) {
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auto& translationTrack = bone.translationTrack;
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if (
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translationTrack.sequenceTimes.Count() > 1
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|| (translationTrack.sequenceTimes.Count() == 1 && translationTrack.sequenceTimes[0].times.Count() > this->uint90)
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) {
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C3Vector defaultValue = { 0.0f, 0.0f, 0.0f };
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M2AnimateTrack<C3Vector, C3Vector>(this, &modelBone, translationTrack, modelBone.translationTrack, defaultValue);
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}
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translation = modelBone.translationTrack.currentValue + bone.pivot;
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} else {
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translation = bone.pivot;
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}
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boneLocalMatrix.d0 += translation.x;
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boneLocalMatrix.d1 += translation.y;
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boneLocalMatrix.d2 += translation.z;
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C3Vector negPivot = {
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-bone.pivot.x,
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-bone.pivot.y,
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-bone.pivot.z
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};
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boneLocalMatrix.Translate(negPivot);
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this->m_boneMatrices[i] = boneLocalMatrix * *boneParentMatrix;
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} else {
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this->m_boneMatrices[i] = *boneParentMatrix;
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}
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if (boneFlags & (0x8 | 0x10 | 0x20 | 0x40)) {
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// TODO
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}
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// TODO
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}
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for (int32_t i = 0; i < this->m_shared->m_data->colors.Count(); i++) {
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auto& color = this->m_shared->m_data->colors[i];
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auto& modelColor = this->m_colors[i];
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auto& colorTrack = color.colorTrack;
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if (
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colorTrack.sequenceTimes.Count() > 1
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|| (colorTrack.sequenceTimes.Count() == 1 && colorTrack.sequenceTimes[0].times.Count() > this->uint90)
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) {
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C3Vector defaultValue = { 0.0f, 0.0f, 0.0f };
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M2AnimateTrack<C3Vector, C3Vector>(
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this,
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this->m_bones,
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color.colorTrack,
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modelColor.colorTrack,
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defaultValue
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);
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}
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auto& alphaTrack = color.alphaTrack;
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if (
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alphaTrack.sequenceTimes.Count() > 1
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|| (alphaTrack.sequenceTimes.Count() == 1 && alphaTrack.sequenceTimes[0].times.Count() > this->uint90)
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) {
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float defaultValue = 1.0f;
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M2AnimateTrack<fixed16, float>(
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this,
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this->m_bones,
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color.alphaTrack,
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modelColor.alphaTrack,
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defaultValue
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);
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}
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}
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for (int32_t i = 0; i < this->m_shared->m_data->textureWeights.Count(); i++) {
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auto& textureWeight = this->m_shared->m_data->textureWeights[i];
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auto& modelTextureWeight = this->m_textureWeights[i];
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auto& weightTrack = textureWeight.weightTrack;
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if (
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weightTrack.sequenceTimes.Count() > 1
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|| (weightTrack.sequenceTimes.Count() == 1 && weightTrack.sequenceTimes[0].times.Count() > this->uint90)
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) {
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float defaultValue = 1.0f;
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M2AnimateTrack<fixed16, float>(
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this,
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this->m_bones,
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textureWeight.weightTrack,
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modelTextureWeight.weightTrack,
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defaultValue
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);
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}
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}
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// TODO
