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288 lines
8.7 KiB
C++
288 lines
8.7 KiB
C++
#include "ui/simple/CSimpleStatusBar.hpp"
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#include "ui/LoadXML.hpp"
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#include "ui/Util.hpp"
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#include "ui/simple/CSimpleStatusBarScript.hpp"
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#include "ui/simple/CSimpleTexture.hpp"
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#include "util/CStatus.hpp"
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#include "util/Lua.hpp"
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#include <common/XML.hpp>
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int32_t CSimpleStatusBar::s_metatable;
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int32_t CSimpleStatusBar::s_objectType;
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void CSimpleStatusBar::CreateScriptMetaTable() {
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auto L = FrameScript_GetContext();
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CSimpleStatusBar::s_metatable = FrameScript_Object::CreateScriptMetaTable(L, &CSimpleStatusBar::RegisterScriptMethods);
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}
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int32_t CSimpleStatusBar::GetObjectType() {
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if (!CSimpleStatusBar::s_objectType) {
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CSimpleStatusBar::s_objectType = ++FrameScript_Object::s_objectTypes;
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}
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return CSimpleStatusBar::s_objectType;
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}
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void CSimpleStatusBar::RegisterScriptMethods(lua_State* L) {
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CSimpleFrame::RegisterScriptMethods(L);
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FrameScript_Object::FillScriptMethodTable(L, SimpleStatusBarMethods, NUM_SIMPLE_STATUS_BAR_SCRIPT_METHODS);
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}
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float CSimpleStatusBar::GetAnimValue() const {
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auto range = this->m_maxValue - this->m_minValue;
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if (range <= 0.0f) {
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return 0.0f;
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}
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return (this->m_value - this->m_minValue) / range;
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}
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FrameScript_Object::ScriptIx* CSimpleStatusBar::GetScriptByName(const char* name, ScriptData& data) {
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auto script = this->CSimpleFrame::GetScriptByName(name, data);
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if (script) {
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return script;
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}
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if (!SStrCmpI(name, "OnValueChanged")) {
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script = &this->m_onValueChanged;
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data.wrapper = "return function(self,value) %s end";
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} else if (!SStrCmpI(name, "OnMinMaxChanged")) {
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script = &this->m_onMinMaxChanged;
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data.wrapper = "return function(self,min,max) %s end";
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}
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return script;
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}
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int32_t CSimpleStatusBar::GetScriptMetaTable() {
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return CSimpleStatusBar::s_metatable;
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}
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float CSimpleStatusBar::GetMaxValue() const {
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return this->m_maxValue;
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}
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float CSimpleStatusBar::GetMinValue() const {
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return this->m_minValue;
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}
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float CSimpleStatusBar::GetValue() const {
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return this->m_value;
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}
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bool CSimpleStatusBar::IsA(int32_t type) {
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return type == CSimpleStatusBar::s_objectType
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|| type == CSimpleFrame::s_objectType
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|| type == CScriptRegion::s_objectType
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|| type == CScriptObject::s_objectType;
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}
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void CSimpleStatusBar::LoadXML(const XMLNode* node, CStatus* status) {
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this->CSimpleFrame::LoadXML(node, status);
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int32_t drawlayer = DRAWLAYER_ARTWORK;
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auto drawlayerAttr = node->GetAttributeByName("drawLayer");
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if (drawlayerAttr && *drawlayerAttr) {
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StringToDrawLayer(drawlayerAttr, drawlayer);
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}
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for (auto child = node->GetChild(); child; child = child->GetSibling()) {
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if (!SStrCmpI(child->GetName(), "BarTexture")) {
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auto texture = LoadXML_Texture(child, this, status);
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this->SetBarTexture(texture, drawlayer);
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} else if (!SStrCmpI(child->GetName(), "BarColor")) {
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CImVector color = {};
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LoadXML_Color(child, color);
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this->SetStatusBarColor(color);
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}
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}
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auto minValueAttr = node->GetAttributeByName("minValue");
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if (minValueAttr && *minValueAttr) {
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auto maxValueAttr = node->GetAttributeByName("maxValue");
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if (maxValueAttr && *maxValueAttr) {
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auto minValue = SStrToFloat(minValueAttr);
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auto maxValue = SStrToFloat(maxValueAttr);
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if (minValue < -1.0e12 || minValue > 1.0e12 || maxValue < -1.0e12 || maxValue > 1.0e12) {
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status->Add(STATUS_ERROR, "Frame %s: Min or Max out of range", this->GetDisplayName());
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} else if (maxValue - minValue > 1.0e12) {
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status->Add(STATUS_ERROR, "Frame %s: Min and Max too far apart", this->GetDisplayName());
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} else {
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this->SetMinMaxValues(minValue, maxValue);
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}
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auto defaultValueAttr = node->GetAttributeByName("defaultValue");
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if (defaultValueAttr && *defaultValueAttr) {
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auto defaultValue = SStrToFloat(defaultValueAttr);
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this->SetValue(defaultValue);
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}
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}
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}
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auto orientationAttr = node->GetAttributeByName("orientation");
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if (orientationAttr && *orientationAttr) {
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ORIENTATION orientation;
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if (StringToOrientation(orientationAttr, orientation)) {
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this->SetOrientation(orientation);
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} else {
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status->Add(STATUS_WARNING, "Frame %s: Unknown orientation %s in element %s", this->GetDisplayName(), orientationAttr, node->GetName());
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}
