Correct Virtua Fighter 2, Behind Enemy Lines Year

Virtua Fighter 2 Titlescreen Says 1994 and release year is 1994 confirmed from Arcade TV Game List Kokunai - Kaigai Hen (1971 - 2005) at Page 37; Behind Enemy Lines Titlescreen Says 1997 and release year is 1997 confirmed from Arcade TV Game List Kokunai - Kaigai Hen (1971 - 2005) at Page 38.
Virtua Fighter 2:
https://i.imgur.com/aX22bgo.png
https://i.imgur.com/mrQk3wz.png
Behind Enemy Lines:
https://i.imgur.com/9k1eLmp.png
https://i.imgur.com/6xONXkL.png
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sjy96525 2017-12-28 12:10:02 +08:00 committed by GitHub
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@ -6135,16 +6135,16 @@ GAME( 1994, vcop, 0, model2o, vcop, model2_state, 0, ROT0,
GAME( 1994, vcopa, vcop, model2o, vcop, model2_state, 0, ROT0, "Sega", "Virtua Cop (Revision A)", MACHINE_NOT_WORKING|MACHINE_IMPERFECT_GRAPHICS )
// Model 2A-CRX (TGPs, SCSP sound board)
GAME( 1994, vf2, 0, model2a, model2, model2_state, 0, ROT0, "Sega", "Virtua Fighter 2 (Version 2.1)", MACHINE_NOT_WORKING|MACHINE_IMPERFECT_GRAPHICS )
GAME( 1994, vf2b, vf2, model2a, model2, model2_state, 0, ROT0, "Sega", "Virtua Fighter 2 (Revision B)", MACHINE_NOT_WORKING|MACHINE_IMPERFECT_GRAPHICS )
GAME( 1994, vf2a, vf2, model2a, model2, model2_state, 0, ROT0, "Sega", "Virtua Fighter 2 (Revision A)", MACHINE_NOT_WORKING|MACHINE_IMPERFECT_GRAPHICS )
GAME( 1994, vf2o, vf2, model2a, model2, model2_state, 0, ROT0, "Sega", "Virtua Fighter 2", MACHINE_NOT_WORKING|MACHINE_IMPERFECT_GRAPHICS )
GAME( 1995, manxtt, 0, manxttdx, manxtt, model2_state, 0, ROT0, "Sega", "Manx TT Superbike - DX (Revision D)", MACHINE_NOT_WORKING|MACHINE_IMPERFECT_GRAPHICS )
GAME( 1995, manxttc, 0, manxtt, manxtt, model2_state, 0, ROT0, "Sega", "Manx TT Superbike - Twin (Revision C)", MACHINE_NOT_WORKING|MACHINE_IMPERFECT_GRAPHICS )
GAME( 1995, srallyc, 0, srallyc, srallyc, model2_state, srallyc, ROT0, "Sega", "Sega Rally Championship - Twin/DX (Revision C)", MACHINE_NOT_WORKING|MACHINE_IMPERFECT_GRAPHICS )
GAME( 1995, srallycb, srallyc, srallyc, srallyc, model2_state, srallyc, ROT0, "Sega", "Sega Rally Championship - Twin/DX (Revision B)", MACHINE_NOT_WORKING|MACHINE_IMPERFECT_GRAPHICS )
GAME( 1995, srallycdx, srallyc, srallyc, srallyc, model2_state, srallyc, ROT0, "Sega", "Sega Rally Championship - DX (Revision A)", MACHINE_NOT_WORKING|MACHINE_IMPERFECT_GRAPHICS )
GAME( 1995, srallycdxa, srallyc, srallyc, srallyc, model2_state, srallyc, ROT0, "Sega", "Sega Rally Championship - DX", MACHINE_NOT_WORKING|MACHINE_IMPERFECT_GRAPHICS )
GAME( 1995, vf2, 0, model2a, model2, model2_state, 0, ROT0, "Sega", "Virtua Fighter 2 (Version 2.1)", MACHINE_NOT_WORKING|MACHINE_IMPERFECT_GRAPHICS )
GAME( 1995, vf2b, vf2, model2a, model2, model2_state, 0, ROT0, "Sega", "Virtua Fighter 2 (Revision B)", MACHINE_NOT_WORKING|MACHINE_IMPERFECT_GRAPHICS )
