mirror of
https://github.com/holub/mame
synced 2025-04-19 15:11:37 +03:00
flstory.cpp: added dip-switch locations [Guru]
This commit is contained in:
parent
04956ee677
commit
007fc80b61
@ -65,9 +65,9 @@ void flstory_state::base_map(address_map &map)
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map(0xd403, 0xd403).nopr().w(FUNC(flstory_state::snd_reset_w)); // unknown read (set/clr side effect?)
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map(0xd401, 0xd401).r(FUNC(flstory_state::snd_flag_r));
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map(0xd800, 0xd800).portr("DSW0");
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map(0xd801, 0xd801).portr("DSW1");
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map(0xd802, 0xd802).portr("DSW2");
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map(0xd800, 0xd800).portr("SWA");
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map(0xd801, 0xd801).portr("SWB");
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map(0xd802, 0xd802).portr("SWC");
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map(0xd803, 0xd803).portr("SYSTEM");
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map(0xd804, 0xd804).portr("P1");
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map(0xd806, 0xd806).portr("P2");
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@ -206,32 +206,32 @@ void flstory_state::sound_map(address_map &map)
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*/
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static INPUT_PORTS_START( flstory )
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PORT_START("DSW0") /*D800*/
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PORT_DIPNAME( 0x03, 0x00, DEF_STR( Bonus_Life ) )
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PORT_START("SWA") /*D800*/
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PORT_DIPNAME( 0x03, 0x00, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SWA:1,2")
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PORT_DIPSETTING( 0x00, "30000 100000" )
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PORT_DIPSETTING( 0x01, "30000 150000" )
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PORT_DIPSETTING( 0x02, "50000 150000" )
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PORT_DIPSETTING( 0x03, "70000 150000" )
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PORT_DIPNAME( 0x04, 0x04, DEF_STR( Free_Play ) )
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PORT_DIPNAME( 0x04, 0x04, DEF_STR( Free_Play ) ) PORT_DIPLOCATION("SWA:3")
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PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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PORT_DIPNAME( 0x18, 0x08, DEF_STR( Lives ) )
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PORT_DIPNAME( 0x18, 0x08, DEF_STR( Lives ) ) PORT_DIPLOCATION("SWA:4,5")
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PORT_DIPSETTING( 0x08, "3" )
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PORT_DIPSETTING( 0x10, "4" )
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PORT_DIPSETTING( 0x18, "5" )
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PORT_DIPSETTING( 0x00, "Infinite (Cheat)")
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PORT_DIPNAME( 0x20, 0x20, "Debug Mode" ) // Check code at 0x0679
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PORT_DIPNAME( 0x20, 0x20, "Debug Mode" ) PORT_DIPLOCATION("SWA:6") // Check code at 0x0679
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PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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PORT_DIPNAME( 0x40, 0x40, DEF_STR( Flip_Screen ) )
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PORT_DIPNAME( 0x40, 0x40, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SWA:7")
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PORT_DIPSETTING( 0x40, DEF_STR( Off ))
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PORT_DIPSETTING( 0x00, DEF_STR( On ))
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PORT_DIPNAME( 0x80, 0x80, DEF_STR( Cabinet ) )
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PORT_DIPNAME( 0x80, 0x80, DEF_STR( Cabinet ) ) PORT_DIPLOCATION("SWA:8")
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PORT_DIPSETTING( 0x80, DEF_STR( Upright ) )
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PORT_DIPSETTING( 0x00, DEF_STR( Cocktail ) )
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PORT_START("DSW1") /*D801*/
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PORT_DIPNAME( 0x0f, 0x00, DEF_STR( Coin_A ) )
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PORT_START("SWB") /*D801*/
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PORT_DIPNAME( 0x0f, 0x00, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SWB:1,2,3,4")