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for (int32_t i = 0; i < this->m_shared->m_data->lights.Count(); i++) {
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auto& light = this->m_shared->m_data->lights[i];
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auto& modelLight = this->m_lights[i];
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if (modelLight.uint64) {
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uint8_t defaultValue = 1;
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M2AnimateTrack<uint8_t, uint8_t>(
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this,
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&this->m_bones[light.boneIndex],
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light.visibilityTrack,
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modelLight.visibilityTrack,
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defaultValue
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);
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}
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if ((modelLight.uint64 == 0 || modelLight.visibilityTrack.currentValue == 0) && this->uint90) {
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continue;
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}
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auto& ambientIntensityTrack = light.ambientIntensityTrack;
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if (
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ambientIntensityTrack.sequenceTimes.Count() > 1
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|| (ambientIntensityTrack.sequenceTimes.Count() == 1 && ambientIntensityTrack.sequenceTimes[0].times.Count() > this->uint90)
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) {
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float defaultValue = 0.0f;
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M2AnimateTrack<float, float>(
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this,
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&this->m_bones[light.boneIndex],
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light.ambientIntensityTrack,
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modelLight.ambientIntensityTrack,
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defaultValue
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);
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}
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auto& ambientColorTrack = light.ambientColorTrack;
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if (
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ambientColorTrack.sequenceTimes.Count() > 1
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|| (ambientColorTrack.sequenceTimes.Count() == 1 && ambientColorTrack.sequenceTimes[0].times.Count() > this->uint90)
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) {
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C3Vector defaultValue = { 0.0f, 0.0f, 0.0f };
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M2AnimateTrack<C3Vector, C3Vector>(
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this,
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&this->m_bones[light.boneIndex],
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light.ambientColorTrack,
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modelLight.ambientColorTrack,
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defaultValue
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);
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float mul = modelLight.ambientIntensityTrack.currentValue * this->float198;
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modelLight.light.m_ambColor.x = modelLight.ambientColorTrack.currentValue.x * mul;
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modelLight.light.m_ambColor.y = modelLight.ambientColorTrack.currentValue.y * mul;
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modelLight.light.m_ambColor.z = modelLight.ambientColorTrack.currentValue.z * mul;
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}
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auto& diffuseIntensityTrack = light.diffuseIntensityTrack;
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if (
|
|
diffuseIntensityTrack.sequenceTimes.Count() > 1
|
|
|| (diffuseIntensityTrack.sequenceTimes.Count() == 1 && diffuseIntensityTrack.sequenceTimes[0].times.Count() > this->uint90)
|
|
) {
|
|
float defaultValue = 0.0f;
|
|
M2AnimateTrack<float, float>(
|
|
this,
|
|
&this->m_bones[light.boneIndex],
|
|
light.diffuseIntensityTrack,
|
|
modelLight.diffuseIntensityTrack,
|
|
defaultValue
|
|
);
|
|
}
|
|
|
|
auto& diffuseColorTrack = light.diffuseColorTrack;
|
|
if (
|
|
diffuseColorTrack.sequenceTimes.Count() > 1
|
|
|| (diffuseColorTrack.sequenceTimes.Count() == 1 && diffuseColorTrack.sequenceTimes[0].times.Count() > this->uint90)
|
|
) {
|
|
C3Vector defaultValue = { 0.0f, 0.0f, 0.0f };
|
|
M2AnimateTrack<C3Vector, C3Vector>(
|
|
this,
|
|
&this->m_bones[light.boneIndex],
|
|
light.diffuseColorTrack,
|
|
modelLight.diffuseColorTrack,
|
|
defaultValue
|
|
);
|
|
|
|
float mul = modelLight.diffuseIntensityTrack.currentValue * this->float198;
|
|
|
|
modelLight.light.m_dirColor.x = modelLight.ambientColorTrack.currentValue.x * mul;
|
|
modelLight.light.m_dirColor.y = modelLight.ambientColorTrack.currentValue.y * mul;
|
|
modelLight.light.m_dirColor.z = modelLight.ambientColorTrack.currentValue.z * mul;
|
|
}
|
|
}
|
|
|
|
for (int32_t i = 0; i < this->m_shared->m_data->cameras.Count(); i++) {
|
|
auto& camera = this->m_shared->m_data->cameras[i];
|
|
auto& modelCamera = this->m_cameras[i];
|
|
|
|
auto& positionTrack = camera.positionTrack;
|
|
if (
|
|
positionTrack.sequenceTimes.Count() > 1
|
|
|| (positionTrack.sequenceTimes.Count() == 1 && positionTrack.sequenceTimes[0].times.Count() > this->uint90)
|
|
) {
|
|
C3Vector defaultValue = { 0.0f, 0.0f, 0.0f };
|
|
M2AnimateSplineTrack<M2SplineKey<C3Vector>, C3Vector>(
|
|
this,
|
|
this->m_bones,
|
|
camera.positionTrack,
|
|
modelCamera.positionTrack,
|
|
defaultValue
|
|
);
|
|
}
|
|
|
|
auto& targetTrack = camera.targetTrack;
|
|
if (
|
|
targetTrack.sequenceTimes.Count() > 1
|
|
|| (targetTrack.sequenceTimes.Count() == 1 && targetTrack.sequenceTimes[0].times.Count() > this->uint90)
|
|
) {
|
|
C3Vector defaultValue = { 0.0f, 0.0f, 0.0f };
|
|
M2AnimateSplineTrack<M2SplineKey<C3Vector>, C3Vector>(
|
|
this,
|
|
this->m_bones,
|
|
camera.targetTrack,
|
|
