cps1.cpp: Move another variable down into cps2_state (nw)

This commit is contained in:
AJR 2018-05-22 11:33:27 -04:00
parent 447cda5667
commit 012b049c7f
2 changed files with 2 additions and 2 deletions

View File

@ -362,7 +362,6 @@ protected:
const struct CPS1config *m_game_config;
int m_scroll_size;
int m_obj_size;
int m_cps2_obj_size;
int m_other_size;
int m_palette_align;
int m_palette_size;
@ -485,6 +484,7 @@ private:
int m_cps2_last_sprite_offset; /* Offset of the last sprite */
int m_pri_ctrl; /* Sprite layer priorities */
int m_objram_bank;
int m_cps2_obj_size;
/* misc */
int m_readpaddle; // pzloop2

View File

@ -2250,7 +2250,6 @@ void cps_state::video_start()
/* Put in some const */
m_scroll_size = 0x4000; /* scroll1, scroll2, scroll3 */
m_obj_size = 0x0800;
m_cps2_obj_size = 0x2000;
m_other_size = 0x0800;
m_palette_align = 0x0400; /* minimum alignment is a single palette page (512 colors). Verified on pcb. */
m_palette_size = cps1_palette_entries * 32; /* Size of palette RAM */
@ -2326,6 +2325,7 @@ void cps2_state::video_start()
{
cps_state::video_start();
m_cps2_obj_size = 0x2000;
m_cps2_buffered_obj = make_unique_clear<uint16_t[]>(m_cps2_obj_size / 2);
memset(m_objram1, 0, m_cps2_obj_size);