whoa/src/sound/SESound.cpp

508 lines
14 KiB
C++

#include "sound/SESound.hpp"
#include "event/Event.hpp"
#include "console/CVar.hpp"
#include "util/SFile.hpp"
#include <storm/Memory.hpp>
#include <storm/String.hpp>
#include <cstdlib>
#define LOG_WRITE(result, ...) \
SESound::Log_Write(__LINE__, __FILE__, result, __VA_ARGS__);
SCritSect SESound::s_CritSect3;
int32_t SESound::s_Initialized;
SCritSect SESound::s_InternalCritSect;
STORM_LIST(SESoundInternal) SESound::s_InternalList;
TSHashTable<SOUND_INTERNAL_LOOKUP, HASHKEY_NONE> SESound::s_InternalLookupTable;
HASHKEY_NONE SESound::s_InternalLookupKey;
SCritSect SESound::s_LoadingCritSect;
FMOD::System* SESound::s_pGameSystem;
STORM_EXPLICIT_LIST(SEDiskSound, m_readyLink) SESound::s_ReadyDiskSounds;
uint32_t SESound::s_UniqueID;
void* FSoundAllocCallback(uint32_t size, FMOD_MEMORY_TYPE type, const char* sourcestr) {
return SMemAlloc(size, "FMod", 0, 0x8);
};
void* FSoundReallocCallback(void* ptr, uint32_t size, FMOD_MEMORY_TYPE type, const char* sourcestr) {
return SMemReAlloc(ptr, size, "FMod", 0, 0x0);
}
void FSoundFreeCallback(void* ptr, FMOD_MEMORY_TYPE type, const char *sourcestr) {
SMemFree(ptr, "FMod", 0, 0x0);
}
FMOD_RESULT DoneLoadingCallback(FMOD_SOUND* fmodSound, FMOD_RESULT callbackResult) {
FMOD_RESULT result;
// Get hash value
void* userData = nullptr;
result = FMOD_Sound_GetUserData(fmodSound, &userData);
if (result != FMOD_OK && result != FMOD_ERR_CHANNEL_STOLEN && result != FMOD_ERR_INVALID_HANDLE && result != FMOD_ERR_OUTPUT_DRIVERCALL) {
LOG_WRITE(result, "");
return result;
}
auto hashval = *static_cast<uint32_t*>(userData);
SESound::s_InternalCritSect.Enter();
// Get internal lookup
auto lookup = SESound::s_InternalLookupTable.Ptr(hashval, SESound::s_InternalLookupKey);
if (!lookup) {
SESound::s_InternalCritSect.Leave();
return FMOD_OK;
}
auto internal = static_cast<SEDiskSound*>(lookup->m_internal);
if (callbackResult != FMOD_OK) {
// TODO
return callbackResult;
}
// Add to ready list (processed by SESound::Heartbeat)
for (auto existing = SESound::s_InternalList.Head(); existing; existing = SESound::s_InternalList.Link(internal)->Next()) {
auto pendingLoad = internal->m_type == 1
&& static_cast<SEDiskSound*>(existing)->m_fmodSound == reinterpret_cast<FMOD::Sound*>(fmodSound)
&& !existing->m_fmodChannel;
if (pendingLoad) {
SESound::s_ReadyDiskSounds.LinkToTail(static_cast<SEDiskSound*>(existing));
}
}
SESound::s_InternalCritSect.Leave();
SESound::s_LoadingCritSect.Enter();
// Mark cache sound node as loaded
if (internal->m_useCache) {
internal->m_cacheNode->loaded = 1;
}
SESound::s_LoadingCritSect.Leave();
return FMOD_OK;
}
FMOD_RESULT SEOpenCallback(const char* name, uint32_t* filesize, void** handle, void* userdata) {
uint32_t hashval = std::atol(name);
SESound::s_InternalCritSect.Enter();
auto lookup = SESound::s_InternalLookupTable.Ptr(hashval, SESound::s_InternalLookupKey);
if (!lookup) {
SESound::s_InternalCritSect.Leave();
return FMOD_ERR_FILE_NOTFOUND;
}
auto internal = static_cast<SEDiskSound*>(lookup->m_internal);