modelCamera.targetTrack,
|
|
defaultValue
|
|
);
|
|
}
|
|
|
|
auto& rollTrack = camera.rollTrack;
|
|
if (
|
|
rollTrack.sequenceTimes.Count() > 1
|
|
|| (rollTrack.sequenceTimes.Count() == 1 && rollTrack.sequenceTimes[0].times.Count() > this->uint90)
|
|
) {
|
|
float defaultValue = 0.0f;
|
|
M2AnimateSplineTrack<M2SplineKey<float>, float>(
|
|
this,
|
|
this->m_bones,
|
|
camera.rollTrack,
|
|
modelCamera.rollTrack,
|
|
defaultValue
|
|
);
|
|
}
|
|
}
|
|
|
|
// TODO
|
|
|
|
if (this->m_attachments || this->m_attachList) {
|
|
this->AnimateAttachmentsMT();
|
|
}
|
|
|
|
// TODO
|
|
}
|
|
|
|
void CM2Model::AnimateMTSimple(const C44Matrix* view, const C3Vector& a3, const C3Vector& a4, float a5, float a6) {
|
|
// TODO
|
|
}
|
|
|
|
void CM2Model::AnimateST() {
|
|
if (!this->m_loaded) {
|
|
return;
|
|
}
|
|
|
|
auto attachParent = this->m_attachParent;
|
|
|
|
if (!attachParent) {
|
|
this->m_currentLighting = &this->m_lighting;
|
|
} else {
|
|
this->m_flag8000 = attachParent->m_flag8000;
|
|
|
|
if (this->m_flag8000 && attachParent->m_flags & 0x1) {
|
|
this->m_currentLighting = &this->m_lighting;
|
|
} else {
|
|
this->m_currentLighting = attachParent->m_currentLighting;
|
|
}
|
|
}
|
|
|
|
if (!this->m_currentLighting) {
|
|
this->m_currentLighting = &this->m_lighting;
|
|
}
|
|
|
|
for (int32_t i = 0; i < this->m_shared->m_data->lights.Count(); i++) {
|
|
auto& light = this->m_shared->m_data->lights[i];
|
|
auto& modelLight = this->m_lights[i];
|
|
|
|
int32_t visible = 0;
|
|
if (modelLight.uint64 && modelLight.visibilityTrack.currentValue) {
|
|
visible = 1;
|
|
|
|
if (light.lightType == M2LIGHT_1) {
|
|
// TODO
|
|
} else {
|
|
float v10 = -this->m_boneMatrices[light.boneIndex].c0;
|
|
float v11 = -this->m_boneMatrices[light.boneIndex].c1;
|
|
float v12 = -this->m_boneMatrices[light.boneIndex].c2;
|
|
|
|
float x = this->m_scene->m_viewInv.a0 * v10
|
|
+ this->m_scene->m_viewInv.b0 * v11
|
|
+ this->m_scene->m_viewInv.c0 * v12;
|
|
float y = this->m_scene->m_viewInv.a1 * v10
|
|
+ this->m_scene->m_viewInv.b1 * v11
|
|
+ this->m_scene->m_viewInv.c1 * v12;
|
|
float z = this->m_scene->m_viewInv.a2 * v10
|
|
+ this->m_scene->m_viewInv.b2 * v11
|
|
+ this->m_scene->m_viewInv.c2 * v12;
|
|
|
|
C3Vector dir = { x, y, z };
|
|
|
|
modelLight.light.SetDirection(dir);
|
|
}
|
|
}
|
|
|
|
modelLight.light.SetVisible(visible);
|
|
|
|
// TODO modelLight.light.dword4 = this->m_scene->uint14;
|
|
}
|
|
|
|
if (this->m_shared->m_data->cameras.Count()) {
|
|
this->AnimateCamerasST();
|
|
}
|
|
|
|
// TODO
|
|
|
|
if (this->m_flag8) {
|
|
this->m_drawPrev = &this->m_scene->m_drawList;
|
|
this->m_drawNext = this->m_scene->m_drawList;
|
|
this->m_scene->m_drawList = this;
|
|
|
|
if (this->m_drawNext) {
|
|
this->m_drawNext->m_drawPrev = &this->m_drawNext;
|
|
}
|
|
}
|
|
|
|
// TODO
|
|
|
|
// Animate attached models
|
|
|
|
for (auto model = this->m_attachList; model; model = model->m_attachNext) {
|
|
bool animate;
|
|
|
|
if (model->m_attachIndex == 0xFFFF) {
|
|
animate = model->m_flag40000;
|
|
} else {
|
|
animate = this->m_attachments[model->m_attachIndex].visibilityTrack.currentValue;
|
|
}
|
|
|
|
if (animate) {
|
|
model->AnimateST();
|
|
}
|
|
}
|
|
|
|
if (this->float198 == 1.0f) {
|
|
this->uint90 = 1;
|
|
}
|
|
}
|
|
|
|
void CM2Model::AttachToParent(CM2Model* parent, uint32_t id, const C3Vector* position, int32_t a5) {
|
|
if (this->m_attachParent) {
|
|
this->DetachFromParent();
|
|
}
|
|
|
|
this->SetAnimating(0);
|
|
|
|
auto& attachmentIndicesById = this->m_shared->m_data->attachmentIndicesById;
|
|
|
|
uint16_t attachIndex = 0xFFFF;
|
|
if (parent->m_loaded && id < attachmentIndicesById.count) {
|
|
attachIndex = attachmentIndicesById[id];
|
|
}
|
|
|
|
if (attachIndex == 0xFFFF && !a5) {
|
|
return;
|
|
}
|
|
|
|
this->m_attachIndex = attachIndex;
|
|
this->m_attachId = id;
|
|
this->m_attachParent = parent;
|
|
|
|
this->m_flag80 = 1;
|
|
this->m_flag20000 = 1;
|
|
this->m_flag40000 = a5 ? 1 : 0;
|
|
|
|
this->m_attachPrev = &parent->m_attachList;
|
|
this->m_attachNext = parent->m_attachList;
|
|
if (parent->m_attachList) {
|
|
parent->m_attachList->m_attachPrev = &this->m_attachNext;
|
|
}
|
|
parent->m_attachList = this;
|
|
|
|
if (!this->m_loaded || !this->m_flag100) {
|
|
auto model = this->m_attachParent;
|
|
while (model) {
|
|
model->m_flag100 = 0;
|
|
model = model->m_attachParent;
|
|
}
|
|
}
|
|
|
|
if (!this->m_flag2) {
|
|
auto model = this->m_attachParent;
|
|
while (model) {
|
|
model->m_flag200 = 0;
|
|
model = model->m_attachParent;
|
|
}
|
|
}
|
|
|
|
if (position && this->m_attachParent->m_loaded && this->m_attachIndex != 0xFFFF) {
|
|
auto transform = parent->GetAttachmentWorldTransform(id);
|
|
auto scale = sqrt(transform.a0 * transform.a0 + transform.a1 * transform.a1 + transform.a2 * transform.a2);
|
|
transform = transform.AffineInverse(scale);
|
|
|
|
if (!this->m_flag8000) {
|
|
this->matrixB4.Identity();
|
|
}
|
|
|
|
auto transformedPosition = *position * transform;
|
|
|
|
this->matrixB4.d0 = transformedPosition.x;
|
|
this->matrixB4.d1 = transformedPosition.y;
|
|
this->matrixB4.d2 = transformedPosition.z;
|
|
|
|
this->m_flag8000 = 1;
|
|
}
|
|
|
|
this->AddRef();
|
|
}
|
|
|
|
void CM2Model::AttachToScene(CM2Scene* scene) {
|
|
this->DetachFromScene();
|
|
|
|
this->m_scene = scene;
|
|
|
|
this->m_scenePrev = &this->m_scene->m_modelList;
|
|
this->m_sceneNext = this->m_scene->m_modelList;
|
|
this->m_scene->m_modelList = this;
|
|
if (this->m_sceneNext) {
|
|
this->m_sceneNext->m_scenePrev = &this->m_sceneNext;
|
|
}
|
|
|
|
if (this->m_loaded) {
|
|
for (int32_t i = 0; i < this->m_shared->m_data->lights.Count(); i++) {
|
|
this->m_lights[i].light.Initialize(this->m_scene);
|
|
}
|
|
|
|
// TODO
|
|
// - sequence / sequence fallback logic
|
|
} else {
|
|
for (auto modelCall = this->m_modelCallList; modelCall; modelCall = modelCall->modelCallNext) {
|
|
modelCall->time += this->m_scene->m_time;
|
|
}
|
|
}
|
|
}
|
|
|
|
void CM2Model::CancelDeferredSequences(uint32_t boneIndex, bool a3) {
|
|
// TODO
|
|
}
|
|
|
|
void CM2Model::DetachAllChildrenById(uint32_t id) {
|
|
// Hang on to attachNext in case model is freed during detach
|
|
CM2Model* attachNext = nullptr;
|
|
|
|
// Detach any model matching provided attach ID
|
|
for (auto model = this->m_attachList; model; model = attachNext) {
|
|
attachNext = model->m_attachNext;
|
|
|
|
if (model->m_attachId == id) {
|
|
model->DetachFromParent();
|
|
}
|
|
}
|
|
}
|
|
|
|
void CM2Model::DetachFromParent() {
|
|
if (this->m_attachPrev) {
|
|