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PORT_DIPSETTING( 0x0f, DEF_STR( 9C_1C ) )
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PORT_DIPSETTING( 0x0e, DEF_STR( 8C_1C ) )
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PORT_DIPSETTING( 0x0d, DEF_STR( 7C_1C ) )
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@ -248,7 +248,7 @@ static INPUT_PORTS_START( flstory )
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PORT_DIPSETTING( 0x05, DEF_STR( 1C_6C ) )
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PORT_DIPSETTING( 0x06, DEF_STR( 1C_7C ) )
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PORT_DIPSETTING( 0x07, DEF_STR( 1C_8C ) )
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PORT_DIPNAME( 0xf0, 0x00, DEF_STR( Coin_B ) )
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PORT_DIPNAME( 0xf0, 0x00, DEF_STR( Coin_B ) ) PORT_DIPLOCATION("SWB:5,6,7,8")
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PORT_DIPSETTING( 0xf0, DEF_STR( 9C_1C ) )
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PORT_DIPSETTING( 0xe0, DEF_STR( 8C_1C ) )
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PORT_DIPSETTING( 0xd0, DEF_STR( 7C_1C ) )
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@ -266,21 +266,21 @@ static INPUT_PORTS_START( flstory )
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PORT_DIPSETTING( 0x60, DEF_STR( 1C_7C ) )
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PORT_DIPSETTING( 0x70, DEF_STR( 1C_8C ) )
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PORT_START("DSW2") /* D802 */
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PORT_BIT( 0x07, IP_ACTIVE_HIGH, IPT_UNUSED )
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PORT_DIPNAME( 0x08, 0x08, DEF_STR( Allow_Continue ) )
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PORT_START("SWC") /* D802 */
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PORT_DIPUNUSED_DIPLOC( 0x07, IP_ACTIVE_HIGH, "SWC:1,2,3" )
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PORT_DIPNAME( 0x08, 0x08, DEF_STR( Allow_Continue ) ) PORT_DIPLOCATION("SWC:4")
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PORT_DIPSETTING( 0x00, DEF_STR( No ) )
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PORT_DIPSETTING( 0x08, DEF_STR( Yes ) )
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PORT_DIPNAME( 0x10, 0x10, "Attract Animation" )
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PORT_DIPNAME( 0x10, 0x10, "Attract Animation" ) PORT_DIPLOCATION("SWC:5")
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PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x10, DEF_STR( On ) )
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PORT_DIPNAME( 0x20, 0x20, "Leave Off") // Check code at 0x7859
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PORT_DIPSETTING( 0x20, DEF_STR( Off ) ) // (must be OFF or the game will
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PORT_DIPSETTING( 0x00, DEF_STR( On ) ) // hang after the game is over !)
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PORT_DIPNAME( 0x40, 0x40, "Invulnerability (Cheat)" )
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PORT_DIPNAME( 0x20, 0x20, "Leave Off") PORT_DIPLOCATION("SWC:6") // Check code at 0x7859
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PORT_DIPSETTING( 0x20, DEF_STR( Off ) ) // must be OFF or the game will
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PORT_DIPSETTING( 0x00, DEF_STR( On ) ) // hang after the game is over !
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PORT_DIPNAME( 0x40, 0x40, "Invulnerability (Cheat)" ) PORT_DIPLOCATION("SWC:7")
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PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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PORT_DIPNAME( 0x80, 0x80, "Coin Slots" )
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PORT_DIPNAME( 0x80, 0x80, "Coin Slots" ) PORT_DIPLOCATION("SWC:8")
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PORT_DIPSETTING( 0x00, "1" )
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PORT_DIPSETTING( 0x80, "2" )
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@ -310,32 +310,32 @@ static INPUT_PORTS_START( flstory )
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INPUT_PORTS_END
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static INPUT_PORTS_START( onna34ro )
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PORT_START("DSW0") /* D800*/
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PORT_DIPNAME(0x03, 0x00, DEF_STR( Bonus_Life ) )
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PORT_START("SWA") /* D800*/
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PORT_DIPNAME(0x03, 0x00, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SWA:1,2")
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PORT_DIPSETTING( 0x00, "200000 200000" )
