New working software list items

-------------------------------
ggm: Capablanca-S Edition: Master Chess Endgame, Las Vegas 21: Master Blackjack [Berger, Berger]
This commit is contained in:
hap 2023-01-26 19:29:59 +01:00
parent 383e09bf52
commit 024bfb4854
10 changed files with 87 additions and 65 deletions

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@ -17,7 +17,7 @@ license:CC0-1.0
<dataarea name="rom" size="0x8000">
<rom name="007-7039-00" offset="0x4000" size="0x1000" crc="0db2e277" sha1="9f8823739d28b0a0e3857b7c672aa2514cd6816b" /> <!-- AMD AM9232CPC -->
<rom offset="0x6000" size="0x1000" loadflag="reload" />
<rom name="007040xxx" offset="0x5000" size="0x1000" crc="980fa10f" sha1="5ec814bbaf583031acbe2c0199a6195c2849ef5e" /> <!-- Rockwell R3280-11 -->
<rom name="0077040xxx" offset="0x5000" size="0x1000" crc="980fa10f" sha1="5ec814bbaf583031acbe2c0199a6195c2849ef5e" /> <!-- Rockwell R3280-11 -->
<rom offset="0x7000" size="0x1000" loadflag="reload" />
</dataarea>
</part>
@ -37,6 +37,33 @@ license:CC0-1.0
</part>
</software>
<software name="capas" cloneof="capa">
<description>Capablanca-S Edition: Master Chess Endgame</description>
<year>1982</year>
<publisher>Applied Concepts</publisher>
<part name="cart" interface="ggm">
<feature name="overlay" value="0x02" />
<feature name="ram" value="1" /> <!-- HM6116LP-3 @ 0x800-0xfff -->
<dataarea name="rom" size="0x10000">
<rom name="capablanca-s.6" offset="0x6000" size="0x2000" crc="24ab74e0" sha1="473d91458db7f4c771f694934f95ed9d2ab5471a" /> <!-- M27C64A, both ROM labels identical -->
<rom name="capablanca-s.e" offset="0xe000" size="0x2000" crc="f42700e4" sha1="80cf7da34784865ff3e82b19c0aa269ef778df66" /> <!-- " -->
</dataarea>
</part>
</software>
<software name="lasvegas">
<description>Las Vegas 21: Master Blackjack</description>
<year>1980</year>
<publisher>Applied Concepts</publisher>
<part name="cart" interface="ggm">
<feature name="overlay" value="0x04" />
<dataarea name="rom" size="0x8000">
<rom name="0077042xxx" offset="0x5000" size="0x1000" crc="26541ac5" sha1="8a3304b4528570d23a7441629efa8de10c37f49e" /> <!-- Rockwell R32E9-11 -->
<rom offset="0x7000" size="0x1000" loadflag="reload" />
</dataarea>
</part>
</software>
<software name="morphy">
<description>Morphy Edition: Master Chess</description>
<year>1981</year>

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@ -31,15 +31,20 @@ Known chess cartridges (*denotes not dumped):
- Steinitz Edition-4: Master Chess
- *Monitor Edition: Master Kriegspiel
The newer revisions of Gruenfeld and Capablanca did not have any version label visible
on the module, though the German distributor Sandy Electronic sold them (and offered
an upgrade service) as Gruenfeld-S and Capablanca-S.
Other games:
- *Borchek Edition: Master Checkers
- *Odin Edition: Master Reversi
- *Las Vegas 21
- Las Vegas 21: Master Blackjack
- *Borchek: Championship Checkers
- *Wits End (unreleased?)
- *Lunar Lander (unreleased?)
TODO:
- confirm display AP segment, is it used anywhere?
- lasvegas overlay
******************************************************************************/

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@ -114,8 +114,8 @@ TODO:
- kevtris's HMCS40 ROM dumps are incomplete, missing MCU factory test code from
the 2nd half of the ROM, none of the games access it though and it's impossible
to execute unless the chip is in testmode.
- Though very uncommon when compared to games with LED/lamp display, some
games may manipulate VFD plate brightness by strobing it longer/shorter,
- Though very uncommon when compared to games with LED/lamp display, some games
may deliberately change VFD plate brightness by strobing it longer/shorter,
eg. cgalaxn when a ship explodes.
- bzaxxon 3D effect is difficult to simulate
- improve/redo SVG for: bzaxxon, bbtime