*this->m_attachPrev = this->m_attachNext;
|
|
}
|
|
|
|
if (this->m_attachNext) {
|
|
this->m_attachNext->m_attachPrev = this->m_attachPrev;
|
|
}
|
|
|
|
this->m_flag40000 = 0;
|
|
|
|
this->m_attachPrev = nullptr;
|
|
this->m_attachNext = nullptr;
|
|
this->m_attachParent = nullptr;
|
|
this->m_attachId = -1;
|
|
|
|
// TODO this->dword174 = 0
|
|
|
|
this->Release();
|
|
}
|
|
|
|
void CM2Model::DetachFromScene() {
|
|
// Unlink from scene list
|
|
|
|
if (this->m_scenePrev) {
|
|
*this->m_scenePrev = this->m_sceneNext;
|
|
}
|
|
|
|
if (this->m_sceneNext) {
|
|
this->m_sceneNext->m_scenePrev = this->m_scenePrev;
|
|
}
|
|
|
|
this->m_scenePrev = nullptr;
|
|
this->m_sceneNext = nullptr;
|
|
|
|
// TODO
|
|
|
|
this->m_scene = nullptr;
|
|
}
|
|
|
|
void CM2Model::FindKey(M2ModelBoneSeq* sequence, const M2TrackBase& track, uint32_t& currentKey, uint32_t& nextKey, float& ratio) {
|
|
if (!track.sequenceTimes.Count()) {
|
|
currentKey = 0;
|
|
nextKey = 0;
|
|
|
|
ratio = 0.0f;
|
|
|
|
return;
|
|
}
|
|
|
|
uint32_t sequenceTime = sequence->uint0;
|
|
uint32_t sequenceIndex = sequence->uint4;
|
|
|
|
if (track.loopIndex == 0xFFFF) {
|
|
if (sequenceIndex >= track.sequenceTimes.Count()) {
|
|
sequenceIndex = 0;
|
|
}
|
|
} else {
|
|
sequenceTime = this->m_loops[track.loopIndex];
|
|
sequenceIndex = 0;
|
|
}
|
|
|
|
auto& sequenceTimes = track.sequenceTimes[sequenceIndex];
|
|
auto numKeys = sequenceTimes.times.Count();
|
|
auto keyTimes = sequenceTimes.times.Data();
|
|
|
|
if (numKeys <= 1) {
|
|
currentKey = 0;
|
|
nextKey = 0;
|
|
|
|
ratio = 0.0f;
|
|
|
|
return;
|
|
}
|
|
|
|
if (currentKey >= numKeys) {
|
|
currentKey = 0;
|
|
}
|
|
|
|
uint32_t foundKey = currentKey;
|
|
auto v16 = sequenceTime - keyTimes[currentKey];
|
|
|
|
if (v16 >= 500) {
|
|
if (v16 < 0xFFFFFE0C) {
|
|
if (sequenceTime >= 500) {
|
|
// Perform binary search for key containing sequence time
|
|
|
|
int32_t lowKey = 0;
|
|
int32_t highKey = numKeys;
|
|
|
|
while (lowKey < highKey) {
|
|
int32_t midKey = (lowKey + highKey) / 2;
|
|
|
|
if (midKey + 1 >= numKeys) {
|
|
lowKey = midKey;
|
|
break;
|
|
}
|
|
|
|
if (sequenceTime >= keyTimes[midKey] && sequenceTime < keyTimes[midKey + 1]) {
|
|
lowKey = midKey;
|
|
break;
|
|
}
|
|
|
|
if (sequenceTime >= keyTimes[midKey]) {
|
|
lowKey = midKey + 1;
|
|
} else {
|
|
highKey = midKey - 1;
|
|
}
|
|
}
|
|
|
|
foundKey = lowKey;
|
|
} else {
|
|
// Perform linear search forward from zero for key containing sequence time
|
|
|
|
uint32_t key = 0;
|
|
|
|
while (key < numKeys - 1 && sequenceTime >= keyTimes[key + 1]) {
|
|
key++;
|
|
}
|
|
|
|
foundKey = key;
|
|
}
|
|
} else if (currentKey > 0) {
|
|
// Perform linear search backward from current key for key containing sequence time
|
|
|
|
uint32_t key = currentKey;
|
|
|
|
while (key > 0 && sequenceTime < keyTimes[key]) {
|
|
key--;
|
|
}
|
|
|
|
foundKey = key;
|
|
}
|
|
} else if (currentKey < numKeys - 1) {
|
|
// Perform linear search forward from current key for key containing sequence time
|
|
|
|
uint32_t key = currentKey;
|
|
|
|
while (key < numKeys - 1 && sequenceTime >= keyTimes[key + 1]) {
|
|
key++;
|
|
}
|
|
|
|
foundKey = key;
|
|
}
|
|
|
|
if (foundKey + 1 >= numKeys) {
|
|
currentKey = foundKey;
|
|
nextKey = foundKey;
|
|
|
|
ratio = 0.0f;
|
|
} else {
|
|
currentKey = foundKey;
|
|
nextKey = foundKey + 1;
|
|
|
|
auto currentKeyTime = keyTimes[currentKey];
|
|
auto nextKeyTime = keyTimes[nextKey];
|
|
|
|
ratio = static_cast<float>(sequenceTime - currentKeyTime) / static_cast<float>(nextKeyTime - currentKeyTime);
|
|
}
|
|
}
|
|
|
|
void CM2Model::FreeInternalResources() {
|
|
if (!this->m_internalResources) {
|
|
return;
|
|
}
|
|
|
|
if (this->m_bones) {
|
|
this->m_bones = nullptr;
|
|
}
|
|
|
|
if (this->m_loops) {
|
|
this->m_loops = nullptr;
|
|
}
|
|
|
|
if (this->m_skinSections) {
|
|
this->m_skinSections = nullptr;
|
|
}
|
|
|
|
if (this->m_colors) {
|
|
this->m_colors = nullptr;
|
|
}
|
|
|
|
if (this->m_textureWeights) {
|
|
this->m_textureWeights = nullptr;
|
|
}
|
|
|
|
// TODO
|
|
// if (this->m_textureTransforms) {
|
|
// this->m_textureTransforms = nullptr;
|
|
// }
|
|
|
|
if (this->m_attachments) {
|
|
this->m_attachments = nullptr;
|
|
}
|
|
|
|
if (this->m_lights) {
|
|
for (int32_t i = 0; i < this->m_shared->m_data->lights.Count(); i++) {
|
|
this->m_lights[i].light.~CM2Light();
|
|
}
|
|
|
|
this->m_lights = nullptr;
|
|
}
|
|
|
|
if (this->m_cameras) {
|
|
this->m_cameras = nullptr;
|
|
}
|
|
|
|
// TODO
|
|
// if (this->m_ribbons) {
|
|
// this->m_ribbons = nullptr;
|
|
// }
|
|
|
|
// TODO
|
|
// if (this->m_particles) {
|
|
// this->m_particles = nullptr;
|
|
// }
|
|
|
|
STORM_FREE(this->m_internalResources);
|
|
}
|
|
|
|
C44Matrix CM2Model::GetAttachmentWorldTransform(uint32_t id) {
|
|
if (!this->m_loaded) {
|
|
this->WaitForLoad("GetAttachmentWorldTransform");
|
|
}
|
|
|
|
auto& attachmentIndicesById = this->m_shared->m_data->attachmentIndicesById;
|
|
auto& attachments = this->m_shared->m_data->attachments;
|
|
|
|
// Look up attachment index
|
|
|
|
uint16_t attachIndex = 0xFFFF;
|
|
if (id < attachmentIndicesById.count) {
|
|
attachIndex = attachmentIndicesById[id];
|
|
}
|
|
|
|
// Look up bone index
|
|
|
|
uint16_t boneIndex = 0xFFFF;
|
|
if (attachIndex < this->m_shared->m_data->attachments.count) {
|
|
boneIndex = attachments[attachIndex].boneIndex;
|
|
}
|
|
|
|
// Animate
|
|
|
|
this->Animate();
|
|
|
|
// Calculate attachment world transform
|
|
|
|
C44Matrix transform;
|
|
|
|
if (attachIndex == 0xFFFF) {
|
|
transform = this->m_boneMatrices[0];
|
|
} else {
|
|
transform = this->m_boneMatrices[boneIndex];
|
|
transform.Translate(attachments[attachIndex].position);
|
|
}
|
|
|
|
return transform * this->m_scene->m_viewInv;
|
|
}
|
|
|
|
CAaBox& CM2Model::GetBoundingBox(CAaBox& bounds) {
|
|
// TODO
|
|
// WaitForLoad
|
|
|
|
bounds = this->m_shared->m_data->bounds.extent;
|
|
|
|
return bounds;
|
|
}
|
|
|
|
HCAMERA CM2Model::GetCameraByIndex(uint32_t index) {
|
|
if (!this->m_loaded) {
|
|
this->WaitForLoad("GetCameraByIndex");
|
|
}
|
|
|
|
return this->m_cameras[index].m_camera;
|
|
}
|
|
|
|
C3Vector CM2Model::GetPosition() {
|
|
return reinterpret_cast<C3Vector&>(this->matrixF4.d0) * this->m_scene->m_viewInv;
|
|
}
|
|
|
|
bool CM2Model::HasAttachment(uint32_t id) {
|
|
if (!this->m_loaded) {
|
|
this->WaitForLoad("HasAttachment");
|
|
}
|
|
|
|
if (id < this->m_shared->m_data->attachmentIndicesById.Count()) {
|
|
return this->m_shared->m_data->attachmentIndicesById[id] < this->m_shared->m_data->attachments.Count();
|
|
}
|
|
|
|
