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New working clone (#9144)
---------- Game & Watch: Judge (purple version) [algestam, Alexander Bliven]
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@ -21,7 +21,6 @@ TODO:
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- confirm gnw_bfight rom (assumed to be the same as gnw_bfightn)
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- confirm gnw_climber rom (assumed to be the same as gnw_climbern)
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- confirm gnw_smb rom (assumed to be the same as gnw_smbn)
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- dump/add purple version of gnw_judge, different MCU label?
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- dump/add 2nd version of gnw_mariocmt, different MCU label?
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- Currently there is no accurate way to dump the SM511/SM512 melody ROM
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electronically. For the ones that weren't decapped, they were read by
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@ -812,7 +811,7 @@ ROM_END
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Nintendo Game & Watch: Judge (model IP-05)
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* PCB label IP-05
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* Sharp SM5A label IP-05 5010 (no decap)
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* Sharp SM5A label IP-05 5010, or IP-15 5012 (no decap)
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* lcd screen with custom segments, 1-bit sound
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The first (green) issue of the game contains a bug where the players are
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@ -866,6 +865,14 @@ void gnw_judge_state::gnw_judge(machine_config &config)
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// roms
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ROM_START( gnw_judge )
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ROM_REGION( 0x1000, "maincpu", 0 )
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ROM_LOAD( "ip-15", 0x0000, 0x0740, CRC(f6ed6f62) SHA1(97bc1b5c383fb4077d982cfdc5a7d7603a0b5e2f) )
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ROM_REGION( 105108, "screen", 0)
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ROM_LOAD( "gnw_judge.svg", 0, 105108, CRC(7760e82e) SHA1(cfc1f08465ecc8ac3385bcb078268cbbfca9fc41) )
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ROM_END
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ROM_START( gnw_judgeo )
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ROM_REGION( 0x1000, "maincpu", 0 )
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ROM_LOAD( "ip-05", 0x0000, 0x0740, CRC(1b28a834) SHA1(cb8dbbf678ba22c4484d18cc1a6b99c1d34d1951) )
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@ -9722,7 +9729,8 @@ CONS( 1980, gnw_ball, 0, 0, gnw_ball, gnw_ball, gnw_ball_s
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CONS( 1980, gnw_flagman, 0, 0, gnw_flagman, gnw_flagman, gnw_flagman_state, empty_init, "Nintendo", "Game & Watch: Flagman", MACHINE_SUPPORTS_SAVE )
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CONS( 1980, gnw_vermin, 0, 0, gnw_vermin, gnw_vermin, gnw_vermin_state, empty_init, "Nintendo", "Game & Watch: Vermin", MACHINE_SUPPORTS_SAVE )
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CONS( 1980, gnw_fires, 0, 0, gnw_fires, gnw_fires, gnw_fires_state, empty_init, "Nintendo", "Game & Watch: Fire (Silver)", MACHINE_SUPPORTS_SAVE | MACHINE_REQUIRES_ARTWORK )
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CONS( 1980, gnw_judge, 0, 0, gnw_judge, gnw_judge, gnw_judge_state, empty_init, "Nintendo", "Game & Watch: Judge (green version)", MACHINE_SUPPORTS_SAVE )
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CONS( 1980, gnw_judge, 0, 0, gnw_judge, gnw_judge, gnw_judge_state, empty_init, "Nintendo", "Game & Watch: Judge (purple version)", MACHINE_SUPPORTS_SAVE )
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CONS( 1980, gnw_judgeo, gnw_judge, 0, gnw_judge, gnw_judge, gnw_judge_state, empty_init, "Nintendo", "Game & Watch: Judge (green version)", MACHINE_SUPPORTS_SAVE )
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CONS( 1981, gnw_manholeg, 0, 0, gnw_manholeg, gnw_manholeg, gnw_manholeg_state, empty_init, "Nintendo", "Game & Watch: Manhole (Gold)", MACHINE_SUPPORTS_SAVE | MACHINE_REQUIRES_ARTWORK )
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CONS( 1981, gnw_helmet, 0, 0, gnw_helmet, gnw_helmet, gnw_helmet_state, empty_init, "Nintendo", "Game & Watch: Helmet (CN-17 version)", MACHINE_SUPPORTS_SAVE | MACHINE_REQUIRES_ARTWORK )
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CONS( 1981, gnw_helmeto, gnw_helmet, 0, gnw_helmet, gnw_helmet, gnw_helmet_state, empty_init, "Nintendo", "Game & Watch: Helmet (CN-07 version)", MACHINE_SUPPORTS_SAVE | MACHINE_REQUIRES_ARTWORK )
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@ -16468,6 +16468,7 @@ gnw_ghouse // Nintendo
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gnw_helmet // Nintendo
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gnw_helmeto // Nintendo
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gnw_judge // Nintendo
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gnw_judgeo // Nintendo
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gnw_lboat // Nintendo
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gnw_lion // Nintendo
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gnw_manhole // Nintendo
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