From 0095c771630e95a489a2fc7911108e381ba35912 Mon Sep 17 00:00:00 2001 From: ImJezze Date: Wed, 18 Nov 2015 18:09:09 +0100 Subject: [PATCH] Cleanup (nw) - removed some tabs at line ends --- hlsl/artwork_support/post.fx | 2 +- src/emu/emuopts.cpp | 2 +- src/emu/video/vector.h | 2 +- src/osd/modules/render/d3d/d3dhlsl.cpp | 6 +++--- 4 files changed, 6 insertions(+), 6 deletions(-) diff --git a/hlsl/artwork_support/post.fx b/hlsl/artwork_support/post.fx index 64ca2032678..4e11cc9f2d7 100644 --- a/hlsl/artwork_support/post.fx +++ b/hlsl/artwork_support/post.fx @@ -235,7 +235,7 @@ float GetSpotAddend(float2 coord, float amount) : float2(-0.25f, 0.25f) : OrientationSwapXY ? float2(0.25f, 0.25f) - : float2(-0.25f, 0.25f); + : float2(-0.25f, 0.25f); float2 SpotCoord = coord; SpotCoord += spotOffset * RatioCorrection; diff --git a/src/emu/emuopts.cpp b/src/emu/emuopts.cpp index 7db30e57869..d891aae1d73 100644 --- a/src/emu/emuopts.cpp +++ b/src/emu/emuopts.cpp @@ -360,7 +360,7 @@ bool emu_options::parse_slot_devices(int argc, char *argv[], std::string &error_ { // an initial parse to capture the initial set of values bool result; - + core_options::parse_command_line(argc, argv, OPTION_PRIORITY_CMDLINE, error_string); // keep adding slot options until we stop seeing new stuff diff --git a/src/emu/video/vector.h b/src/emu/video/vector.h index f4874b12dfa..d021824e484 100644 --- a/src/emu/video/vector.h +++ b/src/emu/video/vector.h @@ -68,7 +68,7 @@ private: point *m_vector_list; static int m_vector_index; int m_min_intensity; - int m_max_intensity; + int m_max_intensity; float normalized_sigmoid(float n, float k); }; diff --git a/src/osd/modules/render/d3d/d3dhlsl.cpp b/src/osd/modules/render/d3d/d3dhlsl.cpp index c470caee360..09ff1508a73 100644 --- a/src/osd/modules/render/d3d/d3dhlsl.cpp +++ b/src/osd/modules/render/d3d/d3dhlsl.cpp @@ -901,7 +901,7 @@ int shaders::create_resources(bool reset) texture.palette = NULL; texture.seqid = 0; - // now create it (no prescale, but wrap) + // now create it (no prescale, but wrap) shadow_texture = new texture_info(d3d->get_texture_manager(), &texture, 1, PRIMFLAG_BLENDMODE(BLENDMODE_ALPHA) | PRIMFLAG_TEXFORMAT(TEXFORMAT_ARGB32) | PRIMFLAG_TEXWRAP_MASK); } @@ -977,7 +977,7 @@ int shaders::create_resources(bool reset) color_effect->add_uniform("Saturation", uniform::UT_FLOAT, uniform::CU_COLOR_SATURATION); prescale_effect->add_uniform("ScreenDims", uniform::UT_VEC2, uniform::CU_SCREEN_DIMS); - + deconverge_effect->add_uniform("ScreenDims", uniform::UT_VEC2, uniform::CU_SCREEN_DIMS); deconverge_effect->add_uniform("SourceDims", uniform::UT_VEC2, uniform::CU_SOURCE_DIMS); deconverge_effect->add_uniform("SourceRect", uniform::UT_VEC2, uniform::CU_SOURCE_RECT); @@ -1382,7 +1382,7 @@ int shaders::post_pass(render_target *rt, int source_index, poly_info *poly, int : (d3d->window().target()->orientation() & ROT270) == ROT270 ? 3 : 0; - + screen_device_iterator screen_iterator(machine->root_device()); screen_device *screen = screen_iterator.first(); for (int i = 0; i < curr_screen; i++)