Miscellaneous LUA functionality

- Created emu.register_before_load_settings(), to allow LUA scripts to
    override default input port values before settings are loaded

  - New ioport_field methods/props ([set_]default_input_seq(), port)
This commit is contained in:
npwoods 2019-08-18 22:41:55 -04:00
parent 123d5fad6c
commit 02b5baec56
6 changed files with 29 additions and 1 deletions

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@ -308,6 +308,7 @@ int running_machine::run(bool quiet)
start();
// load the configuration settings
manager().before_load_settings(*this);
m_configuration->load_settings();
// disallow save state registrations starting here.

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@ -85,6 +85,7 @@ public:
virtual void create_custom(running_machine& machine) { }
virtual void load_cheatfiles(running_machine& machine) { }
virtual void ui_initialize(running_machine& machine) { }
virtual void before_load_settings(running_machine &machine) { }
virtual void update_machine() { }

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@ -691,6 +691,11 @@ void lua_engine::on_machine_stop()
execute_function("LUA_ON_STOP");
}
void lua_engine::on_machine_before_load_settings()
{
execute_function("LUA_ON_BEFORE_LOAD_SETTINGS");
}
void lua_engine::on_machine_pause()
{
execute_function("LUA_ON_PAUSE");
@ -784,6 +789,7 @@ void lua_engine::initialize()
* emu.register_callback(callback, name) - register callback to be used by MAME via lua_engine::call_plugin()
* emu.register_menu(event_callback, populate_callback, name) - register callbacks for plugin menu
* emu.register_mandatory_file_manager_override(callback) - register callback invoked to override mandatory file manager
* emu.register_before_load_settings(callback) - register callback to be run before settings are loaded
* emu.show_menu(menu_name) - show menu by name and pause the machine
*
* emu.print_verbose(str) - output to stderr at verbose level
@ -824,6 +830,7 @@ void lua_engine::initialize()
emu["register_frame_done"] = [this](sol::function func){ register_function(func, "LUA_ON_FRAME_DONE"); };
emu["register_periodic"] = [this](sol::function func){ register_function(func, "LUA_ON_PERIODIC"); };
emu["register_mandatory_file_manager_override"] = [this](sol::function func) { register_function(func, "LUA_ON_MANDATORY_FILE_MANAGER_OVERRIDE"); };
emu["register_before_load_settings"] = [this](sol::function func) { register_function(func, "LUA_ON_BEFORE_LOAD_SETTINGS"); };
emu["register_menu"] = [this](sol::function cb, sol::function pop, const std::string &name) {
std::string cbfield = "menu_cb_" + name;
std::string popfield = "menu_pop_" + name;
@ -1786,10 +1793,12 @@ void lua_engine::initialize()
* field:set_value(value)
* field:set_input_seq(seq_type, seq)
* field:input_seq(seq_type)
* field:set_default_input_seq(seq_type, seq)
* field:default_input_seq(seq_type)
*
* field.device - get associated device_t
* field.port - get associated ioport_port
* field.live - get ioport_field_live
* field.name
* field.default_name
* field.player
@ -1829,7 +1838,16 @@ void lua_engine::initialize()
input_seq_type seq_type = parse_seq_type(seq_type_string);
return sol::make_user(f.seq(seq_type));
},
"set_default_input_seq", [](ioport_field &f, const std::string &seq_type_string, sol::user<input_seq> seq) {
input_seq_type seq_type = parse_seq_type(seq_type_string);
f.set_defseq(seq_type, seq);
},
"default_input_seq", [](ioport_field &f, const std::string &seq_type_string) {
input_seq_type seq_type = parse_seq_type(seq_type_string);
return sol::make_user(f.defseq(seq_type));
},
"device", sol::property(&ioport_field::device),
"port", sol::property(&ioport_field::port),
"name", sol::property(&ioport_field::name),
"default_name", sol::property([](ioport_field &f) {
return f.specific_name() ? f.specific_name() : f.manager().type_name(f.type(), f.player());

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@ -51,6 +51,7 @@ public:
void on_frame_done();
void on_periodic();
bool on_missing_mandatory_image(const std::string &instance_name);
void on_machine_before_load_settings();
template<typename T, typename U>
bool call_plugin(const std::string &name, const T in, U &out)

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@ -323,6 +323,11 @@ void mame_machine_manager::ui_initialize(running_machine& machine)
m_ui->display_startup_screens(m_firstrun);
}
void mame_machine_manager::before_load_settings(running_machine& machine)
{
m_lua->on_machine_before_load_settings();
}
void mame_machine_manager::create_custom(running_machine& machine)
{
// start the inifile manager

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@ -50,6 +50,8 @@ public:
virtual void ui_initialize(running_machine& machine) override;
virtual void before_load_settings(running_machine& machine) override;
std::vector<std::reference_wrapper<const std::string>> missing_mandatory_images();
/* execute as configured by the OPTION_SYSTEMNAME option on the specified options */