return this->m_shared->m_data->attachments.Count() > 0xFFFF;
|
|
}
|
|
|
|
int32_t CM2Model::Initialize(CM2Scene* scene, CM2Shared* shared, CM2Model* a4, uint32_t flags) {
|
|
this->AttachToScene(scene);
|
|
|
|
// TODO
|
|
// this->dword30[23] = this->m_scene->dwordC;
|
|
|
|
this->m_shared = shared;
|
|
this->m_shared->AddRef();
|
|
|
|
if (a4) {
|
|
a4->AddRef();
|
|
}
|
|
|
|
this->m_flags = flags;
|
|
|
|
this->m_modelCallTail = &this->m_modelCallList;
|
|
|
|
this->uint74 = this->m_scene->m_time;
|
|
|
|
// TODO
|
|
|
|
return this->m_shared->CallbackWhenLoaded(this);
|
|
}
|
|
|
|
int32_t CM2Model::InitializeLoaded() {
|
|
if (!this->m_shared->m_m2DataLoaded || !this->m_shared->m_skinProfileLoaded) {
|
|
return 1;
|
|
}
|
|
|
|
// Allocate a single buffer to hold unique per-model data
|
|
|
|
uint32_t bufferSize = 0;
|
|
bufferSize += ALIGN_SIZE(bufferSize, M2ModelBone, this->m_shared->m_data->bones.Count());
|
|
bufferSize += ALIGN_SIZE(bufferSize, uint32_t, this->m_shared->m_data->loops.Count());
|
|
bufferSize += ALIGN_SIZE(bufferSize, uint32_t, this->m_shared->skinProfile->skinSections.Count());
|
|
bufferSize += ALIGN_SIZE(bufferSize, M2ModelColor, this->m_shared->m_data->colors.Count());
|
|
bufferSize += ALIGN_SIZE(bufferSize, HTEXTURE, this->m_shared->m_data->textures.Count());
|
|
bufferSize += ALIGN_SIZE(bufferSize, M2ModelTextureWeight, this->m_shared->m_data->textureWeights.Count());
|
|
bufferSize += ALIGN_SIZE(bufferSize, M2ModelTextureTransform, this->m_shared->m_data->textureTransforms.Count());
|
|
bufferSize += ALIGN_SIZE(bufferSize, M2ModelAttachment, this->m_shared->m_data->attachments.Count());
|
|
bufferSize += ALIGN_SIZE(bufferSize, M2ModelLight, this->m_shared->m_data->lights.Count());
|
|
bufferSize += ALIGN_SIZE(bufferSize, M2ModelCamera, this->m_shared->m_data->cameras.Count());
|
|
|
|
// TODO allocate space for particles and ribbons
|
|
|
|
auto buffer = static_cast<char*>(SMemAlloc(bufferSize, __FILE__, __LINE__, 0));
|
|
auto start = buffer;
|
|
|
|
// Allocate and initialize per-model data
|
|
|
|
if (this->m_shared->m_data->bones.Count()) {
|
|
buffer = ALIGN_BUFFER(buffer, start, M2ModelBone);
|
|
this->m_bones = reinterpret_cast<M2ModelBone*>(buffer);
|
|
buffer += sizeof(M2ModelBone) * this->m_shared->m_data->bones.Count();
|
|
|
|
for (int32_t i = 0; i < this->m_shared->m_data->bones.Count(); i++) {
|
|
new (&this->m_bones[i]) M2ModelBone();
|
|
}
|
|
|
|
for (int32_t i = 0; i < this->m_shared->m_data->bones.Count(); i++) {
|
|
this->m_bones[i].flags = this->m_shared->m_data->bones[i].flags;
|
|
}
|
|
|
|
// TODO use A16 allocator
|
|
this->m_boneMatrices = static_cast<C44Matrix*>(SMemAlloc(sizeof(C44Matrix) * this->m_shared->m_data->bones.Count(), __FILE__, __LINE__, 0));
|
|
|
|
for (int32_t i = 0; i < this->m_shared->m_data->bones.Count(); i++) {
|
|
new (&this->m_boneMatrices[i]) C44Matrix();
|
|
}
|
|
}
|
|
|
|
if (this->m_shared->m_data->loops.Count()) {
|
|
buffer = ALIGN_BUFFER(buffer, start, uint32_t);
|
|
this->m_loops = reinterpret_cast<uint32_t*>(buffer);
|
|
buffer += sizeof(uint32_t) * this->m_shared->m_data->loops.Count();
|
|
|
|
for (int32_t i = 0; i < this->m_shared->m_data->loops.Count(); i++) {
|
|
if (this->m_loops[i]) {
|
|
this->m_loops[i] = 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
if (this->m_shared->skinProfile->skinSections.Count()) {
|
|
buffer = ALIGN_BUFFER(buffer, start, uint32_t);
|
|
this->m_skinSections = reinterpret_cast<uint32_t*>(buffer);
|
|
buffer += sizeof(uint32_t) * this->m_shared->skinProfile->skinSections.Count();
|
|
|
|
if (this->model30) {
|
|
memcpy(this->m_skinSections, model30->m_skinSections, sizeof(uint32_t) * this->m_shared->skinProfile->skinSections.Count());
|
|
} else {
|
|
// Mark all skin sections as visible by default
|
|
for (int32_t i = 0; i < this->m_shared->skinProfile->skinSections.Count(); i++) {
|
|
auto modelSkinSection = &this->m_skinSections[i];
|
|
|
|
if (modelSkinSection) {
|
|
*modelSkinSection = 1;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (this->m_shared->m_data->colors.Count()) {
|
|
buffer = ALIGN_BUFFER(buffer, start, M2ModelColor);
|
|
this->m_colors = reinterpret_cast<M2ModelColor*>(buffer);
|
|
buffer += sizeof(M2ModelColor) * this->m_shared->m_data->colors.Count();
|
|
|
|
for (int32_t i = 0; i < this->m_shared->m_data->colors.Count(); i++) {
|
|
new (&this->m_colors[i]) M2ModelColor();
|
|
}
|
|
}
|
|
|
|
if (this->m_shared->m_data->textures.Count()) {
|
|
buffer = ALIGN_BUFFER(buffer, start, HTEXTURE);
|
|
this->m_textures = reinterpret_cast<HTEXTURE*>(buffer);
|
|
buffer += sizeof(HTEXTURE) * this->m_shared->m_data->textures.Count();
|
|
|
|
for (int32_t i = 0; i < this->m_shared->m_data->textures.Count(); i++) {
|
|
HTEXTURE textureHandle = this->model30
|
|
? this->model30->m_textures[i]
|
|
: this->m_shared->textures[i];
|
|
|
|
this->m_textures[i] = textureHandle
|
|
? HandleDuplicate(textureHandle)
|
|
: nullptr;
|
|
}
|
|
}
|
|
|
|
if (this->m_shared->m_data->textureWeights.Count()) {
|
|
buffer = ALIGN_BUFFER(buffer, start, M2ModelTextureWeight);
|
|
this->m_textureWeights = reinterpret_cast<M2ModelTextureWeight*>(buffer);
|
|
buffer += sizeof(M2ModelTextureWeight) * this->m_shared->m_data->textureWeights.Count();
|
|
|
|
for (int32_t i = 0; i < this->m_shared->m_data->textureWeights.Count(); i++) {
|
|
new (&this->m_textureWeights[i]) M2ModelTextureWeight();
|
|
}
|
|
}
|
|
|
|
// TODO texture transforms
|
|
|
|
if (this->m_shared->m_data->attachments.Count()) {
|
|
buffer = ALIGN_BUFFER(buffer, start, M2ModelAttachment);
|
|
this->m_attachments = reinterpret_cast<M2ModelAttachment*>(buffer);
|
|
buffer += sizeof(M2ModelAttachment) * this->m_shared->m_data->attachments.Count();
|
|
|
|
for (int32_t i = 0; i < this->m_shared->m_data->attachments.Count(); i++) {
|
|
new (&this->m_attachments[i]) M2ModelAttachment();
|
|
|
|
auto& modelAttachment = this->m_attachments[i];
|
|
modelAttachment.visibilityTrack.currentValue = 1;
|
|
}
|
|
}
|
|
|
|
if (this->m_shared->m_data->lights.Count()) {
|
|
buffer = ALIGN_BUFFER(buffer, start, M2ModelLight);
|
|
this->m_lights = reinterpret_cast<M2ModelLight*>(buffer);
|
|
buffer += sizeof(M2ModelLight) * this->m_shared->m_data->lights.Count();
|
|
|
|
for (int32_t i = 0; i < this->m_shared->m_data->lights.Count(); i++) {
|
|
new (&this->m_lights[i]) M2ModelLight();
|
|
|
|
auto& light = this->m_shared->m_data->lights[i];
|
|
auto& modelLight = this->m_lights[i];
|
|
|
|
modelLight.light.Initialize(this->m_scene);
|
|
modelLight.light.SetLightType(static_cast<M2LIGHTTYPE>(light.lightType));
