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https://github.com/holub/mame
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Clones promoted to WORKING
-------------------------- Head On 2 (Sidam bootleg) [Angelo Salese]
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@ -134,7 +134,10 @@ INPUT_CHANGED_MEMBER( headonsa_state::headonsa_coin_inserted )
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// hooked up to NMI instead of RESET line
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m_maincpu->pulse_input_line(INPUT_LINE_NMI, attotime::zero);
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//m_coinstate_timer->adjust(attotime::from_msec(70));
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// checks for coin status in a much shorter time frame
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// check headon2s at 0x5f80 onward
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m_coin_status = 1;
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m_coinstate_timer->adjust(attotime::from_msec(10));
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}
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}
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@ -707,8 +710,7 @@ static INPUT_PORTS_START( headonsa )
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PORT_DIPNAME( 0x02, 0x00, DEF_STR( Coinage ) )
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PORT_DIPSETTING( 0x02, DEF_STR( 2C_1C ) )
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PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) )
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// checks after a coin is inserted, timer or coin status?
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PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_CUSTOM ) PORT_CUSTOM_MEMBER(DEVICE_SELF, vicdual_state, get_64v, nullptr)
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PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_CUSTOM ) PORT_CUSTOM_MEMBER(DEVICE_SELF, vicdual_state, read_coin_status, nullptr)
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PORT_BIT( 0xf8, IP_ACTIVE_LOW, IPT_UNKNOWN )
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PORT_MODIFY("COIN")
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@ -936,10 +938,10 @@ static INPUT_PORTS_START( headon2 )
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PORT_START("IN1")
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PORT_BIT(0x07, IP_ACTIVE_LOW, IPT_UNUSED )
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PORT_DIPNAME(0x18, 0x08, DEF_STR( Lives ))
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PORT_DIPSETTING( 0x08, "4" )
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PORT_DIPNAME(0x18, 0x18, DEF_STR( Lives ) )
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PORT_DIPSETTING( 0x18, "4" )
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PORT_DIPSETTING( 0x10, "5" )
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PORT_DIPSETTING( 0x18, "5" )
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// PORT_DIPSETTING( 0x08, "5" )
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PORT_DIPSETTING( 0x00, "6" )
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PORT_BIT(0xe0, IP_ACTIVE_LOW, IPT_UNUSED )
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@ -955,7 +957,6 @@ static INPUT_PORTS_START( headon2 )
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INPUT_PORTS_END
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/* this actually seems to ignore the dipswitches and is hardcoded to 2 coins 1 credit, and 2 lives */
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static INPUT_PORTS_START( car2 )
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PORT_START("IN0")
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PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_START1 )
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@ -969,25 +970,34 @@ static INPUT_PORTS_START( car2 )
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PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_4WAY
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PORT_START("IN1")
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PORT_BIT( 0x07, IP_ACTIVE_HIGH, IPT_UNKNOWN ) /* probably unused */
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PORT_DIPNAME( 0x18, 0x18, DEF_STR( Lives ) )
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PORT_DIPSETTING( 0x18, "4" )
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PORT_DIPSETTING( 0x10, "5" )
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PORT_DIPSETTING( 0x00, "6" )
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/*PORT_DIPSETTING( 0x08, "5" )*/
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PORT_BIT( 0xe0, IP_ACTIVE_HIGH, IPT_UNKNOWN ) /* probably unused */
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// seems to ignore lives dip-switches (hardcoded to 3 lives)
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PORT_BIT( 0xff, IP_ACTIVE_HIGH, IPT_UNKNOWN ) /* probably unused */
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PORT_START("IN2")
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PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_CUSTOM ) PORT_CUSTOM_MEMBER(DEVICE_SELF, vicdual_state, get_timer_value, nullptr)
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PORT_DIPNAME( 0x02, 0x02, DEF_STR( Demo_Sounds ) )
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PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x02, DEF_STR( On ) )
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PORT_DIPNAME( 0x02, 0x00, DEF_STR( Coinage ) )
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PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) )
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PORT_DIPSETTING( 0x02, DEF_STR( 2C_1C ) )
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PORT_BIT( 0x7c, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* probably unused */
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PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_CUSTOM ) PORT_CUSTOM_MEMBER(DEVICE_SELF, vicdual_state, read_coin_status, nullptr)
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PORT_COIN_DEFAULT
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INPUT_PORTS_END
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static INPUT_PORTS_START( headon2s )
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PORT_INCLUDE( car2 )
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PORT_MODIFY("IN0")
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PORT_BIT( 0x03, IP_ACTIVE_HIGH, IPT_UNUSED )
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PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_START1 )
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PORT_MODIFY("IN2")
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PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_CUSTOM ) PORT_CUSTOM_MEMBER(DEVICE_SELF, vicdual_state, read_coin_status, nullptr)
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PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
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PORT_MODIFY("COIN")
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PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_COIN1 ) PORT_CHANGED_MEMBER(DEVICE_SELF, headonsa_state, headonsa_coin_inserted, nullptr)
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INPUT_PORTS_END
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static INPUT_PORTS_START( digger )
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PORT_START("IN0")
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@ -3878,7 +3888,7 @@ GAME( 1979, headonmz, headon, headon, headonmz, vicdual_state, empty_ini
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GAME( 1979, supcrash, headon, headons, supcrash, vicdual_state, empty_init, ROT0, "bootleg (VGG)", "Super Crash (bootleg of Head On)", MACHINE_NO_SOUND | MACHINE_SUPPORTS_SAVE )
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GAME( 1979, hocrash, headon, headons, headons, vicdual_state, empty_init, ROT0, "bootleg (Fraber)", "Crash (bootleg of Head On)", MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE )
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GAME( 1979, headon2, 0, headon2, headon2, vicdual_state, empty_init, ROT0, "Sega", "Head On 2", MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE )
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GAME( 1979, headon2s, headon2, headon2bw, car2, vicdual_state, empty_init, ROT0, "bootleg (Sidam)", "Head On 2 (Sidam bootleg)", MACHINE_NOT_WORKING | MACHINE_SUPPORTS_SAVE ) // won't coin up?
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GAME( 1979, headon2s, headon2, headon2bw, headon2s, headonsa_state, empty_init, ROT0, "bootleg (Sidam)", "Head On 2 (Sidam bootleg)", MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE )
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GAME( 1979, car2, headon2, headon2bw, car2, vicdual_state, empty_init, ROT0, "bootleg (RZ Bologna)", "Car 2 (bootleg of Head On 2)", MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE ) // title still says 'HeadOn 2'
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GAME( 1979, invho2, 0, invho2, invho2, vicdual_state, empty_init, ROT270, "Sega", "Invinco / Head On 2", MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE )
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GAME( 1980, nsub, 0, nsub, nsub, nsub_state, empty_init, ROT270, "Sega", "N-Sub (upright)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE ) // this is the upright set. cocktail set still needs to be dumped
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