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@ -69,6 +69,7 @@ TODO:
#include "speaker.h"
// netlist
#include "nl_sfxphasor.h"
// internal artwork

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@ -1436,6 +1436,8 @@ ROM_END
MC-25 and EG-26 are the same game, it's assumed that the latter was for
regions where Nintendo wasn't able to license from Disney.
----------------------------------------------------------------------------
In 1984, Электроника (Elektronika, USSR) released an unlicensed clone:
Ну, погоди! (Nu, pogodi!). This was followed by several other titles that
were the same under the hood, only differing in graphics. They also made a

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@ -224,6 +224,7 @@ on Joerg Woerner's datamath.org: http://www.datamath.org/IC_List.htm
#include "screen.h"
#include "speaker.h"
// netlist
#include "nl_bship.h"
// internal artwork
@ -2217,7 +2218,7 @@ class h2hbaskb_state : public hh_tms1k_state
public:
h2hbaskb_state(const machine_config &mconfig, device_type type, const char *tag) :
hh_tms1k_state(mconfig, type, tag),
m_cap_empty_timer(*this, "cap_empty")
m_cap_discharge(*this, "cap_discharge")
{ }
void h2hbaskb(machine_config &config);
@ -2227,9 +2228,7 @@ protected:
virtual void machine_start() override;
private:
required_device<timer_device> m_cap_empty_timer;
TIMER_DEVICE_CALLBACK_MEMBER(cap_empty_callback);
bool m_cap_state = false;
required_device<timer_device> m_cap_discharge;
attotime m_cap_charge = attotime::zero;
void update_display();
@ -2243,18 +2242,11 @@ void h2hbaskb_state::machine_start()
hh_tms1k_state::machine_start();
// register for savestates
save_item(NAME(m_cap_state));
save_item(NAME(m_cap_charge));
}
// handlers
TIMER_DEVICE_CALLBACK_MEMBER(h2hbaskb_state::cap_empty_callback)
{
if (~m_r & 0x200)
m_cap_state = false;
}
void h2hbaskb_state::update_display()
{
// R6,R7 are commons for R0-R5
@ -2276,12 +2268,10 @@ void h2hbaskb_state::write_r(u32 data)
// R9: K8 and 15uF cap to V- (used as timer)
// rising edge, remember the time
if (data & ~m_r & 0x200)
{
m_cap_state = true;
m_cap_charge = machine().time();
}
// falling edge, determine how long K8 should stay up
if (~data & m_r & 0x200)
else if (~data & m_r & 0x200)
{
const attotime full = attotime::from_usec(1300); // approx. charge time
const int factor = 27; // approx. factor for charge/discharge to logic 0
@ -2290,7 +2280,7 @@ void h2hbaskb_state::write_r(u32 data)
if (charge > full)
charge = full;
m_cap_empty_timer->adjust(charge * factor);
m_cap_discharge->adjust(charge * factor);
}
// R0-R7: led select
@ -2308,7 +2298,8 @@ void h2hbaskb_state::write_o(u16 data)
u8 h2hbaskb_state::read_k()
{
// K1-K4: multiplexed inputs, K8: R9 and capacitor
return (read_inputs(4) & 7) | (m_cap_state ? 8 : 0);
u8 cap_state = (m_r & 0x200 || m_cap_discharge->enabled()) ? 8 : 0;
return (read_inputs(4) & 7) | cap_state;
}
// config
@ -2355,7 +2346,7 @@ void h2hbaskb_state::h2hbaskb(machine_config &config)
m_maincpu->write_r().set(FUNC(h2hbaskb_state::write_r));
m_maincpu->write_o().set(FUNC(h2hbaskb_state::write_o));
TIMER(config, "cap_empty").configure_generic(FUNC(h2hbaskb_state::cap_empty_callback));
TIMER(config, "cap_discharge").configure_generic(nullptr);
// video hardware
PWM_DISPLAY(config, m_display).set_size(6+6, 7);

