mirror of
https://github.com/holub/mame
synced 2025-04-16 21:44:32 +03:00
slc1a: remove driver, turns out it's a mod of poly880
This commit is contained in:
parent
eba9f9ee84
commit
03ea2d2207
@ -2586,7 +2586,6 @@ files {
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MAME_DIR .. "src/mame/drivers/sbc6510.cpp",
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MAME_DIR .. "src/mame/drivers/sitcom.cpp",
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MAME_DIR .. "src/mame/drivers/slc1.cpp",
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MAME_DIR .. "src/mame/drivers/slc1a.cpp",
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MAME_DIR .. "src/mame/drivers/test_t400.cpp",
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MAME_DIR .. "src/mame/drivers/uzebox.cpp",
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MAME_DIR .. "src/mame/drivers/z80dev.cpp",
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@ -23,10 +23,12 @@ Hardware notes:
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******************************************************************************/
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#include "emu.h"
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#include "cpu/z80/z80.h"
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#include "machine/sensorboard.h"
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#include "sound/dac.h"
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#include "video/pwm.h"
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#include "speaker.h"
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// internal artwork
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@ -86,8 +88,6 @@ void scc_state::machine_start()
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I/O
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******************************************************************************/
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// TTL
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void scc_state::control_w(offs_t offset, u8 data)
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{
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// a0-a2,d7: led data
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@ -60,6 +60,7 @@ TODO:
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#include "speaker.h"
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// internal artwork
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#include "lc80.lh"
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@ -8,8 +8,8 @@ Poly-Computer 880
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http://www.kc85-museum.de/books/poly880/index.html
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Initially the screen is blank. The CTC causes a NMI, this autoboots the
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system, and then the PIO releases the NMI line.
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Initially the screen is blank. The CTC causes a NMI, this autoboots the system,
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and then the PIO releases the NMI line.
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Pasting:
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0-F : as is
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@ -22,12 +22,18 @@ Test Paste:
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-4000^11^22^33^44^55^66^77^88^99^-4000
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Now press up-arrow to confirm the data has been entered.
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TODO:
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- MCYCL (activate single stepping)
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- CYCL (single step)
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- layout LEDs (address bus, data bus, command bus, MCYCL)
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- RAM expansion
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The SC1 version is a modification that turns it into a chesscomputer.
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Not to be confused with the prequel to SC2, but more likely a different
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version of SLC1 without the "Lern" part.
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TODO:
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- MCYCL (activate single stepping)
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- CYCL (single step)
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- layout LEDs (address bus, data bus, command bus, MCYCL)
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- RAM expansion
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- who made poly880s? slc1 is very similar, it's by the same person?
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****************************************************************************/
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@ -64,6 +70,13 @@ void poly880_state::poly880_mem(address_map &map)
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map(0x8000, 0xffff).bankrw("bank1");
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}
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void poly880_state::poly880s_mem(address_map &map)
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{
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map(0x0000, 0x3fff).rom();
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map(0x4000, 0x43ff).mirror(0x3c00).ram();
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map(0x8000, 0xffff).bankrw("bank1");
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}
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void poly880_state::poly880_io(address_map &map)
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{
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map.global_mask(0xaf);
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@ -288,6 +301,12 @@ void poly880_state::poly880(machine_config &config)
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RAM(config, RAM_TAG).set_default_size("1K");
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}
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void poly880_state::poly880s(machine_config &config)
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{
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poly880(config);
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m_maincpu->set_addrmap(AS_PROGRAM, &poly880_state::poly880s_mem);
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}
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/* ROMs */
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ROM_START( poly880 )
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@ -296,7 +315,13 @@ ROM_START( poly880 )
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ROM_LOAD( "poly880.i6", 0x1000, 0x0400, CRC(9efddf5b) SHA1(6ffa2f80b2c6f8ec9e22834f739c82f9754272b8) )
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ROM_END
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ROM_START( poly880s )
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ROM_REGION( 0x10000, Z80_TAG, 0 )
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ROM_LOAD( "sc1.rom", 0x0000, 0x1000, CRC(26965b23) SHA1(01568911446eda9f05ec136df53da147b7c6f2bf) )
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ROM_END
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/* System Drivers */
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// YEAR NAME PARENT COMPAT MACHINE INPUT CLASS INIT COMPANY FULLNAME FLAGS
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// YEAR NAME PARENT COMPAT MACHINE INPUT CLASS INIT COMPANY, FULLNAME, FLAGS
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COMP( 1983, poly880, 0, 0, poly880, poly880, poly880_state, empty_init, "VEB Polytechnik", "Poly-Computer 880", MACHINE_SUPPORTS_SAVE )
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COMP( 1983, poly880s, poly880, 0, poly880s, poly880, poly880_state, empty_init, "hack", "Poly-Computer 880 (SC1)", MACHINE_SUPPORTS_SAVE | MACHINE_NOT_WORKING )
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@ -19,7 +19,7 @@ This computer is both a Z80 trainer, and a chess computer. The keyboard
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There is no chess board attached. You supply your own and you sync the
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pieces and the computer instructions. The chess engine was copied from
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Fidelity's Sensory Chess Challenger 8.
