whoa/src/object/client/CGUnit.hpp
fallenoak e5150d7d21
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feat(object): add CGUnit_C::GetFacing
2026-02-27 20:35:12 -06:00

107 lines
2.7 KiB
C++

#ifndef OBJECT_CLIENT_CG_UNIT_HPP
#define OBJECT_CLIENT_CG_UNIT_HPP
#include "util/GUID.hpp"
#include <tempest/Vector.hpp>
#include <cstdint>
class CMovement_C;
struct CGUnitData {
WOWGUID charm;
WOWGUID summon;
WOWGUID critter;
WOWGUID charmedBy;
WOWGUID summonedBy;
WOWGUID createdBy;
WOWGUID target;
WOWGUID channelObject;
int32_t channelSpell;
int32_t pad1;
int32_t health;
int32_t power[7];
int32_t maxHealth;
int32_t maxPower[7];
float powerRegenFlatModifier[7];
int32_t powerRegenInterruptedFlatModifier[7];
int32_t level;
int32_t factionTemplate;
int32_t virtualItemSlotID[3];
uint32_t flags;
uint32_t flags2;
uint32_t auraState;
uint32_t attackRoundBaseTime[2];
uint32_t rangedAttackTime;
float boundingRadius;
float combatReach;
int32_t displayID;
int32_t nativeDisplayID;
int32_t mountDisplayID;
float minDamage;
float maxDamage;
uint32_t minOffhandDamage;
uint32_t maxOffhandDamage;
int32_t pad2;
uint32_t petNumber;
uint32_t petNameTimestamp;
uint32_t petExperience;
uint32_t petNextLevelExperience;
uint32_t dynamicFlags;
float modCastingSpeed;
int32_t createdBySpell;
uint32_t npcFlags;
uint32_t emoteState;
int32_t stats[5];
int32_t posStats[5];
int32_t negStats[5];
int32_t resistance[7];
int32_t resistanceBuffModsPositive[7];
int32_t resistanceBuffModsNegative[7];
int32_t baseMana;
int32_t baseHealth;
int32_t pad3;
int32_t attackPower;
int32_t attackPowerMods;
int32_t attackPowerMultiplier;
int32_t rangedAttackPower;
int32_t rangedAttackPowerMods;
int32_t rangedAttackPowerMultiplier;
float minRangedDamage;
float maxRangedDamage;
int32_t powerCostModifier[7];
int32_t powerCostMultiplier[7];
int32_t maxHealthModifier;
float hoverHeight;
int32_t pad4;
};
class CGUnit {
public:
// Public static functions
static uint32_t GetBaseOffset();
static uint32_t GetBaseOffsetSaved();
static uint32_t GetDataSize();
static uint32_t GetDataSizeSaved();
static uint32_t TotalFields();
static uint32_t TotalFieldsSaved();
// Public member functions
CGUnit(CMovement_C& move)
: m_move(&move) {};
int32_t GetDisplayID() const;
float GetFacing() const;
int32_t GetNativeDisplayID() const;
C3Vector GetPosition() const;
protected:
// Protected member variables
CGUnitData* m_unit;
uint32_t* m_unitSaved;
CMovement_C* m_move;
// Protected member functions
CGUnitData* Unit() const;
};
#endif