whoa/src/ui/simple/CSimpleStatusBar.cpp

234 lines
6.9 KiB
C++

#include "ui/simple/CSimpleStatusBar.hpp"
#include "ui/LoadXML.hpp"
#include "ui/simple/CSimpleStatusBarScript.hpp"
#include "ui/simple/CSimpleTexture.hpp"
#include "util/CStatus.hpp"
#include "util/Lua.hpp"
#include "util/StringTo.hpp"
#include <common/XML.hpp>
int32_t CSimpleStatusBar::s_metatable;
int32_t CSimpleStatusBar::s_objectType;
void CSimpleStatusBar::CreateScriptMetaTable() {
auto L = FrameScript_GetContext();
CSimpleStatusBar::s_metatable = FrameScript_Object::CreateScriptMetaTable(L, &CSimpleStatusBar::RegisterScriptMethods);
}
int32_t CSimpleStatusBar::GetObjectType() {
if (!CSimpleStatusBar::s_objectType) {
CSimpleStatusBar::s_objectType = ++FrameScript_Object::s_objectTypes;
}
return CSimpleStatusBar::s_objectType;
}
void CSimpleStatusBar::RegisterScriptMethods(lua_State* L) {
CSimpleFrame::RegisterScriptMethods(L);
FrameScript_Object::FillScriptMethodTable(L, SimpleStatusBarMethods, NUM_SIMPLE_STATUS_BAR_SCRIPT_METHODS);
}
CSimpleStatusBar::CSimpleStatusBar(CSimpleFrame* parent) : CSimpleFrame(parent) {
// TODO
}
FrameScript_Object::ScriptIx* CSimpleStatusBar::GetScriptByName(const char* name, ScriptData& data) {
auto script = this->CSimpleFrame::GetScriptByName(name, data);
if (script) {
return script;
}
if (!SStrCmpI(name, "OnValueChanged")) {
script = &this->m_onValueChanged;
data.wrapper = "return function(self,value) %s end";
} else if (!SStrCmpI(name, "OnMinMaxChanged")) {
script = &this->m_onMinMaxChanged;
data.wrapper = "return function(self,min,max) %s end";
}
return script;
}
int32_t CSimpleStatusBar::GetScriptMetaTable() {
return CSimpleStatusBar::s_metatable;
}
float CSimpleStatusBar::GetValue() const {
return this->m_value;
}
bool CSimpleStatusBar::IsA(int32_t type) {
return type == CSimpleStatusBar::s_objectType
|| type == CSimpleFrame::s_objectType
|| type == CScriptRegion::s_objectType
|| type == CScriptObject::s_objectType;
}
void CSimpleStatusBar::LoadXML(const XMLNode* node, CStatus* status) {
this->CSimpleFrame::LoadXML(node, status);
int32_t drawlayer = DRAWLAYER_ARTWORK;
auto drawlayerAttr = node->GetAttributeByName("drawLayer");
if (drawlayerAttr && *drawlayerAttr) {
StringToDrawLayer(drawlayerAttr, drawlayer);
}
for (auto child = node->GetChild(); child; child = child->GetSibling()) {
if (!SStrCmpI(child->GetName(), "BarTexture")) {
auto texture = LoadXML_Texture(child, this, status);
this->SetBarTexture(texture, drawlayer);
} else if (!SStrCmpI(child->GetName(), "BarColor")) {
CImVector color = {};
LoadXML_Color(child, color);
this->SetStatusBarColor(color);
}
}
auto minValueAttr = node->GetAttributeByName("minValue");
if (minValueAttr && *minValueAttr) {
auto maxValueAttr = node->GetAttributeByName("maxValue");
if (maxValueAttr && *maxValueAttr) {
auto minValue = SStrToFloat(minValueAttr);
auto maxValue = SStrToFloat(maxValueAttr);
if (minValue < -1.0e12 || minValue > 1.0e12 || maxValue < -1.0e12 || maxValue > 1.0e12) {
status->Add(STATUS_ERROR, "Frame %s: Min or Max out of range", this->GetDisplayName());
} else if (maxValue - minValue > 1.0e12) {
