Coco Loco: Set 3 reset analysis...

This commit is contained in:
RobertoFresca 2016-03-21 23:30:07 -03:00
parent c15b336867
commit 02b18effd7

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@ -155,6 +155,20 @@
$D000 - $FFFF ROM ; ROM space.
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Game notes...
The third set is resetting after drawing the maze, and when start a game.
The attract one:
bp D28E (this is after all the jsr tables that draw the maze)
$D296: jsr $E0CD...
$E189 (jsr $6337) ; $6337 ---> Goes nowhere. Hit the 00's (BRK) and reset.
Maybe should be jsr $E337 (MSB active)? There, there is a subroutina that has sense.
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