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PORT_DIPSETTING( 0x01, "200000 300000" )
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PORT_DIPSETTING( 0x02, "100000 200000" )
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PORT_DIPSETTING( 0x03, "200000 100000" )
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PORT_DIPNAME(0x04, 0x00, DEF_STR( Free_Play ) )
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PORT_DIPNAME(0x04, 0x00, DEF_STR( Free_Play ) ) PORT_DIPLOCATION("SWA:3")
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PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x04, DEF_STR( On ) )
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PORT_DIPNAME(0x18, 0x00, DEF_STR( Lives ) )
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PORT_DIPNAME(0x18, 0x00, DEF_STR( Lives ) ) PORT_DIPLOCATION("SWA:4,5")
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PORT_DIPSETTING( 0x10, "1" )
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PORT_DIPSETTING( 0x08, "2" )
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PORT_DIPSETTING( 0x00, "3" )
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PORT_DIPSETTING( 0x18, "Endless (Cheat)")
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PORT_DIPNAME(0x20, 0x00, DEF_STR( Unknown ) )
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PORT_DIPNAME(0x20, 0x00, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SWA:6")
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PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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PORT_DIPNAME(0x40, 0x40, DEF_STR( Flip_Screen ) )
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PORT_DIPNAME(0x40, 0x40, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SWA:7")
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PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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PORT_DIPNAME(0x80, 0x80, DEF_STR( Cabinet ) )
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PORT_DIPNAME(0x80, 0x80, DEF_STR( Cabinet ) ) PORT_DIPLOCATION("SWA:8")
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PORT_DIPSETTING( 0x80, DEF_STR( Upright ) )
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PORT_DIPSETTING( 0x00, DEF_STR( Cocktail ) )
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PORT_START("DSW1") /* D801 */
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PORT_DIPNAME(0x0f, 0x00, DEF_STR( Coin_A ) )
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PORT_START("SWB") /* D801 */
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PORT_DIPNAME(0x0f, 0x00, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SWB:1,2,3,4")
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PORT_DIPSETTING( 0x0f, DEF_STR( 9C_1C ) )
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PORT_DIPSETTING( 0x0e, DEF_STR( 8C_1C ) )
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PORT_DIPSETTING( 0x0d, DEF_STR( 7C_1C ) )
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@ -352,7 +352,7 @@ static INPUT_PORTS_START( onna34ro )
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PORT_DIPSETTING( 0x05, DEF_STR( 1C_6C ) )
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PORT_DIPSETTING( 0x06, DEF_STR( 1C_7C ) )
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PORT_DIPSETTING( 0x07, DEF_STR( 1C_8C ) )
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PORT_DIPNAME(0xf0, 0x00, DEF_STR( Coin_B ) )
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PORT_DIPNAME(0xf0, 0x00, DEF_STR( Coin_B ) ) PORT_DIPLOCATION("SWB:5,6,7,8")
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PORT_DIPSETTING( 0xf0, DEF_STR( 9C_1C ) )
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PORT_DIPSETTING( 0xe0, DEF_STR( 8C_1C ) )
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PORT_DIPSETTING( 0xd0, DEF_STR( 7C_1C ) )
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@ -370,28 +370,28 @@ static INPUT_PORTS_START( onna34ro )
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PORT_DIPSETTING( 0x60, DEF_STR( 1C_7C ) )
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PORT_DIPSETTING( 0x70, DEF_STR( 1C_8C ) )
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PORT_START("DSW2") /* D802 */
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PORT_DIPNAME(0x01, 0x00, "Invulnerability (Cheat)")
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PORT_START("SWC") /* D802 */
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PORT_DIPNAME(0x01, 0x00, "Invulnerability (Cheat)") PORT_DIPLOCATION("SWC:1")
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PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x01, DEF_STR( On ) )
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PORT_DIPNAME(0x02, 0x00, "Rack Test" )