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@ -81,15 +81,13 @@ private:
u8 input_r(offs_t offset);
DECLARE_WRITE_LINE_MEMBER(halt_changed) { m_halt = state; }
u64 m_lcd_data[32];
u64 m_lcd_data[32] = { };
int m_lcd_cs = 0;
int m_halt = 0;
};
void monty_state::machine_start()
{
memset(m_lcd_data, 0, sizeof(m_lcd_data));
save_item(NAME(m_lcd_data));
save_item(NAME(m_lcd_cs));
save_item(NAME(m_halt));

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@ -7487,18 +7487,18 @@ m4przmc__d //
m4przmc__e //
m4przmc__f //
m4przmc__g //
m4przmc__h //
m4przmc__i //
m4przmc__j //
m4przmc__k //
m4przmc__l //
m4przmc__m //
m4przmc__n //
m4przmc__o //
m4przmc__p //
m4przmc__q //
m4przmc__r //
m4przmc__s //
m4przmc__h //
m4przmc__i //
m4przmc__j //
m4przmc__k //
m4przmc__l //
m4przmc__m //
m4przmc__n //
m4przmc__o //
m4przmc__p //
m4przmc__q //
m4przmc__r //
m4przmc__s //
m4przsss // Prize Spend Spend Spend (Barcrest)
m4przsss__0 //
m4przsss__1 //
@ -7921,16 +7921,16 @@ v4bulblxb
v4bulblxc
v4cmaze // The Crystal Maze (v1.3)
v4cmaze2 // The New Crystal Maze Featuring Ocean Zone
v4cmaze2_amld //
v4cmaze2_amld //
v4cmaze2b //
v4cmaze2c //
v4cmaze2d //
v4cmaze3 // The Crystal Maze Team Challenge
v4cmaze3_amld //
v4cmaze3_amld //
v4cmaze3b //
v4cmaze3c //
v4cmaze3d //
v4cmaze_amld //
v4cmaze_amld //
v4cmazeb //
v4cmazec //
v4cmazed //
@ -7997,7 +7997,7 @@ v4gldrsh3
v4mate // The Mating Game
v4mated //
v4mazbel // Mazooma Belle
v4mazbel15 //
v4mazbel15 //
v4mazbel15a
v4mdice // Miami Dice
v4mdicea
@ -8024,7 +8024,7 @@ v4mdiceu
v4mdicev
v4mdicew
v4mdice5
v4mdiceger // Miami Dice
v4mdiceger // Miami Dice
v4mdice6
v4megbuk // Megabucks Poker
v4megbuka
@ -8103,10 +8103,10 @@ v4picdil // Piccadilly Night
v4picdila
v4picdilz
v4psi // Prize Space Invaders
v4psibc //
v4psi14 //
v4psibc //
v4psi14 //
v4psibcd //
v4psid //
v4psid //
v4psi14a //
v4pztet // Prize Tetris
v4pzteta
@ -26527,7 +26527,7 @@ scrpionda // (c) 1997 Merit Industries, Inc.
scrpiondb // (c) 1993 Merit Industries, Inc.
@source:merit/meritsdx.cpp
scrpndx //
scrpndx //
@source:merit/mgames.cpp
mgames // (c) 1981 Merit
@ -30683,7 +30683,7 @@ odyssey // (c) Silicon Gaming.
@source:misc/oneshot.cpp
maddonna // (c) 1995 Tuning
komocomo //
komocomo //
maddonnab // (c) 1995 Tuning
oneshot // no copyright notice
@ -36346,7 +36346,7 @@ rollr_l2 //
rollr_l3 //
rollr_p2 //
rvrbt_l3 //
rvrbt_p7 //
rvrbt_p7 //
strax_p7 //
@source:pinball/sam.cpp
@ -40158,7 +40158,7 @@ zombraidpj // (c) 1995 Sammy Industries Co.,Ltd.
@source:seta/seta2.cpp
ablast // (c) 2000 Subsino
ablastb //bootleg
ablastb // bootleg
deerhunt // (c) 2000 Sammy USA Corporation
deerhunta // (c) 2000 Sammy USA Corporation
deerhuntb // (c) 2000 Sammy USA Corporation
@ -40554,7 +40554,7 @@ ts2068 // 1983 TS2068
uk2086 // 1986 UK2086
@source:sinclair/tsconf.cpp
tsconf // ZX Evolution - TS-Configuration
tsconf // ZX Evolution - TS-Configuration
@source:sinclair/zx.cpp
lambda // Lambda 8300
@ -43176,18 +43176,18 @@ tehkanwch // (c) 1986 (hack)
@source:tecmo/wc90.cpp
pac90 // bootleg
twcup90 // (c) 1989 Tecmo
twcup90a // (c) 1989 Tecmo
twcup90b // (c) 1989 Tecmo
twcup90c // (c) 1989 Tecmo
twcup90t // (c) 1989 Tecmo
twcup90 // (c) 1989 Tecmo
twcup90a // (c) 1989 Tecmo
twcup90b // (c) 1989 Tecmo
twcup90c // (c) 1989 Tecmo
twcup90t // (c) 1989 Tecmo
@source:tecmo/wc90b.cpp
twcup90b1 // bootleg
twcup90b2 // bootleg
twcup90ba // bootleg
twcup90bb // bootleg
eurogael // bootleg
twcup90b1 // bootleg
twcup90b2 // bootleg
twcup90ba // bootleg
twcup90bb // bootleg
eurogael // bootleg
@source:tektronix/tek405x.cpp
tek4051 //

