whoa/src/ui/game/CGCamera.hpp
fallenoak 817cec99fe
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feat(ui): add CGCamera::Target
2026-02-21 14:11:22 -06:00

50 lines
1.2 KiB
C++

#ifndef UI_GAME_C_G_CAMERA_HPP
#define UI_GAME_C_G_CAMERA_HPP
#include "ui/simple/CSimpleCamera.hpp"
#include "util/GUID.hpp"
class CGCamera : public CSimpleCamera {
public:
// Public structs
struct CameraViewData {
const char* m_distance;
const char* m_pitch;
const char* m_yaw;
};
// Public static variables
static CameraViewData s_cameraViewDataDefault[];
// Virtual public member functions
virtual ~CGCamera() = default;
virtual float FOV() const;
virtual C3Vector Forward() const;
virtual C3Vector Right() const;
virtual C3Vector Up() const;
// Public member functions
CGCamera();
C33Matrix ParentToWorld() const;
void SetupWorldProjection(const CRect& projRect);
C3Vector Target() const;
private:
// Private member variables
// TODO
WOWGUID m_relativeTo;
// TODO
int32_t m_view;
// TODO
float m_distance;
float m_yaw;
float m_pitch;
float m_roll;
// TODO
float m_fovOffset;
};
void CameraRegisterCVars();
#endif