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41 lines
1.1 KiB
C++
41 lines
1.1 KiB
C++
#ifndef UI_SIMPLE_C_SIMPLE_CAMERA_HPP
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#define UI_SIMPLE_C_SIMPLE_CAMERA_HPP
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#include <tempest/Matrix.hpp>
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#include <tempest/Rect.hpp>
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#include <tempest/Vector.hpp>
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class CM2Scene;
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class CSimpleCamera {
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public:
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// Virtual public member functions
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virtual float FOV() const;
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virtual C3Vector Forward() const;
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virtual C3Vector Right() const;
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virtual C3Vector Up() const;
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// Public member functions
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CSimpleCamera(float nearZ, float farZ, float fov);
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CM2Scene* GetScene();
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void SetFacing(const C3Vector& forward);
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void SetFacing(const C3Vector& forward, const C3Vector& up);
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void SetFacing(float yaw, float pitch, float roll);
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void SetFarZ(float farZ);
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void SetFieldOfView(float fov);
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void SetGxProjectionAndView(const CRect& projRect);
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void SetNearZ(float nearZ);
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protected:
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// Protected member variables
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CM2Scene* m_scene;
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C3Vector m_position;
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C33Matrix m_facing;
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float m_nearZ;
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float m_farZ;
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float m_fov;
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float m_aspect;
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};
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#endif
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