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PORT_DIPNAME(0x02, 0x00, "Rack Test" ) PORT_DIPLOCATION("SWC:2")
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PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x02, DEF_STR( On ) )
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PORT_DIPNAME(0x04, 0x00, DEF_STR( Unknown ) ) /* demo sounds */
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PORT_DIPNAME(0x04, 0x00, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SWC:3")
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PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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PORT_DIPNAME(0x08, 0x00, "Freeze" )
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PORT_DIPNAME(0x08, 0x00, "Freeze" ) PORT_DIPLOCATION("SWC:4")
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PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x08, DEF_STR( On ) )
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PORT_DIPNAME(0x10, 0x00, "Coinage Display" )
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PORT_DIPNAME(0x10, 0x00, "Coinage Display" ) PORT_DIPLOCATION("SWC:5")
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PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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PORT_DIPNAME(0x60, 0x00, DEF_STR( Difficulty ) )
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PORT_DIPNAME(0x60, 0x00, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SWC:6,7")
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PORT_DIPSETTING( 0x20, DEF_STR( Easy ) )
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PORT_DIPSETTING( 0x00, DEF_STR( Normal ) )
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PORT_DIPSETTING( 0x40, DEF_STR( Difficult ) )
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PORT_DIPSETTING( 0x60, DEF_STR( Very_Difficult ) )
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PORT_DIPNAME(0x80, 0x80, DEF_STR( Coinage ) )
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PORT_DIPNAME(0x80, 0x80, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SWC:8")
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PORT_DIPSETTING( 0x80, "A and B" )
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PORT_DIPSETTING( 0x00, "A only" )
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@ -427,22 +427,23 @@ static INPUT_PORTS_START( onna34ro )
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INPUT_PORTS_END
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static INPUT_PORTS_START( victnine )
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PORT_START("DSW0") /* D800 */
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PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN )
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PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN )
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PORT_DIPNAME( 0x04, 0x04, DEF_STR( Free_Play ) )
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PORT_START("SWA") /* D800 */
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PORT_DIPUNKNOWN_DIPLOC( 0x01, IP_ACTIVE_LOW, "SWA:1" )
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PORT_DIPUNKNOWN_DIPLOC( 0x02, IP_ACTIVE_LOW, "SWA:2" )
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PORT_DIPNAME( 0x04, 0x04, DEF_STR( Free_Play ) ) PORT_DIPLOCATION("SWA:3")
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PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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PORT_DIPNAME( 0x40, 0x40, DEF_STR( Flip_Screen ) )
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PORT_DIPUNKNOWN_DIPLOC( 0x18, IP_ACTIVE_LOW, "SWA:4,5" )
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PORT_DIPNAME( 0x40, 0x40, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SWA:7")
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PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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PORT_DIPNAME( 0xa0, 0x20, DEF_STR( Cabinet ) )
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PORT_DIPNAME( 0xa0, 0x20, DEF_STR( Cabinet ) ) PORT_DIPLOCATION("SWA:6,8")
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PORT_DIPSETTING( 0x20, DEF_STR( Upright ) )
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PORT_DIPSETTING( 0xa0, DEF_STR( Cocktail ) )
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PORT_DIPSETTING( 0x00, "MA / MB" )
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PORT_START("DSW1") /* D801 */
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PORT_DIPNAME( 0x0f, 0x00, DEF_STR( Coin_A ) )
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PORT_START("SWB") /* D801 */
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PORT_DIPNAME( 0x0f, 0x00, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SWB:1,2,3,4")