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}
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auto rotatesTextureAttr = node->GetAttributeByName("rotatesTexture");
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if (rotatesTextureAttr && *rotatesTextureAttr) {
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auto rotatesTexture = StringToBOOL(rotatesTextureAttr);
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this->SetRotatesTexture(rotatesTexture);
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}
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}
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void CSimpleStatusBar::OnLayerUpdate(float elapsedSec) {
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this->CSimpleFrame::OnLayerUpdate(elapsedSec);
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if (!this->m_changed || !this->m_rangeSet || !this->m_valueSet || !this->m_barTexture) {
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return;
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}
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auto animValue = this->GetAnimValue();
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if (animValue <= 0.0f) {
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this->m_barTexture->Hide();
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this->m_changed = false;
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return;
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}
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float width, height;
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this->GetSize(width, height, false);
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auto fill = 1.0f - animValue;
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this->m_barTexture->Show();
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if (this->m_orientation == ORIENTATION_VERTICAL) {
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this->m_barTexture->SetPoint(FRAMEPOINT_BOTTOMLEFT, this, FRAMEPOINT_BOTTOMLEFT, 0.0f, 0.0f, true);
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this->m_barTexture->SetPoint(FRAMEPOINT_BOTTOMRIGHT, this, FRAMEPOINT_BOTTOMRIGHT, 0.0f, 0.0f, true);
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this->m_barTexture->SetPoint(FRAMEPOINT_TOPLEFT, this, FRAMEPOINT_TOPLEFT, 0.0f, -(fill * height), true);
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this->m_barTexture->SetPoint(FRAMEPOINT_TOPRIGHT, this, FRAMEPOINT_TOPRIGHT, 0.0f, -(fill * height), true);
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} else {
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this->m_barTexture->SetPoint(FRAMEPOINT_TOPLEFT, this, FRAMEPOINT_TOPLEFT, 0.0f, 0.0f, true);
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this->m_barTexture->SetPoint(FRAMEPOINT_BOTTOMLEFT, this, FRAMEPOINT_BOTTOMLEFT, 0.0f, 0.0f, true);
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this->m_barTexture->SetPoint(FRAMEPOINT_TOPRIGHT, this, FRAMEPOINT_TOPRIGHT, -(fill * width), 0.0f, true);
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this->m_barTexture->SetPoint(FRAMEPOINT_BOTTOMRIGHT, this, FRAMEPOINT_BOTTOMRIGHT, -(fill * width), 0.0f, true);
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}
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this->m_changed = false;
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}
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void CSimpleStatusBar::RunOnMinMaxChangedScript() {
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if (!this->m_onMinMaxChanged.luaRef) {
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return;
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}
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auto L = FrameScript_GetContext();
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lua_pushnumber(L, this->m_minValue);
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lua_pushnumber(L, this->m_maxValue);
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this->RunScript(this->m_onMinMaxChanged, 2, nullptr);
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}
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void CSimpleStatusBar::RunOnValueChangedScript() {
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if (!this->m_onValueChanged.luaRef) {
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return;
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}
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auto L = FrameScript_GetContext();
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lua_pushnumber(L, this->m_value);
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this->RunScript(this->m_onValueChanged, 1, nullptr);
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}
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void CSimpleStatusBar::SetBarTexture(CSimpleTexture* texture, int32_t drawlayer) {
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// No change
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if (this->m_barTexture == texture) {
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return;
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}
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if (this->m_barTexture) {
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delete this->m_barTexture;
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}
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if (texture) {
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texture->SetFrame(this, drawlayer, true);
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texture->SetPoint(FRAMEPOINT_BOTTOMLEFT, this, FRAMEPOINT_BOTTOMLEFT, 0.0f, 0.0f, true);
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texture->SetPoint(FRAMEPOINT_BOTTOMRIGHT, this, FRAMEPOINT_BOTTOMRIGHT, 0.0f, 0.0f, true);
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texture->SetPoint(FRAMEPOINT_TOPLEFT, this, FRAMEPOINT_TOPLEFT, 0.0f, 0.0f, true);
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texture->SetPoint(FRAMEPOINT_TOPRIGHT, this, FRAMEPOINT_TOPRIGHT, 0.0f, 0.0f, true);
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}
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this->m_barTexture = texture;
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this->m_changed = true;
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}
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void CSimpleStatusBar::SetMinMaxValues(float min, float max) {
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if (min > max) {
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min = max;
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}
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// No change
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if (this->m_rangeSet && this->m_minValue == min && this->m_maxValue == max) {
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return;
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}
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this->m_minValue = min;
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this->m_maxValue = max;
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this->m_changed = true;
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this->m_rangeSet = true;
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this->RunOnMinMaxChangedScript();
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if (this->m_valueSet) {
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this->SetValue(this->m_value);
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}
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}
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void CSimpleStatusBar::SetOrientation(ORIENTATION orientation) {
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// TODO
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}
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void CSimpleStatusBar::SetRotatesTexture(int32_t enabled) {
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// TODO
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}
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void CSimpleStatusBar::SetStatusBarColor(const CImVector& color) {
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if (this->m_barTexture) {
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this->m_barTexture->SetVertexColor(color);
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}
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}
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void CSimpleStatusBar::SetValue(float value) {
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if (!this->m_rangeSet) {
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return;
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}
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// Clamp value
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value = std::min(std::max(value, this->m_minValue), this->m_maxValue);
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// No change
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if (this->m_valueSet && this->m_value == value) {
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return;
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}
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this->m_value = value;
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this->m_changed = true;
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this->m_valueSet = true;
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this->RunOnValueChangedScript();
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}
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