*filesize = SFile::GetFileSize(internal->m_file, nullptr);
*handle = internal->m_file;
userdata = nullptr;
internal->m_file = nullptr;
SESound::s_InternalCritSect.Leave();
return FMOD_OK;
}
FMOD_RESULT SECloseCallback(void* handle, void* userdata) {
auto file = static_cast<SFile*>(handle);
if (SFile::Close(file)) {
return FMOD_OK;
} else {
return FMOD_ERR_INVALID_HANDLE;
}
}
FMOD_RESULT SEReadCallback(void* handle, void* buffer, uint32_t sizebytes, uint32_t* bytesread, void* userdata) {
// TODO
size_t read = 0;
auto file = static_cast<SFile*>(handle);
auto result = SFile::Read(file, buffer, sizebytes, &read, nullptr, nullptr);
*bytesread = read;
// TODO
if (result) {
return FMOD_OK;
} else {
// TODO
return FMOD_ERR_FILE_EOF;
}
}
FMOD_RESULT SESeekCallback(void* handle, uint32_t pos, void* userdata) {
// TODO
return FMOD_OK;
}
FMOD::SoundGroup* SESound::CreateSoundGroup(const char* name, int32_t maxAudible) {
FMOD::SoundGroup* group = nullptr;
FMOD_RESULT result;
result = SESound::s_pGameSystem->createSoundGroup(name, &group);
if (result != FMOD_OK && result != FMOD_ERR_CHANNEL_STOLEN && result != FMOD_ERR_INVALID_HANDLE && result != FMOD_ERR_OUTPUT_DRIVERCALL) {
LOG_WRITE(result, "");
}
result = group->setMaxAudible(maxAudible);
if (result != FMOD_OK && result != FMOD_ERR_CHANNEL_STOLEN && result != FMOD_ERR_INVALID_HANDLE && result != FMOD_ERR_OUTPUT_DRIVERCALL) {
LOG_WRITE(result, "");
}
return group;
}
int32_t SESound::Heartbeat(const void* data, void* param) {
if (!SESound::s_Initialized) {
SESound::s_pGameSystem->update();
return 1;
}
SESound::s_CritSect3.Enter();
// TODO
SESound::ProcessReadyDiskSounds();
// TODO
SESound::s_pGameSystem->update();
// TODO
SESound::s_CritSect3.Leave();
return 1;
}
void SESound::Init(int32_t maxChannels, int32_t* a2, int32_t enableReverb, int32_t enableSoftwareHRTF, int32_t* numChannels, int32_t* outputDriverIndex, const char* outputDriverName, void* a8, int32_t a9) {
SESound::s_Initialized = 0;
// TODO
FMOD_INITFLAGS fmodFlags = FMOD_INIT_NORMAL;
FMOD_RESULT result;
if (!a9) {
LOG_WRITE(FMOD_OK, "=> Version %s (%s) %s", "3.3.5", "12340", "Jun 24 2010");
}
LOG_WRITE(FMOD_OK, " ");
LOG_WRITE(FMOD_OK, "=> Setting up Game Sound:");
LOG_WRITE(FMOD_OK, " - SESound Engine Init");
// Initialize FMOD memory
LOG_WRITE(FMOD_OK, " - FMOD Memory Init");
FMOD::Memory_Initialize(nullptr, 0, &FSoundAllocCallback, &FSoundReallocCallback, &FSoundFreeCallback);
// TODO
// Create FMOD system
SESound::s_pGameSystem = nullptr;
LOG_WRITE(FMOD_OK, " - FMOD System Create");
result = FMOD::System_Create(&SESound::s_pGameSystem);
if (result != FMOD_OK) {
// TODO
LOG_WRITE( FMOD_OK, " -###########################################################################################" );
LOG_WRITE( result, " -######## ERROR INITIALIZING. ALL GAME SOUND DISABLED." );
LOG_WRITE( FMOD_OK, " -###########################################################################################" );
SESound::s_pGameSystem->setOutput(FMOD_OUTPUTTYPE_NOSOUND);
LOG_WRITE(FMOD_OK, "=> Game Sound Init Failed.");
LOG_WRITE(FMOD_OK, " ");
