From 0260e5b2992ae12ed916f06684dae687a2ec6c05 Mon Sep 17 00:00:00 2001 From: Miodrag Milanovic Date: Sun, 24 Jan 2016 10:17:55 +0100 Subject: [PATCH] fix compile for windows (nw) --- src/osd/modules/render/d3d/d3dhlsl.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/osd/modules/render/d3d/d3dhlsl.cpp b/src/osd/modules/render/d3d/d3dhlsl.cpp index 7dec152ba87..84c30717e77 100644 --- a/src/osd/modules/render/d3d/d3dhlsl.cpp +++ b/src/osd/modules/render/d3d/d3dhlsl.cpp @@ -1437,9 +1437,9 @@ int shaders::post_pass(render_target *rt, int source_index, poly_info *poly, int float screen_scale[2] = { xscale, yscale }; float screen_offset[2] = { xoffset, yoffset }; - rgb_t back_color_rgb = machine->first_screen()->palette() == NULL + rgb_t back_color_rgb = !machine->first_screen()->has_palette() ? rgb_t(0, 0, 0) - : machine->first_screen()->palette()->palette()->entry_color(0); + : machine->first_screen()->palette().palette()->entry_color(0); back_color_rgb = apply_color_convolution(back_color_rgb); float back_color[3] = { static_cast(back_color_rgb.r()) / 255.0f,