whoa/src/ui/simple/CSimpleCheckbox.cpp

127 lines
3.6 KiB
C++

#include "ui/simple/CSimpleCheckbox.hpp"
#include "ui/LoadXML.hpp"
#include "ui/simple/CSimpleCheckboxScript.hpp"
#include "ui/simple/CSimpleTexture.hpp"
#include "util/StringTo.hpp"
#include <common/XML.hpp>
int32_t CSimpleCheckbox::s_metatable;
int32_t CSimpleCheckbox::s_objectType;
void CSimpleCheckbox::CreateScriptMetaTable() {
lua_State* L = FrameScript_GetContext();
int32_t ref = FrameScript_Object::CreateScriptMetaTable(L, &CSimpleCheckbox::RegisterScriptMethods);
CSimpleCheckbox::s_metatable = ref;
}
int32_t CSimpleCheckbox::GetObjectType() {
if (!CSimpleCheckbox::s_objectType) {
CSimpleCheckbox::s_objectType = ++FrameScript_Object::s_objectTypes;
}
return CSimpleCheckbox::s_objectType;
}
void CSimpleCheckbox::RegisterScriptMethods(lua_State* L) {
CSimpleButton::RegisterScriptMethods(L);
FrameScript_Object::FillScriptMethodTable(L, SimpleCheckboxMethods, NUM_SIMPLE_CHECKBOX_SCRIPT_METHODS);
}
int32_t CSimpleCheckbox::GetScriptMetaTable() {
return CSimpleCheckbox::s_metatable;
}
bool CSimpleCheckbox::IsA(int32_t type) {
return type == CSimpleCheckbox::s_objectType
|| type == CSimpleButton::s_objectType
|| type == CSimpleFrame::s_objectType
|| type == CScriptRegion::s_objectType
|| type == CScriptObject::s_objectType;
}
void CSimpleCheckbox::Enable(int32_t enabled) {
this->CSimpleButton::Enable(enabled);
this->SetChecked(this->m_checked, 1);
}
int32_t CSimpleCheckbox::GetChecked() {
return this->m_checked;
}
void CSimpleCheckbox::LoadXML(const XMLNode* node, CStatus* status) {
CSimpleButton::LoadXML(node, status);
auto checkedAttr = node->GetAttributeByName("checked");
if (checkedAttr && *checkedAttr) {
auto checked = StringToBOOL(checkedAttr);
this->SetChecked(checked, 0);
}
for (auto child = node->m_child; child; child = child->m_next) {
if (!SStrCmpI(child->GetName(), "CheckedTexture")) {
auto checkedTexture = LoadXML_Texture(child, this, status);
this->SetCheckedTexture(checkedTexture);
} else if (!SStrCmpI(child->GetName(), "DisabledCheckedTexture")) {
auto disabledTexture = LoadXML_Texture(child, this, status);
this->SetDisabledCheckedTexture(disabledTexture);
}
}
}
void CSimpleCheckbox::OnClick(const char* btn, int32_t a3) {
this->SetChecked(this->m_checked == 0, 0);
this->CSimpleButton::OnClick(btn, a3);
}
void CSimpleCheckbox::SetChecked(int32_t checked, int32_t force) {
if (checked == this->m_checked && !force) {
return;
}
this->m_checked = checked;
if (this->m_checkedTexture) {
this->m_checkedTexture->Hide();
}
if (this->m_disabledTexture) {
this->m_disabledTexture->Hide();
}
if (this->m_checked) {
if (this->m_disabledTexture && this->m_state == BUTTONSTATE_DISABLED) {
this->m_disabledTexture->Show();
} else if (this->m_checkedTexture) {
this->m_checkedTexture->Show();
}
}
}
void CSimpleCheckbox::SetCheckedTexture(CSimpleTexture* texture) {
if (this->m_checkedTexture) {
delete this->m_checkedTexture;
}
if (texture) {
texture->SetFrame(this, DRAWLAYER_ARTWORK_OVERLAY, 0);
}
this->m_checkedTexture = texture;
this->SetChecked(this->m_checked, 1);
}
void CSimpleCheckbox::SetDisabledCheckedTexture(CSimpleTexture* texture) {
if (this->m_disabledTexture) {
delete this->m_disabledTexture;
}
if (texture) {
texture->SetFrame(this, DRAWLAYER_ARTWORK_OVERLAY, 0);
}
this->m_disabledTexture = texture;
this->SetChecked(this->m_checked, 1);
}