whoa/src/console/Screen.cpp
2025-12-08 09:17:54 -05:00

216 lines
5.8 KiB
C++

#include "console/Screen.hpp"
#include "console/Console.hpp"
#include "console/EventHandlers.hpp"
#include "console/Types.hpp"
#include "gx/Buffer.hpp"
#include "gx/Coordinate.hpp"
#include "gx/Device.hpp"
#include "gx/Draw.hpp"
#include "gx/Font.hpp"
#include "gx/Gx.hpp"
#include "gx/RenderState.hpp"
#include "gx/Screen.hpp"
#include <storm/String.hpp>
#include <tempest/Rect.hpp>
#include <algorithm>
static CGxStringBatch* s_batch;
static uint32_t s_baseTextFlags;
static float s_caretpixwidth;
static float s_caretpixheight;
static float s_charSpacing;
static float s_consoleLines = 10.0f;
static float s_fontHeight = 0.02f;
static float s_consoleHeight = s_consoleLines * s_fontHeight;
static char s_fontName[STORM_MAX_PATH];
static HIGHLIGHTSTATE s_highlightState;
static CGxString* s_inputString;
static HLAYER s_layerBackground;
static HLAYER s_layerText;
static RECTF s_rect = { 0.0f, 1.0f, 1.0f, 1.0f };
static RECTF s_hRect = { 0.0f, 0.0f, 1.0f, 1.0f };
static HTEXTFONT s_textFont;
static CImVector s_colorArray[] = {
{ 0xFF, 0xFF, 0xFF, 0xFF }, // DEFAULT_COLOR
{ 0xFF, 0xFF, 0xFF, 0xFF }, // INPUT_COLOR
{ 0x80, 0x80, 0x80, 0xFF }, // ECHO_COLOR
{ 0x00, 0x00, 0xFF, 0xFF }, // ERROR_COLOR
{ 0x00, 0xFF, 0xFF, 0xFF }, // WARNING_COLOR
{ 0xFF, 0xFF, 0xFF, 0xFF }, // GLOBAL_COLOR
{ 0xFF, 0xFF, 0xFF, 0xFF }, // ADMIN_COLOR
{ 0xFF, 0xFF, 0xFF, 0x80 }, // HIGHLIGHT_COLOR
{ 0x00, 0x00, 0x00, 0xC0 }, // BACKGROUND_COLOR
};
static void SetInputString(char* text) {
if (s_inputString) {
GxuFontDestroyString(s_inputString);
}
s_inputString = nullptr;
if (text && *text) {
C3Vector pos = { 0.0f, 0.0f, 1.0f };
auto font = TextBlockGetFontPtr(s_textFont);
GxuFontCreateString(
font,
text,
s_fontHeight,
pos,
1.0f,
s_fontHeight,
0.0f,
s_inputString,
EGxFontVJusts::GxVJ_Middle,
EGxFontHJusts::GxHJ_Left,
s_baseTextFlags,
s_colorArray[INPUT_COLOR],
s_charSpacing,
1.0f
);
}
}
CONSOLELINE::~CONSOLELINE() {
if (this->buffer) {
STORM_FREE(this->buffer);
}
if (this->fontPointer) {
GxuFontDestroyString(this->fontPointer);
}
}
void CONSOLELINE::Backspace() {
if (this->inputpos > this->inputstart) {
if (this->chars <= this->inputpos) {
this->buffer[this->inputpos - 1] = '\0';
}
else {
memcpy(
&this->buffer[this->inputpos - 1],
&this->buffer[this->inputpos],
this->chars - this->inputpos + 1
);
}
this->inputpos--;
this->chars--;
SetInputString(this->buffer);
}
}
void DrawBackground() {
uint16_t indices[] = {
0, 1, 2, 3
};
C3Vector position[] = {
{ s_rect.left, s_rect.bottom, 0.0f },
{ s_rect.right, s_rect.bottom, 0.0f },
{ s_rect.left, s_rect.top, 0.0f },
{ s_rect.right, s_rect.top, 0.0f }
};
GxRsPush();
GxRsSet(GxRs_Lighting, 0);
GxRsSet(GxRs_Fog, 0);
GxRsSet(GxRs_DepthTest, 0);
GxRsSet(GxRs_DepthWrite, 0);
GxRsSet(GxRs_Culling, 0);
GxRsSet(GxRs_PolygonOffset, 0.0f);
GxRsSet(GxRs_BlendingMode, GxBlend_Alpha);
GxRsSet(GxRs_AlphaRef, CGxDevice::s_alphaRef[GxBlend_Alpha]);
GxPrimLockVertexPtrs(4, position, sizeof(C3Vector), nullptr, 0, &s_colorArray[BACKGROUND_COLOR], 0, nullptr, 0, nullptr, 0, nullptr, 0);
GxDrawLockedElements(GxPrim_TriangleStrip, 4, indices);
GxPrimUnlockVertexPtrs();
GxRsPop();
}
void DrawHighLight() {
// TODO
}
void PaintBackground(void* param, const RECTF* rect, const RECTF* visible, float elapsedSec) {
if (s_rect.bottom < 1.0f) {
DrawBackground();
if (s_highlightState != HS_NONE) {
DrawHighLight();
}
}
}
void PaintText(void* param, const RECTF* rect, const RECTF* visible, float elapsedSec) {
// TODO
}
void ResetHighlight() {
s_highlightState = HS_NONE;
s_hRect = { 0.0f, 0.0f, 0.0f, 0.0f };
}
void SetHighlightState(HIGHLIGHTSTATE state) {
s_highlightState = state;
}
void PasteInInputLine(const char* inputLine) {
// TODO
}
void ConsoleScreenAnimate(float elapsedSec) {
auto finalPos = ConsoleGetActive() ? std::min(1.0f - s_consoleHeight, 1.0f) : 1.0f;
finalPos = std::max(finalPos, 0.0f);
if (s_rect.bottom == finalPos) {
return;
}
auto currentPos = finalPos;
if (ConsoleGetResizeState() == CS_NONE) {
auto direction = s_rect.bottom <= finalPos ? 1.0f : -1.0f;
currentPos = s_rect.bottom + direction * elapsedSec * 5.0f;
currentPos = ConsoleGetActive() ? std::max(currentPos, finalPos) : std::min(currentPos, finalPos);
}
s_rect.bottom = currentPos;
ScrnLayerSetRect(s_layerBackground, &s_rect);
ScrnLayerSetRect(s_layerText, &s_rect);
}
void ConsoleScreenInitialize(const char* title) {
CRect windowSize;
GxCapsWindowSize(windowSize);
auto width = windowSize.maxX - windowSize.minX;
auto height = windowSize.maxY - windowSize.minY;
s_caretpixwidth = width == 0.0f ? 1.0f : 1.0f / width;
s_caretpixheight = height == 0.0f ? 1.0f : 1.0f / height;
SStrCopy(s_fontName, "Fonts\\ARIALN.ttf", sizeof(s_fontName));
s_textFont = TextBlockGenerateFont(s_fontName, 0, NDCToDDCHeight(s_fontHeight));
ScrnLayerCreate(&s_rect, 6.0f, 0x1 | 0x2, nullptr, PaintBackground, &s_layerBackground);
ScrnLayerCreate(&s_rect, 7.0f, 0x1 | 0x2, nullptr, PaintText, &s_layerText);
RegisterHandlers();
// TODO register commands
// TODO EventSetConfirmCloseCallback(EventCloseCallback, 0);
// TODO ConsoleCommandExecute("ver", 1);
s_batch = GxuFontCreateBatch(false, false);
}