whoa/src/ui/game/CharacterInfoScript.cpp
fallenoak 4bf88801ed
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feat(ui): implement Script_GetInventorySlotInfo
2026-02-06 06:43:00 -06:00

219 lines
6.3 KiB
C++

#include "ui/game/CharacterInfoScript.hpp"
#include "db/Db.hpp"
#include "ui/FrameScript.hpp"
#include "util/Lua.hpp"
#include "util/Unimplemented.hpp"
namespace {
int32_t Script_GetInventorySlotInfo(lua_State* L) {
if (!lua_isstring(L, 1)) {
luaL_error(L, "Invalid inventory slot in GetInventorySlotInfo");
return 0;
}
auto slotName = lua_tostring(L, 1);
PaperDollItemFrameRec* slotRec = nullptr;
for (int32_t i = 0; i < g_paperDollItemFrameDB.GetNumRecords(); i++) {
auto paperDollItemFrameRec = g_paperDollItemFrameDB.GetRecordByIndex(i);
if (paperDollItemFrameRec && !SStrCmpI(slotName, paperDollItemFrameRec->m_itemButtonName)) {
slotRec = paperDollItemFrameRec;
break;
}
}
if (!slotRec) {
luaL_error(L, "Invalid inventory slot in GetInventorySlotInfo");
return 0;
}
// id
lua_pushnumber(L, slotRec->m_slotNumber);
// textureName
lua_pushstring(L, slotRec->m_slotIcon);
// checkRelic
if (slotRec->m_slotNumber == EQUIPPED_LAST) {
lua_pushnumber(L, 1.0);
} else {
lua_pushnil(L);
}
return 3;
}
int32_t Script_GetInventoryItemsForSlot(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_GetInventoryItemTexture(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_GetInventoryItemBroken(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_GetInventoryItemCount(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_GetInventoryItemQuality(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_GetInventoryItemCooldown(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_GetInventoryItemDurability(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_GetInventoryItemLink(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_GetInventoryItemID(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_GetInventoryItemGems(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_KeyRingButtonIDToInvSlotID(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_PickupInventoryItem(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_UseInventoryItem(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_SocketInventoryItem(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_IsInventoryItemLocked(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_PutItemInBag(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_PutItemInBackpack(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_PickupBagFromSlot(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_CursorCanGoInSlot(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_ShowInventorySellCursor(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_SetInventoryPortraitTexture(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_GetGuildInfo(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_GetInventoryAlertStatus(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_UpdateInventoryAlertStatus(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_OffhandHasWeapon(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_HasInspectHonorData(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_RequestInspectHonorData(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_GetInspectHonorData(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_GetInspectArenaTeamData(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_ClearInspectPlayer(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_GetWeaponEnchantInfo(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_HasWandEquipped(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
}
static FrameScript_Method s_ScriptFunctions[] = {
{ "GetInventorySlotInfo", &Script_GetInventorySlotInfo },
{ "GetInventoryItemsForSlot", &Script_GetInventoryItemsForSlot },
{ "GetInventoryItemTexture", &Script_GetInventoryItemTexture },
{ "GetInventoryItemBroken", &Script_GetInventoryItemBroken },
{ "GetInventoryItemCount", &Script_GetInventoryItemCount },
{ "GetInventoryItemQuality", &Script_GetInventoryItemQuality },
{ "GetInventoryItemCooldown", &Script_GetInventoryItemCooldown },
{ "GetInventoryItemDurability", &Script_GetInventoryItemDurability },
{ "GetInventoryItemLink", &Script_GetInventoryItemLink },
{ "GetInventoryItemID", &Script_GetInventoryItemID },
{ "GetInventoryItemGems", &Script_GetInventoryItemGems },
{ "KeyRingButtonIDToInvSlotID", &Script_KeyRingButtonIDToInvSlotID },
{ "PickupInventoryItem", &Script_PickupInventoryItem },
{ "UseInventoryItem", &Script_UseInventoryItem },
{ "SocketInventoryItem", &Script_SocketInventoryItem },
{ "IsInventoryItemLocked", &Script_IsInventoryItemLocked },
{ "PutItemInBag", &Script_PutItemInBag },
{ "PutItemInBackpack", &Script_PutItemInBackpack },
{ "PickupBagFromSlot", &Script_PickupBagFromSlot },
{ "CursorCanGoInSlot", &Script_CursorCanGoInSlot },
{ "ShowInventorySellCursor", &Script_ShowInventorySellCursor },
{ "SetInventoryPortraitTexture", &Script_SetInventoryPortraitTexture },
{ "GetGuildInfo", &Script_GetGuildInfo },
{ "GetInventoryAlertStatus", &Script_GetInventoryAlertStatus },
{ "UpdateInventoryAlertStatus", &Script_UpdateInventoryAlertStatus },
{ "OffhandHasWeapon", &Script_OffhandHasWeapon },
{ "HasInspectHonorData", &Script_HasInspectHonorData },
{ "RequestInspectHonorData", &Script_RequestInspectHonorData },
{ "GetInspectHonorData", &Script_GetInspectHonorData },
{ "GetInspectArenaTeamData", &Script_GetInspectArenaTeamData },
{ "ClearInspectPlayer", &Script_ClearInspectPlayer },
{ "GetWeaponEnchantInfo", &Script_GetWeaponEnchantInfo },
{ "HasWandEquipped", &Script_HasWandEquipped },
};
void CharacterInfoRegisterScriptFunctions() {
for (auto& func : s_ScriptFunctions) {
FrameScript_RegisterFunction(func.name, func.method);
}
}