|
|
modelLight.ambientIntensityTrack.currentValue = 1.0f;
|
|
modelLight.diffuseIntensityTrack.currentValue = 1.0f;
|
|
modelLight.visibilityTrack.currentValue = 1;
|
|
}
|
|
}
|
|
|
|
if (this->m_shared->m_data->cameras.Count()) {
|
|
buffer = ALIGN_BUFFER(buffer, start, M2ModelCamera);
|
|
this->m_cameras = reinterpret_cast<M2ModelCamera*>(buffer);
|
|
buffer += sizeof(M2ModelCamera) * this->m_shared->m_data->cameras.Count();
|
|
|
|
for (int32_t i = 0; i < this->m_shared->m_data->cameras.Count(); i++) {
|
|
new (&this->m_cameras[i]) M2ModelCamera();
|
|
}
|
|
|
|
for (int32_t i = 0; i < this->m_shared->m_data->cameras.Count(); i++) {
|
|
auto& camera = this->m_shared->m_data->cameras[i];
|
|
auto cameraHandle = CameraCreate();
|
|
|
|
if (camera.fieldOfView <= 0.0f || camera.fieldOfView >= 3.1415927f || camera.farClip <= camera.nearClip) {
|
|
break;
|
|
}
|
|
|
|
DataMgrSetFloat(cameraHandle, 4, camera.fieldOfView);
|
|
DataMgrSetFloat(cameraHandle, 3, camera.nearClip);
|
|
DataMgrSetFloat(cameraHandle, 2, camera.farClip);
|
|
|
|
this->m_cameras[i].m_camera = cameraHandle;
|
|
}
|
|
}
|
|
|
|
// TODO
|
|
|
|
this->m_loaded = 1;
|
|
|
|
uint32_t savedTime = this->m_scene->m_time;
|
|
|
|
while (this->m_modelCallList) {
|
|
auto modelCall = this->m_modelCallList;
|
|
|
|
this->m_scene->m_time = modelCall->time;
|
|
|
|
switch (modelCall->type) {
|
|
case 0: {
|
|
auto textureId = modelCall->args[0];
|
|
auto texture = *reinterpret_cast<HTEXTURE*>(&modelCall->args[1]);
|
|
|
|
this->ReplaceTexture(textureId, texture);
|
|
|
|
break;
|
|
}
|
|
|
|
case 1: {
|
|
this->SetGeometryVisible(
|
|
modelCall->args[0],
|
|
modelCall->args[1],
|
|
modelCall->args[2]
|
|
);
|
|
|
|
break;
|
|
}
|
|
|
|
case 2: {
|
|
// TODO
|
|
break;
|
|
}
|
|
|
|
case 3: {
|
|
// TODO
|
|
break;
|
|
}
|
|
|
|
case 4: {
|
|
// TODO
|
|
break;
|
|
}
|
|
|
|
case 5: {
|
|
this->SetBoneSequence(
|
|
modelCall->args[0],
|
|
modelCall->args[1],
|
|
modelCall->args[2],
|
|
modelCall->args[3],
|
|
*reinterpret_cast<float*>(&modelCall->args[4]),
|
|
modelCall->args[5],
|
|
modelCall->args[6]
|
|
);
|
|
|
|
break;
|
|
}
|
|
|
|
case 6: {
|
|
// TODO
|
|
break;
|
|
}
|
|
|
|
case 7: {
|
|
// TODO
|
|
break;
|
|
}
|
|
|
|
case 8: {
|
|
// TODO
|
|
break;
|
|
}
|
|
|
|
case 9: {
|
|
// TODO
|
|
break;
|
|
}
|
|
|
|
case 10: {
|
|
// TODO
|
|
break;
|
|
}
|
|
|
|
case 11: {
|
|
// TODO
|
|
break;
|
|
}
|
|
|
|
case 12: {
|
|
// TODO
|
|
break;
|
|
}
|
|
|
|
case 13: {
|
|
// TODO
|
|
break;
|
|
}
|
|
|
|
case 14: {
|
|
// TODO
|
|
break;
|
|
}
|
|
}
|
|
|
|
this->m_modelCallList = modelCall->modelCallNext;
|
|
|
|
if (modelCall->type == 0) {
|
|
auto texture = *reinterpret_cast<HTEXTURE*>(&modelCall->args[1]);
|
|
|
|
if (texture) {
|
|
HandleClose(texture);
|
|
}
|
|
}
|
|
|
|
STORM_FREE(modelCall);
|
|
}
|
|
|
|
this->m_scene->m_time = savedTime;
|
|
|
|
this->UpdateLoaded();
|
|
this->m_flag800 = 0;
|
|
|
|
return 1;
|
|
}
|
|
|
|
int32_t CM2Model::IsBatchDoodadCompatible(M2Batch* batch) {
|
|
// TODO
|
|
|
|
return 0;
|
|
}
|
|
|
|
int32_t CM2Model::IsDrawable(int32_t a2, int32_t a3) {
|
|
if (!this->m_loaded && a2) {
|
|
this->WaitForLoad(nullptr);
|
|
}
|
|
|
|
if (!this->m_flag2) {
|
|
if (!this->m_loaded) {
|
|
return 0;
|
|
}
|
|
|
|
for (uint32_t i = 0; i < this->m_shared->m_data->textures.Count(); i++) {
|
|
auto texture = this->m_textures[i];
|
|
|
|
if (!texture) {
|
|
continue;
|
|
}
|
|
|
|
if (!TextureGetGxTex(texture, a2, nullptr)) {
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
this->m_flag2 = 1;
|
|
}
|
|
|
|
if (!this->m_flag200 && a3) {
|
|
// TODO
|
|
}
|
|
|
|
return 1;
|
|
}
|
|
|
|
int32_t CM2Model::IsLoaded(int32_t a2, int32_t attachments) {
|
|
if (this->m_flags & 0x20) {
|
|
if (this->m_loaded) {
|
|
return 1;
|
|
}
|
|
|
|
if (a2) {
|
|
this->WaitForLoad(nullptr);
|
|
}
|
|
|
|
return this->m_loaded && this->m_shared->m_m2DataLoaded && this->m_shared->m_skinProfileLoaded;
|
|
}
|
|
|
|
if (!this->m_loaded && a2) {
|
|
this->WaitForLoad(nullptr);
|
|
}
|
|
|
|
if (!this->m_loaded) {
|
|
return 0;
|
|
}
|
|
|
|
if (!attachments || this->m_flag100) {
|
|
return 1;
|
|
}
|
|
|
|
// TODO
|
|
|
|
return 0;
|
|
}
|
|
|
|
void CM2Model::LinkToCallbackListTail() {
|
|
this->m_callbackPrev = this->m_shared->m_callbackListTail;
|
|
this->m_callbackNext = nullptr;
|
|
*this->m_shared->m_callbackListTail = this;
|
|
this->m_shared->m_callbackListTail = &this->m_callbackNext;
|
|
}
|
|
|
|
int32_t CM2Model::ProcessCallbacks() {
|
|
// TODO
|
|
return 1;
|
|
}
|
|
|
|
void CM2Model::ProcessCallbacksRecursive() {
|
|
if (!this->m_loaded) {
|
|
return;
|
|
}
|
|
|
|
this->AddRef();
|
|
|
|
if (this->ProcessCallbacks()) {
|
|
// TODO process attachments
|
|
}
|
|
|
|
this->Release();
|
|
}
|
|
|
|
uint32_t CM2Model::Release() {
|
|
STORM_ASSERT(this->m_refCount > 0);
|
|
|
|
this->m_refCount--;
|
|
|
|
if (this->m_refCount > 0) {
|
|
return this->m_refCount;
|
|
}
|
|
|
|
this->~CM2Model();
|
|
ObjectFree(*g_modelPool, this->m_memHandle);
|
|
|
|
return 0;
|
|
}
|
|
|
|
void CM2Model::ReplaceTexture(uint32_t textureId, HTEXTURE texture) {
|
|
// Waiting for load
|
|
|
|
if (!this->m_loaded) {
|
|
auto modelCall = STORM_NEW(CM2ModelCall);
|
|
|
|
modelCall->type = 0;
|
|
modelCall->modelCallNext = nullptr;
|
|
modelCall->time = this->m_scene->m_time;
|
|
modelCall->args[0] = textureId;
|
|
*reinterpret_cast<HTEXTURE*>(&modelCall->args[1]) = texture ? HandleDuplicate(texture) : nullptr;
|
|
|
|
*this->m_modelCallTail = modelCall;
|
|
this->m_modelCallTail = &modelCall->modelCallNext;
|
|
|
|
return;
|
|
}
|
|
|
|
// Replace textures
|
|
|
|
for (int32_t i = 0; i < this->m_shared->m_data->textures.Count(); i++) {
|
|
// Only replace if texture IDs match
|
|
if (this->m_shared->m_data->textures[i].textureId != textureId) {
|
|
continue;
|
|
};
|
|
|
|
auto currentTexture = this->m_textures[i];
|
|
|
|
if (currentTexture) {
|
|
HandleClose(currentTexture);
|
|
}
|
|
|
|
if (texture) {
|
|
this->m_textures[i] = HandleDuplicate(texture);
|
|
|
|
auto gxTexture = TextureGetGxTex(this->m_textures[i], 0, nullptr);
|
|
|
|
if (!gxTexture) {
|
|
this->m_flag2 = 0;
|
|
}
|
|
} else {
|
|
this->m_textures[i] = nullptr;
|
|
}
|
|
}
|
|
|
|
// TODO replace ribbon textures
|
|
|
|
// TODO replace particle textures
|
|
}
|
|
|
|
void CM2Model::SetAnimating(int32_t animating) {
|
|
if (!animating) {
|
|
if (this->m_animatePrev) {
|
|
*this->m_animatePrev = this->m_animateNext;
|
|
|
|
if (this->m_animateNext) {
|
|
this->m_animateNext->m_animatePrev = this->m_animatePrev;