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@ -1385,7 +1385,6 @@ void gladiatr_state::init_gladiatr()
// sort data
std::swap_ranges(rom + 0x14000, rom + 0x18000, rom + 0x18000);
rom = memregion("gfx3")->base();
// unpack 3bpp graphics
for (int j = 5; j >= 0; j--)
@ -1461,5 +1460,5 @@ void ppking_state::init_ppking()
GAME( 1985, ppking, 0, ppking, ppking, ppking_state, init_ppking, ROT90, "Taito America Corporation", "Ping-Pong King", MACHINE_IMPERFECT_SOUND | MACHINE_NO_COCKTAIL | MACHINE_NODEVICE_LAN )
GAME( 1986, gladiatr, 0, gladiatr, gladiatr, gladiatr_state, init_gladiatr, ROT0, "Allumer / Taito America Corporation", "Gladiator (US)", MACHINE_SUPPORTS_SAVE )
GAME( 1986, ogonsiro, gladiatr, gladiatr, gladiatr, gladiatr_state, init_gladiatr, ROT0, "Allumer / Taito Corporation", "Ougon no Shiro (Japan)", MACHINE_SUPPORTS_SAVE )
GAME( 1986, greatgur, gladiatr, greatgur, gladiatr, gladiatr_state, init_gladiatr, ROT0, "Allumer / Taito Corporation", "Great Gurianos (Japan?)", MACHINE_SUPPORTS_SAVE )
GAME( 1986, greatgur, gladiatr, greatgur, gladiatr, gladiatr_state, init_gladiatr, ROT0, "Allumer / Taito Corporation", "Great Gurianos (bootleg?)", MACHINE_SUPPORTS_SAVE )
GAME( 1986, gcastle, gladiatr, gladiatr, gladiatr, gladiatr_state, init_gladiatr, ROT0, "Allumer / Taito Corporation", "Golden Castle (prototype?)", MACHINE_SUPPORTS_SAVE ) // incomplete dump

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@ -101,8 +101,6 @@ CТА: - - Enter Move
namespace {
// ИМ-01 / shared
class im01_state : public driver_device
{
public:
@ -121,6 +119,7 @@ public:
protected:
virtual void machine_start() override;
private:
// devices/pointers
required_device<t11_device> m_maincpu;
required_device<pwm_display_device> m_display;