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122 lines
3.5 KiB
C++
122 lines
3.5 KiB
C++
#include "ui/CSimpleCheckbox.hpp"
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#include "ui/CSimpleCheckboxScript.hpp"
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#include "ui/CSimpleTexture.hpp"
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#include "ui/LoadXML.hpp"
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#include "util/StringTo.hpp"
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#include <common/XML.hpp>
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int32_t CSimpleCheckbox::s_metatable;
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int32_t CSimpleCheckbox::s_objectType;
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void CSimpleCheckbox::CreateScriptMetaTable() {
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lua_State* L = FrameScript_GetContext();
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int32_t ref = FrameScript_Object::CreateScriptMetaTable(L, &CSimpleCheckbox::RegisterScriptMethods);
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CSimpleCheckbox::s_metatable = ref;
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}
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int32_t CSimpleCheckbox::GetObjectType() {
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if (!CSimpleCheckbox::s_objectType) {
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CSimpleCheckbox::s_objectType = ++FrameScript_Object::s_objectTypes;
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}
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return CSimpleCheckbox::s_objectType;
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}
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void CSimpleCheckbox::RegisterScriptMethods(lua_State* L) {
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CSimpleButton::RegisterScriptMethods(L);
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FrameScript_Object::FillScriptMethodTable(L, SimpleCheckboxMethods, NUM_SIMPLE_CHECKBOX_SCRIPT_METHODS);
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}
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int32_t CSimpleCheckbox::GetScriptMetaTable() {
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return CSimpleCheckbox::s_metatable;
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}
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bool CSimpleCheckbox::IsA(int32_t type) {
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return type == CSimpleCheckbox::s_objectType
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|| type == CSimpleButton::s_objectType
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|| type == CSimpleFrame::s_objectType
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|| type == CScriptRegion::s_objectType
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|| type == CScriptObject::s_objectType;
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}
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void CSimpleCheckbox::Enable(int32_t enabled) {
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this->CSimpleButton::Enable(enabled);
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this->SetChecked(this->m_checked, 1);
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}
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int32_t CSimpleCheckbox::GetChecked() {
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return this->m_checked;
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}
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void CSimpleCheckbox::LoadXML(XMLNode* node, CStatus* status) {
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CSimpleButton::LoadXML(node, status);
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auto checkedAttr = node->GetAttributeByName("checked");
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if (checkedAttr && *checkedAttr) {
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auto checked = StringToBOOL(checkedAttr);
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this->SetChecked(checked, 0);
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}
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for (auto child = node->m_child; child; child = child->m_next) {
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if (!SStrCmpI(child->GetName(), "CheckedTexture")) {
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auto checkedTexture = LoadXML_Texture(child, this, status);
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this->SetCheckedTexture(checkedTexture);
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} else if (!SStrCmpI(child->GetName(), "DisabledCheckedTexture")) {
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auto disabledTexture = LoadXML_Texture(child, this, status);
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this->SetDisabledCheckedTexture(disabledTexture);
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}
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}
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}
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void CSimpleCheckbox::SetChecked(int32_t checked, int32_t force) {
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if (checked == this->m_checked && !force) {
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return;
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}
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this->m_checked = checked;
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if (this->m_checkedTexture) {
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this->m_checkedTexture->Hide();
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}
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if (this->m_disabledTexture) {
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this->m_disabledTexture->Hide();
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}
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if (this->m_checked) {
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if (this->m_disabledTexture && this->m_state == BUTTONSTATE_DISABLED) {
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this->m_disabledTexture->Show();
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} else if (this->m_checkedTexture) {
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this->m_checkedTexture->Show();
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}
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}
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}
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void CSimpleCheckbox::SetCheckedTexture(CSimpleTexture* texture) {
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if (this->m_checkedTexture) {
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delete this->m_checkedTexture;
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}
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if (texture) {
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texture->SetFrame(this, DRAWLAYER_ARTWORK_OVERLAY, 0);
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}
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this->m_checkedTexture = texture;
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this->SetChecked(this->m_checked, 1);
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}
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void CSimpleCheckbox::SetDisabledCheckedTexture(CSimpleTexture* texture) {
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if (this->m_disabledTexture) {
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delete this->m_disabledTexture;
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}
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if (texture) {
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texture->SetFrame(this, DRAWLAYER_ARTWORK_OVERLAY, 0);
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}
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this->m_disabledTexture = texture;
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this->SetChecked(this->m_checked, 1);
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}
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