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51 lines
1.3 KiB
C++
51 lines
1.3 KiB
C++
#ifndef OBJECT_TYPES_HPP
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#define OBJECT_TYPES_HPP
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enum INVENTORY_SLOTS {
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INVSLOT_HEAD = 0,
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INVSLOT_FIRST = INVSLOT_HEAD,
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EQUIPPED_FIRST = INVSLOT_HEAD,
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INVSLOT_NECK = 1,
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INVSLOT_SHOULDER = 2,
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INVSLOT_BODY = 3,
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INVSLOT_CHEST = 4,
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INVSLOT_WAIST = 5,
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INVSLOT_LEGS = 6,
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INVSLOT_FEET = 7,
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INVSLOT_WRIST = 8,
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INVSLOT_HAND = 9,
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INVSLOT_FINGER1 = 10,
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INVSLOT_FINGER2 = 11,
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INVSLOT_TRINKET1 = 12,
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INVSLOT_TRINKET2 = 13,
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INVSLOT_BACK = 14,
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INVSLOT_MAINHAND = 15,
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INVSLOT_OFFHAND = 16,
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INVSLOT_RANGED = 17,
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INVSLOT_TABARD = 18,
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EQUIPPED_LAST = INVSLOT_TABARD,
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INVSLOT_BAG0 = 19,
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INVSLOT_BAGFIRST = INVSLOT_BAG0,
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INVSLOT_BAG1 = 20,
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INVSLOT_BAG2 = 21,
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INVSLOT_BAG3 = 22,
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INVSLOT_BAGLAST = INVSLOT_BAG3,
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INVSLOT_LAST = INVSLOT_BAG3,
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// TODO
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NUM_INVENTORY_SLOTS = INVSLOT_LAST - INVSLOT_FIRST + 1,
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NUM_BAG_SLOTS = INVSLOT_BAGLAST - INVSLOT_BAGFIRST + 1,
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};
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enum UNIT_SEX {
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UNITSEX_MALE = 0,
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UNITSEX_FEMALE = 1,
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UNITSEX_NUM_SEXES = 2,
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UNITSEX_NONE = 2,
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UNITSEX_LAST,
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UNITSEX_BOTH = 3,
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};
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#endif
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