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sound: change audio_latency meaning similar to what it was before (20ms steps for portaudio, xaudio2, wasapi), old mame.ini default setting of 2 should work fine
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@ -948,11 +948,11 @@ Sets the startup volume. It can later be changed with the user interface
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.\" +++++++++++++++++++++++++++++++++++++++++++++++++++++++
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.TP
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.B \-audio_latency, \-alat \fIvalue
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This controls the amount of latency in seconds built into the audio streaming.
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This controls the amount of latency built into the audio streaming.
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Smaller values provide less audio delay while requiring better system
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performance. Higher values increase audio delay but may help avoid
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buffer under-runs and audio interruptions. The default is 0.0 and will pick
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a sane duration.
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buffer under-runs and audio interruptions. The default is 0 and will
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pick a sane duration.
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.\"
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.\" *******************************************************
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.SS Input options
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@ -3065,22 +3065,23 @@ Core Sound Options
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**-audio_latency** *<value>* / **-alat** *<value>*
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Audio latency in seconds, up to a maximum of 0.5 seconds. Smaller values
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provide less audio delay while requiring better system performance. Larger
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values increase audio delay but may help avoid buffer under-runs and audio
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interruptions. A value of 0.0 will use the default for the selected sound
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module.
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Audio latency, conventionally in number of audio frames (1 audio frame is 20ms).
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It is not required to supply whole numbers, eg. a value of ``1.5`` is 30ms).
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Smaller values provide less audio delay while requiring better system
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performance. Larger values increase audio delay but may help avoid buffer
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under-runs and audio interruptions. A value of ``0`` will use the default
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for the selected sound module.
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You may need to change the value of this option if you change the sound module
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using the :ref:`sound option <mame-commandline-sound>`. This option is
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unsupported on sound modules ``pipewire``, ``pulse``, ``sdl``.
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The default is ``0.0``.
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The default is ``0``.
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Example:
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.. code-block:: bash
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mame galaga -audio_latency 0.1
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mame galaga -audio_latency 2
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.. _mame-commandline-inputoptions:
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@ -144,7 +144,7 @@ const options_entry osd_options::s_option_entries[] =
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{ nullptr, nullptr, core_options::option_type::HEADER, "OSD SOUND OPTIONS" },
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{ OSDOPTION_SOUND, OSDOPTVAL_AUTO, core_options::option_type::STRING, "sound output method: " },
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{ OSDOPTION_AUDIO_LATENCY ";alat(0.0-0.5)", "0.0", core_options::option_type::FLOAT, "audio latency in seconds, 0.0 for default (increase to reduce glitches, decrease for responsiveness)" },
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{ OSDOPTION_AUDIO_LATENCY ";alat(0.0-50.0)", "0.0", core_options::option_type::FLOAT, "audio latency, 0 for default (increase to reduce glitches, decrease for responsiveness)" },
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#ifdef SDLMAME_MACOSX
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{ nullptr, nullptr, core_options::option_type::HEADER, "CoreAudio-SPECIFIC OPTIONS" },
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@ -163,7 +163,7 @@ int sound_pa::init(osd_interface &osd, osd_options const &options)
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m_info.m_default_source = dc(Pa_GetDefaultInputDevice());
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m_stream_id = 1;
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m_audio_latency = options.audio_latency();
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m_audio_latency = options.audio_latency() / sound_manager::STREAMS_UPDATE_FREQUENCY;
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m_machine = &downcast<osd_common_t &>(osd).machine();
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return 0;
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@ -6,6 +6,7 @@
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//
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//====================================================================
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#include "emu.h"
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#include "sound_module.h"
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#include "modules/osdmodule.h"
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@ -499,7 +500,7 @@ int sound_wasapi::init(osd_interface &osd, osd_options const &options)
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HRESULT result;
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// get relevant options
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m_audio_latency = options.audio_latency();
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m_audio_latency = options.audio_latency() / sound_manager::STREAMS_UPDATE_FREQUENCY;
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if (m_audio_latency == 0.0F)
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m_audio_latency = 0.03F;
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m_audio_latency = std::clamp(m_audio_latency, 0.01F, 1.0F);
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@ -6,6 +6,7 @@
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//
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//====================================================================
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#include "emu.h"
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#include "sound_module.h"
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#include "modules/osdmodule.h"
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@ -387,7 +388,7 @@ int sound_xaudio2::init(osd_interface &osd, osd_options const &options)
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}
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// get relevant options
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m_audio_latency = options.audio_latency();
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m_audio_latency = options.audio_latency() / sound_manager::STREAMS_UPDATE_FREQUENCY;
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if (m_audio_latency == 0.0F)
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m_audio_latency = 0.03F;
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m_audio_latency = std::clamp(m_audio_latency, 0.01F, 1.0F);
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