SESound::s_pGameSystem->init(32, FMOD_INIT_NORMAL | FMOD_INIT_3D_RIGHTHANDED, nullptr);
return;
}
// TODO
SESound::s_pGameSystem->setOutput(FMOD_OUTPUTTYPE_AUTODETECT);
// Register heartbeat
EventRegister(EVENT_ID_POLL, &SESound::Heartbeat);
// Get FMOD version
uint32_t fmodVersion;
result = SESound::s_pGameSystem->getVersion(&fmodVersion);
if (result != FMOD_OK) {
// TODO
LOG_WRITE( FMOD_OK, " -###########################################################################################" );
LOG_WRITE( result, " -######## ERROR INITIALIZING. ALL GAME SOUND DISABLED." );
LOG_WRITE( FMOD_OK, " -###########################################################################################" );
SESound::s_pGameSystem->setOutput(FMOD_OUTPUTTYPE_NOSOUND);
LOG_WRITE(FMOD_OK, "=> Game Sound Init Failed.");
LOG_WRITE(FMOD_OK, " ");
SESound::s_pGameSystem->init(32, FMOD_INIT_NORMAL | FMOD_INIT_3D_RIGHTHANDED, nullptr);
return;
}
LOG_WRITE(FMOD_OK, " - FMOD version %08x detected", fmodVersion);
// TODO Check FMOD version
// TODO
// Initialize FMOD system
result = SESound::s_pGameSystem->init(maxChannels, fmodFlags | FMOD_INIT_3D_RIGHTHANDED, nullptr);
if (result == FMOD_ERR_OUTPUT_CREATEBUFFER) {
// TODO
}
// TODO
// Set doppler scale, distance factor, rolloff scale
result = SESound::s_pGameSystem->set3DSettings(1.0f, 1.0f, 4.0f);
if (result != FMOD_OK) {
// TODO
LOG_WRITE( FMOD_OK, " -###########################################################################################" );
LOG_WRITE( result, " -######## ERROR INITIALIZING. ALL GAME SOUND DISABLED." );
LOG_WRITE( FMOD_OK, " -###########################################################################################" );
SESound::s_pGameSystem->setOutput(FMOD_OUTPUTTYPE_NOSOUND);
LOG_WRITE(FMOD_OK, "=> Game Sound Init Failed.");
LOG_WRITE(FMOD_OK, " ");
SESound::s_pGameSystem->init(32, FMOD_INIT_NORMAL | FMOD_INIT_3D_RIGHTHANDED, nullptr);
return;
}
// TODO
SESound::s_Initialized = 1;
LOG_WRITE(FMOD_OK, " - FMOD System Init OK!");
LOG_WRITE(FMOD_OK, "=> Game Sound is ready.");
LOG_WRITE(FMOD_OK, " ");
}
int32_t SESound::IsInitialized() {
return SESound::s_Initialized == 1;
}
int32_t SESound::LoadDiskSound(FMOD::System* fmodSystem, const char* filename, FMOD_MODE fmodMode, SESound* sound, FMOD::SoundGroup* fmodSoundGroup1, FMOD::SoundGroup* fmodSoundGroup2, bool a7, int32_t a8, uint32_t a9, int32_t a10, uint32_t decodeBufferSize, int32_t a12, float a13, float a14, float a15, float* a16) {
SESound::s_LoadingCritSect.Enter();
FMOD_RESULT result;
// TODO
auto internal = STORM_NEW(SEDiskSound);
// TODO populate various SEDiskSound members
internal->m_fmodSystem = fmodSystem;
internal->m_fmodMode = fmodMode;
internal->m_type = 1;
internal->m_useCache = 0;
internal->m_fmodChannel = nullptr;
internal->m_sound = sound;
sound->m_internal = internal;
FMOD_CREATESOUNDEXINFO info = {};
info.cbsize = sizeof(FMOD_CREATESOUNDEXINFO);
info.nonblockcallback = &DoneLoadingCallback;
info.fileuseropen = &SEOpenCallback;
info.fileuserclose = &SECloseCallback;
info.fileuserread = &SEReadCallback;
info.fileuserseek = &SESeekCallback;
