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gladiatr.cpp: Use std::swap_ranges for descrambling GFX ROMs
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@ -202,6 +202,8 @@ TODO:
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#include "screen.h"
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#include "speaker.h"
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#include <algorithm>
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MACHINE_RESET_MEMBER(gladiatr_state,gladiator)
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{
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@ -1368,15 +1370,6 @@ ROM_START( gcastle )
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ROM_END
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void gladiatr_state::swap_block(u8 *src1, u8 *src2, int len)
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{
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for (int i = 0; i < len; i++)
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{
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using std::swap;
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swap(src1[i], src2[i]);
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}
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}
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void gladiatr_state::init_gladiatr()
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{
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u8 *rom = memregion("gfx2")->base();
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@ -1390,7 +1383,7 @@ void gladiatr_state::init_gladiatr()
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}
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}
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// sort data
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swap_block(rom + 0x14000, rom + 0x18000, 0x4000);
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std::swap_ranges(rom + 0x14000, rom + 0x18000, rom + 0x18000);
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rom = memregion("gfx3")->base();
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@ -1404,10 +1397,10 @@ void gladiatr_state::init_gladiatr()
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}
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}
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// sort data
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swap_block(rom + 0x1a000, rom + 0x1c000, 0x2000);
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swap_block(rom + 0x22000, rom + 0x28000, 0x2000);
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swap_block(rom + 0x26000, rom + 0x2c000, 0x2000);
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swap_block(rom + 0x24000, rom + 0x28000, 0x4000);
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std::swap_ranges(rom + 0x1a000, rom + 0x1c000, rom + 0x1c000);
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std::swap_ranges(rom + 0x22000, rom + 0x24000, rom + 0x28000);
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std::swap_ranges(rom + 0x26000, rom + 0x28000, rom + 0x2c000);
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std::swap_ranges(rom + 0x24000, rom + 0x28000, rom + 0x28000);
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membank("bank1")->configure_entries(0, 2, memregion("maincpu")->base() + 0x10000, 0x6000);
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membank("bank2")->configure_entries(0, 2, memregion("audiocpu")->base() + 0x10000, 0xc000);
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@ -146,7 +146,6 @@ private:
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DECLARE_VIDEO_START(gladiatr);
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uint32_t screen_update_gladiatr(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect);
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static void swap_block(u8 *src1, u8 *src2, int len);
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void gladiatr_cpu1_io(address_map &map);
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void gladiatr_cpu1_map(address_map &map);
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