correct refresh rate, fixes speed in galaxia and astrowar (nw)

This commit is contained in:
kazblox (mixmaster) 2015-07-26 15:24:24 -04:00
parent f96ff0dbe6
commit 0119172700

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@ -4,7 +4,7 @@
Galaxia by Zaccaria (1979)
Also released in several regions as "Super Galaxians".
Set regions are unknown, so all are currently Galaxia.
Set regions are unknown, so all are currently named Galaxia.
Taken from an untested board.
@ -63,11 +63,6 @@ TODO:
- improve bullets
- accurate sprite/bg sync in astrowar
NOTE: Are there unemulated waitstates? On real hardware, the speed of both
Astrowars and Galaxia are a bit slower, as seen in these videos:
https://www.youtube.com/watch?v=xHBrZJxIfzI
https://www.youtube.com/watch?v=eSrQFBMeDlM
*/
#include "emu.h"
@ -295,7 +290,7 @@ static MACHINE_CONFIG_START( galaxia, galaxia_state )
/* video hardware */
MCFG_SCREEN_ADD("screen", RASTER)
MCFG_SCREEN_VIDEO_ATTRIBUTES(VIDEO_ALWAYS_UPDATE)
MCFG_SCREEN_REFRESH_RATE(60)
MCFG_SCREEN_REFRESH_RATE(50)
MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(2500))
MCFG_SCREEN_SIZE(256, 256)
MCFG_SCREEN_VISIBLE_AREA(0*8, 30*8-1, 2*8, 32*8-1)
@ -340,7 +335,7 @@ static MACHINE_CONFIG_START( astrowar, galaxia_state )
/* video hardware */
MCFG_SCREEN_ADD("screen", RASTER)
MCFG_SCREEN_VIDEO_ATTRIBUTES(VIDEO_ALWAYS_UPDATE)
MCFG_SCREEN_REFRESH_RATE(60)
MCFG_SCREEN_REFRESH_RATE(50)
MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(2500))
MCFG_SCREEN_SIZE(256, 256)
MCFG_SCREEN_VISIBLE_AREA(1*8, 31*8-1, 2*8, 32*8-1)