info.decodebuffersize = decodeBufferSize;
info.userdata = &internal->m_uniqueID;
info.suggestedsoundtype = FMOD_SOUND_TYPE_UNKNOWN;
info.initialseekposition = 0;
info.initialseekpostype = 0;
bool useCache = true;
auto ext = SStrChrR(filename, '.');
if (ext) {
if (!SStrCmpI(ext, ".wav")) {
info.suggestedsoundtype = SFile::IsStreamingTrial() ? FMOD_SOUND_TYPE_UNKNOWN: FMOD_SOUND_TYPE_WAV;
} else if (!SStrCmpI(ext, ".mp3")) {
useCache = false;
fmodMode |= FMOD_MPEGSEARCH;
info.suggestedsoundtype = FMOD_SOUND_TYPE_MPEG;
}
}
char fmodName[300];
SStrPrintf(fmodName, sizeof(fmodName), "%-24d%s", internal->m_uniqueID, filename);
// TODO
if (useCache) {
// TODO
}
// Validate file exists
if (!SFile::OpenEx(nullptr, filename, 1, &internal->m_file)) {
LOG_WRITE(FMOD_ERR_FILE_NOTFOUND, filename);
SESound::s_InternalCritSect.Enter();
// TODO
SESound::s_InternalCritSect.Leave();
SESound::s_LoadingCritSect.Leave();
return 0;
}
int32_t nonblockingReady = 0;
fmodMode |= FMOD_VIRTUAL_PLAYFROMSTART | FMOD_IGNORETAGS | FMOD_NONBLOCKING;
uint32_t maxCacheSize = 1048576;
static auto maxCacheSizeVar = CVar::Lookup("Sound_MaxCacheableSizeInBytes");
if (maxCacheSizeVar) {
maxCacheSize = maxCacheSizeVar->GetInt() > 2097152 ? 2097152 : maxCacheSizeVar->GetInt();
}
uint32_t fileSize = internal->m_file ? SFile::GetFileSize(internal->m_file, nullptr) : 0;
// Create FMOD stream or sound
if (fileSize > maxCacheSize || !useCache) {
useCache = false;
result = fmodSystem->createStream(fmodName, fmodMode, &info, &internal->m_fmodSound);
// TODO counter
} else {
result = fmodSystem->createSound(fmodName, fmodMode, &info, &internal->m_fmodSound);
// TODO other counter
}
// Create FMOD stream or sound failed
if (result != FMOD_OK) {
if (result != FMOD_ERR_OUTPUT_CREATEBUFFER) {
LOG_WRITE(result, filename);
}
s_InternalCritSect.Enter();
SFile::Close(internal->m_file);
internal->m_file = nullptr;
// TODO
s_InternalCritSect.Leave();
s_LoadingCritSect.Leave();
return 0;
}
if (useCache) {
// TODO
}
// TODO
// Used to permit instant playback of cached sounds
internal->m_nonblockingReady = nonblockingReady;
s_LoadingCritSect.Leave();
return 1;
}
void SESound::Log_Write(int32_t line, const char* file, FMOD_RESULT result, const char* fmt, ...) {
// TODO
}
void SESound::ProcessReadyDiskSounds() {
while (auto diskSound = SESound::s_ReadyDiskSounds.Head()) {
SESound::s_ReadyDiskSounds.UnlinkNode(diskSound);
diskSound->CompleteNonBlockingLoad();
}
}
void SESound::CompleteLoad() {
if (!this->m_internal) {
return;
}
if (this->m_internal->m_type == 1 && this->m_internal->m_nonblockingReady) {
static_cast<SEDiskSound*>(this->m_internal)->CompleteNonBlockingLoad();
}
}
int32_t SESound::Load(const char* filename, int32_t a3, FMOD::SoundGroup* soundGroup1, FMOD::SoundGroup* soundGroup2, bool a6, bool a7, uint32_t a8, int32_t a9, uint32_t a10) {
if (!SESound::s_Initialized) {
return 0;
}
return SESound::LoadDiskSound(
SESound::s_pGameSystem,
filename,
((a3 != 0) + 1) | (0x40 | 0x8), // TODO FMOD_MODE
this,
soundGroup1,
soundGroup2,
a6,
a9,
a8,
a7,
a10,
0,
360.0f,
360.0f,
1.0f,
nullptr
);
}