GAME( 1995, vf2a, vf2, model2a, model2, model2_state, 0, ROT0, "Sega", "Virtua Fighter 2 (Revision A)", MACHINE_NOT_WORKING|MACHINE_IMPERFECT_GRAPHICS )
GAME( 1995, vf2o, vf2, model2a, model2, model2_state, 0, ROT0, "Sega", "Virtua Fighter 2", MACHINE_NOT_WORKING|MACHINE_IMPERFECT_GRAPHICS )
GAME( 1995, vcop2, 0, model2a, vcop2, model2_state, 0, ROT0, "Sega", "Virtua Cop 2", MACHINE_NOT_WORKING|MACHINE_IMPERFECT_GRAPHICS )
GAME( 1995, skytargt, 0, model2a, skytargt, model2_state, 0, ROT0, "Sega", "Sky Target", MACHINE_NOT_WORKING|MACHINE_IMPERFECT_GRAPHICS )
GAME( 1996, doaa, doa, model2a_0229, model2, model2_state, doa, ROT0, "Sega", "Dead or Alive (Model 2A, Revision A)", MACHINE_NOT_WORKING|MACHINE_IMPERFECT_GRAPHICS )
@ -6190,6 +6190,7 @@ GAME( 1996, stcc, 0, stcc, model2, model2_state, 0,
GAME( 1996, stccb, stcc, stcc, model2, model2_state, 0, ROT0, "Sega", "Sega Touring Car Championship (Revision B)", MACHINE_NOT_WORKING|MACHINE_IMPERFECT_GRAPHICS )
GAME( 1996, stcca, stcc, stcc, model2, model2_state, 0, ROT0, "Sega", "Sega Touring Car Championship (Revision A)", MACHINE_NOT_WORKING|MACHINE_IMPERFECT_GRAPHICS )
GAME( 1996, waverunr, 0, model2c, model2, model2_state, 0, ROT0, "Sega", "Wave Runner (Japan, Revision A)", MACHINE_NOT_WORKING|MACHINE_IMPERFECT_GRAPHICS )
GAME( 1997, bel, 0, model2c, bel, model2_state, 0, ROT0, "Sega / EPL Productions", "Behind Enemy Lines", MACHINE_NOT_WORKING|MACHINE_IMPERFECT_GRAPHICS )
GAME( 1997, hotd, 0, model2c, vcop2, model2_state, 0, ROT0, "Sega", "The House of the Dead", MACHINE_NOT_WORKING|MACHINE_IMPERFECT_GRAPHICS )
GAME( 1997, overrev, 0, overrev2c, srallyc, model2_state, 0, ROT0, "Jaleco", "Over Rev (Model 2C, Revision A)", MACHINE_NOT_WORKING|MACHINE_IMPERFECT_GRAPHICS )
GAME( 1997, rascot2, 0, model2c, model2, model2_state, 0, ROT0, "Sega", "Royal Ascot II", MACHINE_NOT_WORKING|MACHINE_IMPERFECT_GRAPHICS )
@ -6198,5 +6199,4 @@ GAME( 1997, topskatr, 0, model2c, model2, model2_state, 0,
GAME( 1997, topskatru, topskatr, model2c, model2, model2_state, 0, ROT0, "Sega", "Top Skater (USA, Revision A)", MACHINE_NOT_WORKING|MACHINE_IMPERFECT_GRAPHICS )
GAME( 1997, topskatruo,topskatr, model2c, model2, model2_state, 0, ROT0, "Sega", "Top Skater (USA)", MACHINE_NOT_WORKING|MACHINE_IMPERFECT_GRAPHICS )
GAME( 1997, topskatrj, topskatr, model2c, model2, model2_state, 0, ROT0, "Sega", "Top Skater (Japan)", MACHINE_NOT_WORKING|MACHINE_IMPERFECT_GRAPHICS )
GAME( 1998, bel, 0, model2c, bel, model2_state, 0, ROT0, "Sega / EPL Productions", "Behind Enemy Lines", MACHINE_NOT_WORKING|MACHINE_IMPERFECT_GRAPHICS )
GAME( 1998, dynamcopc, dynamcop, model2c_5881, model2, model2_state, genprot, ROT0, "Sega", "Dynamite Cop (USA, Model 2C)", MACHINE_NOT_WORKING|MACHINE_IMPERFECT_GRAPHICS )