From 013e7594245606ef3d9c7e0341cf098bfd5856aa Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Micha=C3=ABl=20Banaan=20Ananas?= Date: Sun, 12 May 2013 09:50:28 +0000 Subject: [PATCH] fix gomoku crash --- src/mame/audio/gomoku.c | 2 +- src/mame/drivers/gomoku.c | 2 ++ 2 files changed, 3 insertions(+), 1 deletion(-) diff --git a/src/mame/audio/gomoku.c b/src/mame/audio/gomoku.c index b0f01144395..e57467cd2c8 100644 --- a/src/mame/audio/gomoku.c +++ b/src/mame/audio/gomoku.c @@ -67,7 +67,7 @@ void gomoku_sound_device::device_start() m_num_voices = GOMOKU_MAX_VOICES; m_last_channel = m_channel_list + m_num_voices; - m_sound_rom = memregion("gomoku")->base(); + m_sound_rom = memregion(":gomoku")->base(); /* start with sound enabled, many games don't have a sound enable register */ m_sound_enable = 1; diff --git a/src/mame/drivers/gomoku.c b/src/mame/drivers/gomoku.c index a43cb660744..c33f2e89fab 100644 --- a/src/mame/drivers/gomoku.c +++ b/src/mame/drivers/gomoku.c @@ -11,6 +11,8 @@ todo: +- Refactor sound emulation. + - BG(Go table) is generated by board circuitry, so not fully emulated. - Couldn't figure out the method to specify palette, so I modified palette number manually.