status->Add(STATUS_ERROR, "Frame %s: Min and Max too far apart", this->GetDisplayName());
} else {
this->SetMinMaxValues(minValue, maxValue);
}
auto defaultValueAttr = node->GetAttributeByName("defaultValue");
if (defaultValueAttr && *defaultValueAttr) {
auto defaultValue = SStrToFloat(defaultValueAttr);
this->SetValue(defaultValue);
}
}
}
auto orientationAttr = node->GetAttributeByName("orientation");
if (orientationAttr && *orientationAttr) {
ORIENTATION orientation;
if (StringToOrientation(orientationAttr, orientation)) {
this->SetOrientation(orientation);
} else {
status->Add(STATUS_WARNING, "Frame %s: Unknown orientation %s in element %s", this->GetDisplayName(), orientationAttr, node->GetName());
}
}
auto rotatesTextureAttr = node->GetAttributeByName("rotatesTexture");
if (rotatesTextureAttr && *rotatesTextureAttr) {
auto rotatesTexture = StringToBOOL(rotatesTextureAttr);
this->SetRotatesTexture(rotatesTexture);
}
}
void CSimpleStatusBar::RunOnMinMaxChangedScript() {
if (!this->m_onMinMaxChanged.luaRef) {
return;
}
auto L = FrameScript_GetContext();
lua_pushnumber(L, this->m_minValue);
lua_pushnumber(L, this->m_maxValue);
this->RunScript(this->m_onMinMaxChanged, 2, nullptr);
}
void CSimpleStatusBar::RunOnValueChangedScript() {
if (!this->m_onValueChanged.luaRef) {
return;
}
auto L = FrameScript_GetContext();
lua_pushnumber(L, this->m_value);
this->RunScript(this->m_onValueChanged, 1, nullptr);
}
void CSimpleStatusBar::SetBarTexture(CSimpleTexture* texture, int32_t drawlayer) {
// No change
if (this->m_barTexture == texture) {
return;
}
if (this->m_barTexture) {
delete this->m_barTexture;
}
if (texture) {
texture->SetFrame(this, drawlayer, true);
texture->SetPoint(FRAMEPOINT_BOTTOMLEFT, this, FRAMEPOINT_BOTTOMLEFT, 0.0f, 0.0f, true);
texture->SetPoint(FRAMEPOINT_BOTTOMRIGHT, this, FRAMEPOINT_BOTTOMRIGHT, 0.0f, 0.0f, true);
texture->SetPoint(FRAMEPOINT_TOPLEFT, this, FRAMEPOINT_TOPLEFT, 0.0f, 0.0f, true);
texture->SetPoint(FRAMEPOINT_TOPRIGHT, this, FRAMEPOINT_TOPRIGHT, 0.0f, 0.0f, true);
}
this->m_barTexture = texture;
this->m_changed = true;
}
void CSimpleStatusBar::SetMinMaxValues(float min, float max) {
if (min > max) {
min = max;
}
// No change
if (this->m_rangeSet && this->m_minValue == min && this->m_maxValue == max) {
return;
}
this->m_minValue = min;
this->m_maxValue = max;
this->m_changed = true;
this->m_rangeSet = true;
this->RunOnMinMaxChangedScript();
if (this->m_valueSet) {
this->SetValue(this->m_value);
}
}
void CSimpleStatusBar::SetOrientation(ORIENTATION orientation) {
// TODO
}
void CSimpleStatusBar::SetRotatesTexture(int32_t enabled) {
// TODO
}
void CSimpleStatusBar::SetStatusBarColor(const CImVector& color) {
if (this->m_barTexture) {
this->m_barTexture->SetVertexColor(color);
}
}
void CSimpleStatusBar::SetValue(float value) {
if (!this->m_rangeSet) {
return;
}
// Clamp value
value = std::min(std::max(value, this->m_minValue), this->m_maxValue);
// No change
if (this->m_valueSet && this->m_value == value) {
return;
}
this->m_value = value;
this->m_changed = true;
this->m_valueSet = true;
this->RunOnValueChangedScript();
}