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94 lines
2.6 KiB
C++
94 lines
2.6 KiB
C++
#ifndef OBJECT_TYPES_HPP
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#define OBJECT_TYPES_HPP
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enum INVENTORY_SLOTS {
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INVSLOT_HEAD = 0,
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INVSLOT_FIRST = INVSLOT_HEAD,
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EQUIPPED_FIRST = INVSLOT_HEAD,
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INVSLOT_NECK = 1,
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INVSLOT_SHOULDER = 2,
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INVSLOT_BODY = 3,
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INVSLOT_CHEST = 4,
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INVSLOT_WAIST = 5,
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INVSLOT_LEGS = 6,
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INVSLOT_FEET = 7,
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INVSLOT_WRIST = 8,
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INVSLOT_HAND = 9,
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INVSLOT_FINGER1 = 10,
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INVSLOT_FINGER2 = 11,
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INVSLOT_TRINKET1 = 12,
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INVSLOT_TRINKET2 = 13,
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INVSLOT_BACK = 14,
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INVSLOT_MAINHAND = 15,
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INVSLOT_OFFHAND = 16,
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INVSLOT_RANGED = 17,
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INVSLOT_TABARD = 18,
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EQUIPPED_LAST = INVSLOT_TABARD,
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INVSLOT_BAG0 = 19,
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INVSLOT_BAGFIRST = INVSLOT_BAG0,
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INVSLOT_BAG1 = 20,
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INVSLOT_BAG2 = 21,
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INVSLOT_BAG3 = 22,
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INVSLOT_BAGLAST = INVSLOT_BAG3,
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INVSLOT_LAST = INVSLOT_BAG3,
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// TODO
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NUM_INVENTORY_SLOTS = INVSLOT_LAST - INVSLOT_FIRST + 1,
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NUM_BAG_SLOTS = INVSLOT_BAGLAST - INVSLOT_BAGFIRST + 1,
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};
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enum OBJECT_TYPE {
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TYPE_OBJECT = 0x1,
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TYPE_ITEM = 0x2,
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TYPE_CONTAINER = 0x4,
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TYPE_UNIT = 0x8,
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TYPE_PLAYER = 0x10,
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TYPE_GAMEOBJECT = 0x20,
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TYPE_DYNAMICOBJECT = 0x40,
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TYPE_CORPSE = 0x80,
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// TODO
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HIER_TYPE_OBJECT = TYPE_OBJECT,
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HIER_TYPE_ITEM = TYPE_OBJECT | TYPE_ITEM,
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HIER_TYPE_CONTAINER = TYPE_OBJECT | TYPE_ITEM | TYPE_CONTAINER,
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HIER_TYPE_UNIT = TYPE_OBJECT | TYPE_UNIT,
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HIER_TYPE_PLAYER = TYPE_OBJECT | TYPE_UNIT | TYPE_PLAYER,
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HIER_TYPE_GAMEOBJECT = TYPE_OBJECT | TYPE_GAMEOBJECT,
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HIER_TYPE_DYNAMICOBJECT = TYPE_OBJECT | TYPE_DYNAMICOBJECT,
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HIER_TYPE_CORPSE = TYPE_OBJECT | TYPE_CORPSE,
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// TODO
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};
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enum OBJECT_TYPE_ID {
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ID_OBJECT = 0,
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ID_ITEM = 1,
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ID_CONTAINER = 2,
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ID_UNIT = 3,
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ID_PLAYER = 4,
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ID_GAMEOBJECT = 5,
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ID_DYNAMICOBJECT = 6,
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ID_CORPSE = 7,
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NUM_CLIENT_OBJECT_TYPES,
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// TODO
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};
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enum SHEATHE_TYPE {
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SHEATHE_0 = 0,
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SHEATHE_1 = 1,
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SHEATHE_2 = 2,
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SHEATHE_3 = 3,
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SHEATHE_4 = 4,
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NUM_SHEATHE_TYPES
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};
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enum UNIT_SEX {
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UNITSEX_MALE = 0,
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UNITSEX_FEMALE = 1,
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UNITSEX_NUM_SEXES = 2,
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UNITSEX_NONE = 2,
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UNITSEX_LAST,
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UNITSEX_BOTH = 3,
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};
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#endif
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