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107 lines
2.7 KiB
C++
107 lines
2.7 KiB
C++
#ifndef OBJECT_CLIENT_CG_UNIT_HPP
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#define OBJECT_CLIENT_CG_UNIT_HPP
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#include "util/GUID.hpp"
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#include <tempest/Vector.hpp>
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#include <cstdint>
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class CMovement_C;
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struct CGUnitData {
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WOWGUID charm;
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WOWGUID summon;
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WOWGUID critter;
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WOWGUID charmedBy;
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WOWGUID summonedBy;
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WOWGUID createdBy;
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WOWGUID target;
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WOWGUID channelObject;
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int32_t channelSpell;
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int32_t pad1;
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int32_t health;
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int32_t power[7];
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int32_t maxHealth;
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int32_t maxPower[7];
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float powerRegenFlatModifier[7];
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int32_t powerRegenInterruptedFlatModifier[7];
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int32_t level;
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int32_t factionTemplate;
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int32_t virtualItemSlotID[3];
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uint32_t flags;
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uint32_t flags2;
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uint32_t auraState;
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uint32_t attackRoundBaseTime[2];
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uint32_t rangedAttackTime;
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float boundingRadius;
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float combatReach;
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int32_t displayID;
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int32_t nativeDisplayID;
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int32_t mountDisplayID;
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float minDamage;
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float maxDamage;
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uint32_t minOffhandDamage;
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uint32_t maxOffhandDamage;
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int32_t pad2;
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uint32_t petNumber;
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uint32_t petNameTimestamp;
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uint32_t petExperience;
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uint32_t petNextLevelExperience;
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uint32_t dynamicFlags;
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float modCastingSpeed;
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int32_t createdBySpell;
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uint32_t npcFlags;
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uint32_t emoteState;
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int32_t stats[5];
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int32_t posStats[5];
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int32_t negStats[5];
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int32_t resistance[7];
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int32_t resistanceBuffModsPositive[7];
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int32_t resistanceBuffModsNegative[7];
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int32_t baseMana;
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int32_t baseHealth;
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int32_t pad3;
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int32_t attackPower;
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int32_t attackPowerMods;
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int32_t attackPowerMultiplier;
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int32_t rangedAttackPower;
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int32_t rangedAttackPowerMods;
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int32_t rangedAttackPowerMultiplier;
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float minRangedDamage;
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float maxRangedDamage;
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int32_t powerCostModifier[7];
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int32_t powerCostMultiplier[7];
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int32_t maxHealthModifier;
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float hoverHeight;
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int32_t pad4;
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};
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class CGUnit {
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public:
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// Public static functions
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static uint32_t GetBaseOffset();
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static uint32_t GetBaseOffsetSaved();
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static uint32_t GetDataSize();
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static uint32_t GetDataSizeSaved();
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static uint32_t TotalFields();
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static uint32_t TotalFieldsSaved();
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// Public member functions
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CGUnit(CMovement_C& move)
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: m_move(&move) {};
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int32_t GetDisplayID() const;
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float GetFacing() const;
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int32_t GetNativeDisplayID() const;
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C3Vector GetPosition() const;
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protected:
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// Protected member variables
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CGUnitData* m_unit;
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uint32_t* m_unitSaved;
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CMovement_C* m_move;
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// Protected member functions
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CGUnitData* Unit() const;
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};
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#endif
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