whoa/src/ui/simple/CSimpleCamera.hpp
2026-02-21 14:07:33 -06:00

43 lines
1.2 KiB
C++

#ifndef UI_SIMPLE_C_SIMPLE_CAMERA_HPP
#define UI_SIMPLE_C_SIMPLE_CAMERA_HPP
#include <tempest/Matrix.hpp>
#include <tempest/Rect.hpp>
#include <tempest/Vector.hpp>
class CM2Scene;
class CSimpleCamera {
public:
// Virtual public member functions
virtual float FOV() const;
virtual C3Vector Forward() const;
virtual C3Vector Right() const;
virtual C3Vector Up() const;
// Public member functions
CSimpleCamera(float nearZ, float farZ, float fov);
CM2Scene* GetScene();
const C3Vector& Position() const;
void SetFacing(const C3Vector& forward);
void SetFacing(const C3Vector& forward, const C3Vector& up);
void SetFacing(float yaw, float pitch, float roll);
void SetFarZ(float farZ);
void SetFieldOfView(float fov);
void SetGxProjectionAndView(const CRect& projRect);
void SetNearZ(float nearZ);
void SetScreenAspect(const CRect& screenRect);
protected:
// Protected member variables
CM2Scene* m_scene;
C3Vector m_position;
C33Matrix m_facing;
float m_nearZ;
float m_farZ;
float m_fov;
float m_aspect;
};
#endif