|
|
}
|
|
|
|
this->m_animatePrev = nullptr;
|
|
this->m_animateNext = nullptr;
|
|
}
|
|
|
|
return;
|
|
}
|
|
|
|
if (this->m_flags & 0x20 && !this->m_loaded) {
|
|
this->WaitForLoad(nullptr);
|
|
}
|
|
|
|
if (!this->m_animatePrev) {
|
|
this->m_animatePrev = &this->m_scene->m_animateList;
|
|
this->m_animateNext = this->m_scene->m_animateList;
|
|
this->m_scene->m_animateList = this;
|
|
|
|
if (this->m_animateNext) {
|
|
this->m_animateNext->m_animatePrev = &this->m_animateNext;
|
|
}
|
|
}
|
|
}
|
|
|
|
void CM2Model::SetBoneSequence(uint32_t boneId, uint32_t sequenceId, uint32_t a4, uint32_t time, float a6, int32_t a7, int32_t a8) {
|
|
if (sequenceId == -1) {
|
|
this->UnsetBoneSequence(boneId, a7, a8);
|
|
return;
|
|
}
|
|
|
|
if (!this->m_loaded) {
|
|
auto m = SMemAlloc(sizeof(CM2ModelCall), __FILE__, __LINE__, 0x0);
|
|
auto modelCall = new (m) CM2ModelCall();
|
|
|
|
modelCall->type = 5;
|
|
modelCall->modelCallNext = nullptr;
|
|
modelCall->time = this->m_scene->m_time;
|
|
modelCall->args[0] = boneId;
|
|
modelCall->args[1] = sequenceId;
|
|
modelCall->args[2] = a4;
|
|
modelCall->args[3] = time;
|
|
*reinterpret_cast<float*>(&modelCall->args[4]) = a6;
|
|
modelCall->args[5] = a7;
|
|
modelCall->args[6] = a8;
|
|
|
|
*this->m_modelCallTail = modelCall;
|
|
this->m_modelCallTail = &modelCall->modelCallNext;
|
|
|
|
return;
|
|
}
|
|
|
|
if (this->m_flag800) {
|
|
a7 = 0;
|
|
}
|
|
|
|
uint16_t boneIndex;
|
|
if (boneId == -1) {
|
|
boneIndex = 0;
|
|
} else if (boneId < this->m_shared->m_data->boneIndicesById.Count()) {
|
|
boneIndex = this->m_shared->m_data->boneIndicesById[boneId];
|
|
} else {
|
|
boneIndex = -1;
|
|
}
|
|
|
|
if (boneIndex >= this->m_shared->m_data->bones.Count()) {
|
|
return;
|
|
}
|
|
|
|
M2SequenceFallback fallback;
|
|
this->Sub826350(fallback, sequenceId);
|
|
int32_t v33 = a4 == -1;
|
|
|
|
uint16_t v15 = CM2Model::Sub8260C0(this->m_shared->m_data, fallback.uint0, a4 != -1 ? a4 : 0);
|
|
uint32_t v16 = v15;
|
|
uint32_t v32 = v15;
|
|
uint32_t v17;
|
|
|
|
if (v15 != 0xFFFF) {
|
|
if (!v33) {
|
|
goto LABEL_30;
|
|
}
|
|
|
|
goto LABEL_29;
|
|
}
|
|
|
|
v17 = this->m_shared->m_data->sequenceIdxHashById.Count();
|
|
v33 = 1;
|
|
v32 = v17;
|
|
uint16_t v18;
|
|
|
|
if (v17) {
|
|
uint32_t v20 = fallback.uint0 % v17;
|
|
v18 = this->m_shared->m_data->sequenceIdxHashById[v20];
|
|
|
|
if (v18 != 0xFFFF) {
|
|
uint32_t v21 = 1;
|
|
|
|
if (this->m_shared->m_data->sequences[v18].id != fallback.uint0) {
|
|
while (1) {
|
|
v20 = (v20 + v21 * v21) % v32;
|
|
v18 = this->m_shared->m_data->sequenceIdxHashById[v20];
|
|
|
|
if (v18 == 0xFFFF) {
|
|
break;
|
|
}
|
|
|
|
++v21;
|
|
|
|
if (this->m_shared->m_data->sequences[v18].id == fallback.uint0) {
|
|
goto LABEL_26;
|
|
}
|
|
}
|
|
|
|
v32 = 0xFFFF;
|
|
|
|
goto LABEL_29;
|
|
}
|
|
|
|
goto LABEL_26;
|
|
}
|
|
|
|
v32 = 0xFFFF;
|
|
} else {
|
|
v18 = 0;
|
|
|
|
if (this->m_shared->m_data->sequences.Count()) {
|
|
while (this->m_shared->m_data->sequences[v18].id != fallback.uint0) {
|
|
++v18;
|
|
|
|
if (v18 >= this->m_shared->m_data->sequences.Count()) {
|
|
goto LABEL_20;
|
|
}
|
|
}
|
|
|
|
LABEL_26:
|
|
v32 = v18;
|
|
goto LABEL_29;
|
|
}
|
|
|
|
LABEL_20:
|
|
v32 = 0xFFFF;
|
|
}
|
|
|
|
LABEL_29:
|
|
this->Sub826E60(&a4, &v32);
|
|
v16 = v32;
|
|
|
|
LABEL_30:
|
|
if (this->m_shared->m_data->sequences[v16].flags & 0x20) {
|
|
if (this->Sub8269C0(boneId, boneIndex)) {
|
|
this->CancelDeferredSequences(boneIndex, a8 != 0);
|
|
|
|
auto& modelBone = this->m_bones[boneIndex];
|
|
|
|
if (a8) {
|
|
modelBone.uint90 = sequenceId;
|
|
modelBone.uint94 = a4;
|
|
|
|
this->SetPrimaryBoneSequence(v16, boneIndex, fallback, time, a6, a7);
|
|
modelBone.sequence.uintB = v33;
|
|
} else {
|
|
this->SetSecondaryBoneSequence(v16, boneIndex, fallback, time, a6);
|
|
modelBone.secondarySequence.uintB = v33;
|
|
}
|
|
}
|
|
} else {
|
|
this->SetBoneSequenceDeferred(v16, this->m_shared->m_data, boneIndex, time, a6, fallback, a7, a8, v33);
|
|
}
|
|
}
|
|
|
|
void CM2Model::SetBoneSequenceDeferred(uint16_t a2, M2Data* data, uint16_t boneIndex, uint32_t time, float a6, M2SequenceFallback fallback, int32_t a8, int32_t a9, int32_t a10) {
|
|
// TODO
|
|
}
|
|
|
|
void CM2Model::SetGeometryVisible(uint32_t start, uint32_t end, int32_t visible) {
|
|
// Waiting for load
|
|
|
|
if (!this->m_loaded) {
|
|
auto modelCall = STORM_NEW(CM2ModelCall);
|
|
|
|
modelCall->type = 1;
|
|
modelCall->modelCallNext = nullptr;
|
|
modelCall->time = this->m_scene->m_time;
|
|
modelCall->args[0] = start;
|
|
modelCall->args[1] = end;
|
|
modelCall->args[2] = visible;
|
|
|
|
*this->m_modelCallTail = modelCall;
|
|
this->m_modelCallTail = &modelCall->modelCallNext;
|
|
|
|
return;
|
|
}
|
|
|
|
// No skin sections
|
|
|
|
if (!this->m_shared->skinProfile->skinSections.Count()) {
|
|
return;
|
|
}
|
|
|
|
// Update visibility
|
|
|
|
bool visibilityChanged = false;
|
|
|
|
for (uint32_t i = 0; i < this->m_shared->skinProfile->skinSections.Count(); i++) {
|
|
auto& skinSection = this->m_shared->skinProfile->skinSections[i];
|
|
auto modelSkinSection = &this->m_skinSections[i];
|
|
|
|
// Out of range
|
|
if (skinSection.skinSectionId < start || skinSection.skinSectionId > end) {
|
|
continue;
|
|
}
|
|
|
|
// No change
|
|
if (*modelSkinSection == 0 && visible == 0 || *modelSkinSection == 1 && visible == 1) {
|
|
continue;
|
|
}
|
|
|
|
*modelSkinSection = visible;
|
|
visibilityChanged = true;
|
|
}
|
|
|
|
if (visibilityChanged) {
|
|
this->UnoptimizeVisibleGeometry();
|
|
}
|
|
}
|
|
|
|
void CM2Model::SetIndices() {
|
|
// TODO
|
|
}
|
|
|
|
void CM2Model::SetLightingCallback(void (*lightingCallback)(CM2Model*, CM2Lighting*, void*), void* lightingArg) {
|
|
this->m_lightingCallback = lightingCallback;
|
|
this->m_lightingArg = lightingArg;
|
|
}
|
|
|
|
void CM2Model::SetLoadedCallback(void (*loadedCallback)(CM2Model*, void*), void* loadedArg) {
|
|
this->m_loadedCallback = loadedCallback;
|
|
this->m_loadedArg = loadedArg;
|
|
|
|
this->UpdateLoaded();
|
|
}
|
|
|
|
void CM2Model::SetPrimaryBoneSequence(uint16_t sequenceIndex, uint16_t boneIndex, M2SequenceFallback fallback, uint32_t time, float a6, int32_t a7) {
|
|
auto& modelBone = this->m_bones[boneIndex];
|
|
auto& sequence = this->m_shared->m_data->sequences[sequenceIndex];
|
|
|
|
if (a7) {
|
|
if (!modelBone.sequence.uintA || sequenceIndex != modelBone.sequence.uint8) {
|
|
double v10;
|
|
double v11;
|
|
double v12;
|
|
|
|
if (modelBone.secondarySequence.uint8 == 0xFFFF
|
|
