update shader.mk according to one in bgfx

This commit is contained in:
Miodrag Milanovic 2021-08-10 20:56:42 +02:00
parent ba1e6dff41
commit 0160a369a1

View File

@ -1,6 +1,6 @@
#
# Copyright 2011-2021 Branimir Karadzic. All rights reserved.
# License: http://www.opensource.org/licenses/BSD-2-Clause
# License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
#
THISDIR:=../../../../../../3rdparty/bgfx/scripts
@ -19,25 +19,51 @@ ifndef TARGET
.PHONY: all
all:
@echo Usage: make TARGET=# [clean, all, rebuild]
@echo " TARGET=0 (hlsl - d3d9)"
@echo " TARGET=1 (hlsl - d3d11)"
@echo " TARGET=2 (essl - nacl)"
@echo " TARGET=0 (hlsl - d3d9 / Windows only!)"
@echo " TARGET=1 (hlsl - d3d11 / Windows only!)"
@echo " TARGET=3 (essl - android)"
@echo " TARGET=4 (glsl)"
@echo " TARGET=5 (metal)"
@echo " TARGET=6 (pssl)"
@echo " TARGET=7 (spriv)"
@echo " VERBOSE=1 show build commands."
@echo " TARGET=7 (spirv)"
.PHONY: build
build:
ifeq ($(OS), windows)
@make -s --no-print-directory TARGET=0 all
@make -s --no-print-directory TARGET=1 all
endif
@make -s --no-print-directory TARGET=3 all
@make -s --no-print-directory TARGET=4 all
@make -s --no-print-directory TARGET=5 all
@make -s --no-print-directory TARGET=7 all
.PHONY: clean
clean:
ifeq ($(OS), windows)
@make -s --no-print-directory TARGET=0 clean
@make -s --no-print-directory TARGET=1 clean
endif
@make -s --no-print-directory TARGET=3 clean
@make -s --no-print-directory TARGET=4 clean
@make -s --no-print-directory TARGET=5 clean
@make -s --no-print-directory TARGET=7 clean
.PHONY: rebuild
rebuild: clean build
else
ADDITIONAL_INCLUDES?=
ifeq ($(TARGET), 0)
VS_FLAGS=--platform windows -p vs_3_0 -O 3
FS_FLAGS=--platform windows -p ps_3_0 -O 3
SHADER_PATH=shaders/dx9/$(SHADERS_DIR)
else
ifeq ($(TARGET), 1)
VS_FLAGS=--platform windows -p vs_4_0 -O 3
FS_FLAGS=--platform windows -p ps_4_0 -O 3
VS_FLAGS=--platform windows -p vs_5_0 -O 3
FS_FLAGS=--platform windows -p ps_5_0 -O 3
CS_FLAGS=--platform windows -p cs_5_0 -O 1
SHADER_PATH=shaders/dx11/$(SHADERS_DIR)
else
@ -108,44 +134,38 @@ CS_BIN = $(addprefix $(BUILD_INTERMEDIATE_DIR)/, $(addsuffix .bin, $(basename $(
BIN = $(VS_BIN) $(FS_BIN)
ASM = $(VS_ASM) $(FS_ASM)
ifeq ($(TARGET), 1)
ifeq ($(TARGET), $(filter $(TARGET),1 3 4 5 6 7))
BIN += $(CS_BIN)
ASM += $(CS_ASM)
else
ifeq ($(TARGET), 3)
BIN += $(CS_BIN)
ASM += $(CS_ASM)
else
ifeq ($(TARGET), 4)
BIN += $(CS_BIN)
ASM += $(CS_ASM)
endif
endif
endif
$(BUILD_INTERMEDIATE_DIR)/vs_%.bin : $(SHADERS_DIR)vs_%.sc
$(BUILD_INTERMEDIATE_DIR)/vs_%.bin: $(SHADERS_DIR)vs_%.sc
@echo [$(<)]
$(SILENT) $(SHADERC) $(VS_FLAGS) --type vertex --depends -o $(@) -f $(<) --disasm
$(SILENT) cp $(@) $(BUILD_OUTPUT_DIR)/$(@F)
$(BUILD_INTERMEDIATE_DIR)/fs_%.bin : $(SHADERS_DIR)fs_%.sc
$(BUILD_INTERMEDIATE_DIR)/fs_%.bin: $(SHADERS_DIR)fs_%.sc
@echo [$(<)]
$(SILENT) $(SHADERC) $(FS_FLAGS) --type fragment --depends -o $(@) -f $(<) --disasm
$(SILENT) cp $(@) $(BUILD_OUTPUT_DIR)/$(@F)
$(BUILD_INTERMEDIATE_DIR)/cs_%.bin : $(SHADERS_DIR)cs_%.sc
$(BUILD_INTERMEDIATE_DIR)/cs_%.bin: $(SHADERS_DIR)cs_%.sc
@echo [$(<)]
$(SILENT) $(SHADERC) $(CS_FLAGS) --type compute --depends -o $(@) -f $(<) --disasm
$(SILENT) cp $(@) $(BUILD_OUTPUT_DIR)/$(@F)
.PHONY: all
all: dirs $(BIN)
@echo Target $(SHADER_PATH)
@echo Target $(notdir $(CURDIR)) / $(SHADER_PATH)
.PHONY: clean
clean:
@echo Cleaning...
@-rm -vf $(BIN)
.PHONY: cleanall
cleanall:
@echo Cleaning...
@-$(call CMD_RMDIR,$(BUILD_INTERMEDIATE_DIR))
.PHONY: dirs
@ -156,6 +176,8 @@ dirs:
.PHONY: rebuild
rebuild: clean all
$(BIN) : | $(BUILD_INTERMEDIATE_DIR)
endif # TARGET
-include $(VS_DEPS)