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comment cleanup (n/w)
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@ -186,7 +186,6 @@ WRITE8_MEMBER(taitosj_state::sound_command_w)
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{
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m_sound_cmd_written = true;
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m_soundlatch->write(space,0,data);
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// figure out NMI State
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if ((m_sound_cmd_written && (!m_sndnmi_disable)) || m_sound_semaphore)
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m_audiocpu->set_input_line(INPUT_LINE_NMI, ASSERT_LINE);
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else
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@ -62,7 +62,7 @@ public:
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UINT8 m_spacecr_prot_value;
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UINT8 m_protection_value;
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UINT32 m_address;
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bool m_sndnmi_disable; // AKA "CIOB0" on schematic
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bool m_sndnmi_disable; // AKA "CIOB0" on schematic, bit 0 of AY-3-8910 @ IC50 Port B
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bool m_sound_cmd_written; // 74ls74 1/2 @ GAME BOARD IC42
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bool m_sound_semaphore; // 74ls74 2/2 @ GAME BOARD IC42
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bitmap_ind16 m_layer_bitmap[3];
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