whoa/src/object/Types.hpp

94 lines
2.6 KiB
C++

#ifndef OBJECT_TYPES_HPP
#define OBJECT_TYPES_HPP
enum INVENTORY_SLOTS {
INVSLOT_HEAD = 0,
INVSLOT_FIRST = INVSLOT_HEAD,
EQUIPPED_FIRST = INVSLOT_HEAD,
INVSLOT_NECK = 1,
INVSLOT_SHOULDER = 2,
INVSLOT_BODY = 3,
INVSLOT_CHEST = 4,
INVSLOT_WAIST = 5,
INVSLOT_LEGS = 6,
INVSLOT_FEET = 7,
INVSLOT_WRIST = 8,
INVSLOT_HAND = 9,
INVSLOT_FINGER1 = 10,
INVSLOT_FINGER2 = 11,
INVSLOT_TRINKET1 = 12,
INVSLOT_TRINKET2 = 13,
INVSLOT_BACK = 14,
INVSLOT_MAINHAND = 15,
INVSLOT_OFFHAND = 16,
INVSLOT_RANGED = 17,
INVSLOT_TABARD = 18,
EQUIPPED_LAST = INVSLOT_TABARD,
INVSLOT_BAG0 = 19,
INVSLOT_BAGFIRST = INVSLOT_BAG0,
INVSLOT_BAG1 = 20,
INVSLOT_BAG2 = 21,
INVSLOT_BAG3 = 22,
INVSLOT_BAGLAST = INVSLOT_BAG3,
INVSLOT_LAST = INVSLOT_BAG3,
// TODO
NUM_INVENTORY_SLOTS = INVSLOT_LAST - INVSLOT_FIRST + 1,
NUM_BAG_SLOTS = INVSLOT_BAGLAST - INVSLOT_BAGFIRST + 1,
};
enum OBJECT_TYPE {
TYPE_OBJECT = 0x1,
TYPE_ITEM = 0x2,
TYPE_CONTAINER = 0x4,
TYPE_UNIT = 0x8,
TYPE_PLAYER = 0x10,
TYPE_GAMEOBJECT = 0x20,
TYPE_DYNAMICOBJECT = 0x40,
TYPE_CORPSE = 0x80,
// TODO
HIER_TYPE_OBJECT = TYPE_OBJECT,
HIER_TYPE_ITEM = TYPE_OBJECT | TYPE_ITEM,
HIER_TYPE_CONTAINER = TYPE_OBJECT | TYPE_ITEM | TYPE_CONTAINER,
HIER_TYPE_UNIT = TYPE_OBJECT | TYPE_UNIT,
HIER_TYPE_PLAYER = TYPE_OBJECT | TYPE_UNIT | TYPE_PLAYER,
HIER_TYPE_GAMEOBJECT = TYPE_OBJECT | TYPE_GAMEOBJECT,
HIER_TYPE_DYNAMICOBJECT = TYPE_OBJECT | TYPE_DYNAMICOBJECT,
HIER_TYPE_CORPSE = TYPE_OBJECT | TYPE_CORPSE,
// TODO
};
enum OBJECT_TYPE_ID {
ID_OBJECT = 0,
ID_ITEM = 1,
ID_CONTAINER = 2,
ID_UNIT = 3,
ID_PLAYER = 4,
ID_GAMEOBJECT = 5,
ID_DYNAMICOBJECT = 6,
ID_CORPSE = 7,
NUM_CLIENT_OBJECT_TYPES,
// TODO
};
enum SHEATHE_TYPE {
SHEATHE_0 = 0,
SHEATHE_1 = 1,
SHEATHE_2 = 2,
SHEATHE_3 = 3,
SHEATHE_4 = 4,
NUM_SHEATHE_TYPES
};
enum UNIT_SEX {
UNITSEX_MALE = 0,
UNITSEX_FEMALE = 1,
UNITSEX_NUM_SEXES = 2,
UNITSEX_NONE = 2,
UNITSEX_LAST,
UNITSEX_BOTH = 3,
};
#endif