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PORT_DIPSETTING( 0x0f, DEF_STR( 9C_1C ) )
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PORT_DIPSETTING( 0x0e, DEF_STR( 8C_1C ) )
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PORT_DIPSETTING( 0x0d, DEF_STR( 7C_1C ) )
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@ -459,7 +460,7 @@ static INPUT_PORTS_START( victnine )
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PORT_DIPSETTING( 0x05, DEF_STR( 1C_6C ) )
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PORT_DIPSETTING( 0x06, DEF_STR( 1C_7C ) )
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PORT_DIPSETTING( 0x07, DEF_STR( 1C_8C ) )
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PORT_DIPNAME( 0xf0, 0x00, DEF_STR( Coin_B ) )
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PORT_DIPNAME( 0xf0, 0x00, DEF_STR( Coin_B ) ) PORT_DIPLOCATION("SWB:5,6,7,8")
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PORT_DIPSETTING( 0xf0, DEF_STR( 9C_1C ) )
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PORT_DIPSETTING( 0xe0, DEF_STR( 8C_1C ) )
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PORT_DIPSETTING( 0xd0, DEF_STR( 7C_1C ) )
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@ -477,18 +478,18 @@ static INPUT_PORTS_START( victnine )
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PORT_DIPSETTING( 0x60, DEF_STR( 1C_7C ) )
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PORT_DIPSETTING( 0x70, DEF_STR( 1C_8C ) )
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PORT_START("DSW2") /* D802 */
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PORT_BIT( 0x0f, IP_ACTIVE_LOW, IPT_UNKNOWN )
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PORT_DIPNAME( 0x10, 0x10, "Coinage Display" )
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PORT_START("SWC") /* D802 */
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PORT_DIPUNKNOWN_DIPLOC( 0x0f, IP_ACTIVE_LOW, "SWC:1,2,3,4" )
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PORT_DIPNAME( 0x10, 0x10, "Coinage Display" ) PORT_DIPLOCATION("SWC:5")
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PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x10, DEF_STR( On ) )
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PORT_DIPNAME( 0x20, 0x20, "Show Year" )
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PORT_DIPNAME( 0x20, 0x20, "Show Year" ) PORT_DIPLOCATION("SWC:6")
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PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x20, DEF_STR( On ) )
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PORT_DIPNAME( 0x40, 0x40, "No hit" )
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PORT_DIPNAME( 0x40, 0x40, "No hit" ) PORT_DIPLOCATION("SWC:7")
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PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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PORT_DIPNAME( 0x80, 0x00, DEF_STR( Coinage ) )
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PORT_DIPNAME( 0x80, 0x00, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SWC:8")
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PORT_DIPSETTING( 0x80, "A and B" )
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PORT_DIPSETTING( 0x00, "A only" )
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@ -546,32 +547,32 @@ INPUT_PORTS_END
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static INPUT_PORTS_START( rumba )
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PORT_START("DSW0") /* D800 */
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PORT_DIPNAME( 0x03, 0x00, DEF_STR( Bonus_Life ) )
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PORT_START("SWA") /* D800 */
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PORT_DIPNAME( 0x03, 0x00, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SWA:1,2")
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PORT_DIPSETTING( 0x00, "20000 50000" )
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PORT_DIPSETTING( 0x01, "10000 60000" )
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PORT_DIPSETTING( 0x02, "10000 40000" )
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PORT_DIPSETTING( 0x03, "10000 20000" )
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PORT_DIPNAME( 0x04, 0x04, DEF_STR( Free_Play ) )
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PORT_DIPNAME( 0x04, 0x04, DEF_STR( Free_Play ) ) PORT_DIPLOCATION("SWA:3")
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PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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PORT_DIPNAME( 0x18, 0x18, DEF_STR( Lives ) )
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PORT_DIPNAME( 0x18, 0x18, DEF_STR( Lives ) ) PORT_DIPLOCATION("SWA:4,5")
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PORT_DIPSETTING( 0x18, "3" )
