Fix USE_BGFX=0 with windows OSD

This commit is contained in:
Vas Crabb 2015-04-01 03:00:47 +11:00
parent 30ef0cb847
commit 00bfd00a43

View File

@ -58,7 +58,6 @@ project ("osd_" .. _OPTIONS["osd"])
MAME_DIR .. "src/osd/modules/render/d3d/d3dhlsl.c",
MAME_DIR .. "src/osd/modules/render/drawdd.c",
MAME_DIR .. "src/osd/modules/render/drawgdi.c",
MAME_DIR .. "src/osd/modules/render/drawbgfx.c",
MAME_DIR .. "src/osd/modules/render/drawnone.c",
MAME_DIR .. "src/osd/windows/input.c",
MAME_DIR .. "src/osd/windows/output.c",
@ -102,6 +101,13 @@ project ("osd_" .. _OPTIONS["osd"])
MAME_DIR .. "src/osd/modules/sound/none.c",
}
if USE_BGFX == 1 then
files {
MAME_DIR .. "src/osd/modules/render/drawbgfx.c",
}
end
project ("ocore_" .. _OPTIONS["osd"])
uuid (os.uuid("ocore_" .. _OPTIONS["osd"]))
kind "StaticLib"