|| ((v10 = (double)(modelBone.uint9C - this->m_scene->m_time) * modelBone.floatA0, v10 >= 0.0) ? (v10 <= 1.0 ? (v11 = v10 * ((3.0 - (v10 + v10)) * v10)) : (v11 = 1.0)) : (v11 = 0.0), v11 * modelBone.floatA4 <= 0.5)
|
|
) {
|
|
memcpy(&modelBone.secondarySequence, &modelBone.sequence, sizeof(modelBone.secondarySequence));
|
|
|
|
modelBone.uint9C = this->m_scene->m_time + sequence.blendtime;
|
|
if (sequence.blendtime) {
|
|
v12 = 1.0 / (double)sequence.blendtime;
|
|
} else {
|
|
v12 = 1.0;
|
|
}
|
|
modelBone.floatA0 = v12;
|
|
modelBone.floatA4 = 1.0f;
|
|
}
|
|
}
|
|
} else {
|
|
modelBone.secondarySequence.uint8 = -1;
|
|
}
|
|
|
|
this->SetupBoneSequence(sequenceIndex, fallback, time, a6, &modelBone.sequence);
|
|
|
|
int32_t v13 = modelBone.sequence.uint10;
|
|
if (modelBone.sequence.uintC == v13 || ((sequence.flags & 0x1) != 0 && (v13 -= this->m_scene->m_time, v13 <= 0))) {
|
|
modelBone.sequence.uintA = 1;
|
|
}
|
|
|
|
// TODO
|
|
// if (!modelBone.dword98) {
|
|
// modelBone.dword98 = (DWORD)&this->dword14;
|
|
// v14 = this->dword14;
|
|
// v15 = &smodelBone.word96;
|
|
// *v15 = v14;
|
|
// if (v14 != 0xFFFF) {
|
|
// this->m_bones[v14].dword98 = v15;
|
|
// }
|
|
// LOWORD(v13) = a3;
|
|
// LOWORD(this->dword14) = a3;
|
|
// }
|
|
}
|
|
|
|
void CM2Model::SetSecondaryBoneSequence(uint16_t a2, uint16_t boneIndex, M2SequenceFallback fallback, uint32_t time, float a6) {
|
|
// TODO
|
|
}
|
|
|
|
void CM2Model::SetupBoneSequence(uint16_t sequenceIndex, M2SequenceFallback fallback, uint32_t a4, float a5, M2ModelBoneSeq* boneSequence) {
|
|
auto& sequence = this->m_shared->m_data->sequences[sequenceIndex];
|
|
|
|
int32_t v9 = rand();
|
|
uint32_t v10 = (sequence.replay.l + (sequence.replay.h - sequence.replay.l) * v9 / 0x8000 == 0)
|
|
+ sequence.replay.l + (sequence.replay.h - sequence.replay.l) * v9 / 0x8000;
|
|
int32_t v11 = v10 * sequence.duration;
|
|
|
|
double v12;
|
|
double v13;
|
|
long double v15;
|
|
|
|
if (fallback.uint2 == 1 || fallback.uint2 == 3) {
|
|
v12 = -a5;
|
|
} else {
|
|
v12 = a5;
|
|
}
|
|
|
|
v13 = 0.0;
|
|
|
|
uint32_t v18 = 0;
|
|
if (v12 < 0.0) {
|
|
v18 = v11;
|
|
}
|
|
|
|
if (fallback.uint2 == 2 || fallback.uint2 == 3) {
|
|
v12 = 0.0;
|
|
}
|
|
|
|
if (abs(v12) > 0.0000099999997) {
|
|
v13 = 1.0 / v12;
|
|
}
|
|
|
|
v15 = abs(v13);
|
|
uint32_t v16 = this->m_scene->m_time - floor((double)a4 * v15);
|
|
|
|
if ((~(this->m_scene->m_flags >> 2) & 0x1) != 0) {
|
|
v16++;
|
|
}
|
|
|
|
boneSequence->uint8 = sequenceIndex;
|
|
boneSequence->uintC = v16;
|
|
boneSequence->uint20 = v10;
|
|
boneSequence->uintA = 0;
|
|
boneSequence->uint10 = v16 + floor(v15 * (double)(unsigned int)v11);
|
|
boneSequence->uint1C = v18;
|
|
boneSequence->float14 = v12;
|
|
boneSequence->float18 = v13;
|
|
}
|
|
|
|
void CM2Model::SetupLighting() {
|
|
if (!this->m_attachParent || this->m_attachParent->m_flags & 0x1) {
|
|
this->Animate();
|
|
|
|
CAaSphere sphere;
|
|
sphere.c = this->GetPosition();
|
|
sphere.r = 0.0f;
|
|
|
|
this->m_lighting.Initialize(this->m_scene, sphere);
|
|
this->m_scene->SelectLights(&this->m_lighting);
|
|
|
|
if (this->m_lightingCallback) {
|
|
this->m_lightingCallback(this, &this->m_lighting, this->m_lightingArg);
|
|
}
|
|
|
|
this->m_lighting.SetupSunlight();
|
|
this->m_lighting.CameraSpace();
|
|
}
|
|
|
|
for (auto model = this->m_attachList; model; model = model->m_attachNext) {
|
|
model->SetupLighting();
|
|
}
|
|
}
|
|
|
|
void CM2Model::SetVisible(int32_t visible) {
|
|
if (this->m_attachParent) {
|
|
this->m_flag80 = visible ? 1 : 0;
|
|
} else {
|
|
this->m_flag8 = visible ? 1 : 0;
|
|
}
|
|
}
|
|
|
|
void CM2Model::SetWorldTransform(const C3Vector& position, float orientation, float scale) {
|
|
C44Matrix(this->matrixB4);
|
|
|
|
this->matrixB4.RotateAroundZ(orientation);
|
|
this->matrixB4.Scale(scale);
|
|
this->matrixB4.d0 = position.x;
|
|
this->matrixB4.d1 = position.y;
|
|
this->matrixB4.d2 = position.z;
|
|
|
|
this->m_flag8000 = 1;
|
|
}
|
|
|
|
void CM2Model::Sub826350(M2SequenceFallback& fallback, uint32_t sequenceId) {
|
|
auto data = this->m_shared->m_data;
|
|
|
|
int32_t v12;
|
|
if (CM2Model::Sub825E00(data, 0)) {
|
|
v12 = 0;
|
|
} else if (CM2Model::Sub825E00(data, 147)) {
|
|
v12 = 147;
|
|
} else {
|
|
v12 = data->sequences[0].id;
|
|
}
|
|
|
|
uint32_t v10[506];
|
|
memset(v10, 0, sizeof(v10));
|
|
|
|
if (CM2Model::Sub825E00(data, sequenceId)) {
|
|
fallback.uint0 = sequenceId;
|
|
fallback.uint2 = 0;
|
|
return;
|
|
}
|
|
|
|
// TODO
|
|
}
|
|
|
|
int32_t CM2Model::Sub8269C0(uint32_t boneId, uint16_t boneIndex) {
|
|
// TODO
|
|
return 1;
|
|
}
|
|
|
|
void CM2Model::Sub826E60(uint32_t* a2, uint32_t* a3) {
|
|
// TODO
|
|
}
|
|
|
|
void CM2Model::UnlinkFromAnimateList() {
|
|
if (this->m_animatePrev) {
|
|
*this->m_animatePrev = this->m_animateNext;
|
|
}
|
|
|
|
if (this->m_animateNext) {
|
|
this->m_animateNext->m_animatePrev = this->m_animatePrev;
|
|
}
|
|
}
|
|
|
|
void CM2Model::UnlinkFromAttachList() {
|
|
if (this->m_attachPrev) {
|
|
*this->m_attachPrev = this->m_attachNext;
|
|
}
|
|
|
|
if (this->m_attachNext) {
|
|
this->m_attachNext->m_attachPrev = this->m_attachPrev;
|
|
}
|
|
}
|
|
|
|
void CM2Model::UnlinkFromCallbackList() {
|
|
if (this->m_callbackPrev) {
|
|
*this->m_callbackPrev = this->m_callbackNext;
|
|
|
|
if (this->m_callbackNext) {
|
|
this->m_callbackNext->m_callbackPrev = this->m_callbackPrev;
|
|
} else {
|
|
this->m_shared->m_callbackListTail = this->m_callbackPrev;
|
|
}
|
|
|
|
this->m_callbackPrev = nullptr;
|
|
this->m_callbackNext = nullptr;
|
|
}
|
|
}
|
|
|
|
void CM2Model::UnlinkFromDrawList() {
|
|
if (this->m_drawPrev) {
|
|
*this->m_drawPrev = this->m_drawNext;
|
|
}
|
|
|
|
if (this->m_drawNext) {
|
|
this->m_drawNext->m_drawPrev = this->m_drawPrev;
|
|
}
|
|
}
|
|
|
|
void CM2Model::UnoptimizeVisibleGeometry() {
|
|
// TODO
|
|
}
|
|
|
|
void CM2Model::UnsetBoneSequence(uint32_t boneId, int32_t a3, int32_t a4) {
|
|
// TODO
|
|
}
|
|
|
|
void CM2Model::UpdateLoaded() {
|
|
auto model = this;
|
|
|
|
while (model) {
|
|
if (!model->IsLoaded(0, !(this->m_flags & 0x20))) {
|
|
break;
|
|
}
|
|
|
|
if (model->m_loadedCallback) {
|
|
model->m_loadedCallback(this, model->m_loadedArg);
|
|
model->m_loadedCallback = nullptr;
|
|
}
|
|
|
|
model = model->m_attachParent;
|
|
}
|
|
}
|
|
|
|
void CM2Model::WaitForLoad(const char* a2) {
|
|
if (this->m_shared->asyncObject) {
|
|
AsyncFileReadWait(this->m_shared->asyncObject);
|
|
}
|
|
|
|
if (this->m_shared->asyncObject) {
|
|
AsyncFileReadWait(this->m_shared->asyncObject);
|
|
}
|
|
|
|
if (this->m_flags & 0x20) {
|
|
this->InitializeLoaded();
|
|
}
|
|
}
|