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PORT_DIPSETTING( 0x10, "4" )
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PORT_DIPSETTING( 0x08, "5" )
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PORT_DIPSETTING( 0x00, "6")
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PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) )
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PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SWA:6")
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PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) )
|
||||
PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SWA:7")
|
||||
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
PORT_DIPNAME( 0x80, 0x80, DEF_STR( Cabinet ) )
|
||||
PORT_DIPNAME( 0x80, 0x80, DEF_STR( Cabinet ) ) PORT_DIPLOCATION("SWA:8")
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( Upright ) )
|
||||
PORT_DIPSETTING( 0x80, DEF_STR( Cocktail ) )
|
||||
|
||||
PORT_START("DSW1") /* D801 */
|
||||
PORT_DIPNAME( 0x0f, 0x00, DEF_STR( Coin_A ) )
|
||||
PORT_START("SWB") /* D801 */
|
||||
PORT_DIPNAME( 0x0f, 0x00, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SWB:1,2,3,4")
|
||||
PORT_DIPSETTING( 0x0f, DEF_STR( 9C_1C ) )
|
||||
PORT_DIPSETTING( 0x0e, DEF_STR( 8C_1C ) )
|
||||
PORT_DIPSETTING( 0x0d, DEF_STR( 7C_1C ) )
|
||||
@ -588,7 +589,7 @@ static INPUT_PORTS_START( rumba )
|
||||
PORT_DIPSETTING( 0x05, DEF_STR( 1C_6C ) )
|
||||
PORT_DIPSETTING( 0x06, DEF_STR( 1C_7C ) )
|
||||
PORT_DIPSETTING( 0x07, DEF_STR( 1C_8C ) )
|
||||
PORT_DIPNAME( 0xf0, 0x00, DEF_STR( Coin_B ) )
|
||||
PORT_DIPNAME( 0xf0, 0x00, DEF_STR( Coin_B ) ) PORT_DIPLOCATION("SWB:5,6,7,8")
|
||||
PORT_DIPSETTING( 0xf0, DEF_STR( 9C_1C ) )
|
||||
PORT_DIPSETTING( 0xe0, DEF_STR( 8C_1C ) )
|
||||
PORT_DIPSETTING( 0xd0, DEF_STR( 7C_1C ) )
|
||||
@ -606,29 +607,29 @@ static INPUT_PORTS_START( rumba )
|
||||
PORT_DIPSETTING( 0x60, DEF_STR( 1C_7C ) )
|
||||
PORT_DIPSETTING( 0x70, DEF_STR( 1C_8C ) )
|
||||
|
||||
PORT_START("DSW2") /* D802 */
|
||||
PORT_DIPNAME( 0x01, 0x01, "Training Stage" )
|
||||
PORT_START("SWC") /* D802 */
|
||||
PORT_DIPNAME( 0x01, 0x01, "Training Stage" ) PORT_DIPLOCATION("SWC:1")
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x01, DEF_STR( On ) )
|
||||
PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unknown ) )
|
||||
PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SWC:2")
|
||||
PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
PORT_DIPNAME( 0x04, 0x00, DEF_STR( Language ) )
|
||||
PORT_DIPNAME( 0x04, 0x00, DEF_STR( Language ) ) PORT_DIPLOCATION("SWC:3")
|
||||
PORT_DIPSETTING( 0x04, DEF_STR( Japanese ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( English ) )
|
||||
PORT_DIPNAME( 0x08, 0x00, "Attract Sound" ) /* At title sequence only - NOT Demo Sounds */
|
||||
PORT_DIPNAME( 0x08, 0x00, "Attract Sound on Title Screen" ) PORT_DIPLOCATION("SWC:4") /* At title sequence only - NOT Demo Sounds */
|
||||
PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
PORT_DIPNAME( 0x10, 0x00, "Coinage Display" )
|
||||
PORT_DIPNAME( 0x10, 0x00, "Coinage Display" ) PORT_DIPLOCATION("SWC:5")
|
||||
PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
PORT_DIPNAME( 0x20, 0x20, "Copyright String" )
|
||||
PORT_DIPNAME( 0x20, 0x20, "Copyright String" ) PORT_DIPLOCATION("SWC:6")
|
||||
PORT_DIPSETTING( 0x20, "Taito Corp. MCMLXXXIV" )
|
||||
PORT_DIPSETTING( 0x00, "Taito Corporation" )
|
||||
PORT_DIPNAME( 0x40, 0x40, "Infinite Lives" ) //???
|
||||
PORT_DIPNAME( 0x40, 0x40, "Infinite Lives" ) PORT_DIPLOCATION("SWC:7")
|
||||
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) )
|
||||
PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SWC:8")
|
||||
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
|
||||
@ -980,7 +981,7 @@ ROM_END
|
||||
|
||||
|
||||
/*
|
||||
Victorious Nine
|
||||
Victorious Nine hardware info by Guru
|
||||
Taito, 1984
|
||||
|
||||
Hardware is similar to Elevator Action (uses same pinouts for wiring harness also)
|
||||
@ -1080,7 +1081,7 @@ ROM_START( victnine )
|
||||
ROM_LOAD( "a16-17.39", 0xa000, 0x2000, CRC(872270b3) SHA1(2298cb8ced6c3e9afb430faab1b38ba8f2fa93b5) )
|
||||
|
||||
ROM_REGION( 0x0800, "bmcu:mcu", 0 ) /* 2k for the microcontroller */
|
||||
ROM_LOAD( "a16-18.53", 0x0000, 0x0800, BAD_DUMP CRC(5198ef59) SHA1(05bde731ff580984dcf5a66e8465377c6dc03ec0) ) // dumped via m68705 dumper and hand-verified, might still be imperfect
|
||||
ROM_LOAD( "a16-18.54", 0x0000, 0x0800, BAD_DUMP CRC(5198ef59) SHA1(05bde731ff580984dcf5a66e8465377c6dc03ec0) ) // dumped via m68705 dumper and hand-verified. Might still be imperfect but confirmed working on real PCB.
|
||||
|
||||
ROM_REGION( 0x10000, "gfx1", ROMREGION_INVERT )
|
||||
ROM_LOAD( "a16-06-1.7", 0x00000, 0x2000, CRC(b708134d) SHA1(9732be463cfbbe81ea0ad06da5a48b660ca429d0) )
|
||||
|
Loading…
Reference in New Issue
Block a user