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Fidelity's Sensory Chess Challenger 8. Even the TTL I/O is the same.
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When started, it is in Chess mode. Press 11111 to switch to Trainer mode.
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@ -63,6 +63,7 @@ TODO:
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#include "speaker.h"
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// internal artwork
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#include "slc1.lh"
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@ -97,8 +98,8 @@ private:
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void mem_map(address_map &map);
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void io_map(address_map &map);
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u8 io_r(offs_t offset);
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void io_w(offs_t offset, u8 data);
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u8 input_r();
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void control_w(offs_t offset, u8 data);
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u8 m_select = 0;
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u8 m_segment = 0;
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@ -113,11 +114,12 @@ void slc1_state::machine_start()
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}
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/***************************************************************************
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I/O
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***************************************************************************/
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void slc1_state::io_w(offs_t offset, u8 data)
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void slc1_state::control_w(offs_t offset, u8 data)
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{
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// d0-d3: 7442 or equivalent
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m_select = data & 0xf;
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@ -137,7 +139,7 @@ void slc1_state::io_w(offs_t offset, u8 data)
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m_busyled = BIT(data, 4);
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}
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u8 slc1_state::io_r(offs_t offset)
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u8 slc1_state::input_r()
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{
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u8 data = 0;
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@ -149,8 +151,9 @@ u8 slc1_state::io_r(offs_t offset)
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}
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/***************************************************************************
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Address Map
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Address Maps
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***************************************************************************/
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void slc1_state::mem_map(address_map &map)
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@ -163,12 +166,13 @@ void slc1_state::mem_map(address_map &map)
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void slc1_state::io_map(address_map &map)
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{
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map.global_mask(0x07);
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map(0x00, 0x07).rw(FUNC(slc1_state::io_r), FUNC(slc1_state::io_w));
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map(0x00, 0x07).rw(FUNC(slc1_state::input_r), FUNC(slc1_state::control_w));
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}
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/**************************************************************************
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Keyboard Layout
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Input Ports
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***************************************************************************/
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INPUT_CHANGED_MEMBER(slc1_state::trigger_reset)
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@ -200,8 +204,9 @@ static INPUT_PORTS_START( slc1 )
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INPUT_PORTS_END
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/***************************************************************************
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Machine driver
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Machine Config
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***************************************************************************/
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void slc1_state::slc1(machine_config &config)
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@ -222,9 +227,10 @@ void slc1_state::slc1(machine_config &config)
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}
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/***************************************************************************
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Game driver
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***************************************************************************/
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/******************************************************************************
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ROM Definitions
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******************************************************************************/
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ROM_START(slc1)
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ROM_REGION(0x1000, "maincpu", 0 )
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@ -237,5 +243,10 @@ ROM_END
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} // anonymous namespace
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/******************************************************************************
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Drivers
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******************************************************************************/
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/* YEAR NAME PARENT COMPAT MACHINE INPUT CLASS INIT COMPANY FULLNAME */
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COMP( 1989, slc1, 0, 0, slc1, slc1, slc1_state, empty_init, "Dieter Scheuschner", "Schach- und Lerncomputer SLC 1", MACHINE_SUPPORTS_SAVE )
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@ -1,210 +0,0 @@
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// license:BSD-3-Clause
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// copyright-holders:Sandro Ronco
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/***************************************************************************
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This appears to be a prototype or alternate version of SLC 1.
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The ROM was first assumed to be VEB SC 1, but unfortunately it isn't.
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TODO:
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- merge with slc1.cpp? but hardware differs too much
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- any way to access the "Lern" part?
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- speaker, it's very noisy if hooked up as it is now
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- LED(s)? they're not on digit d7
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- 7seg sometimes flashes
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****************************************************************************/
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#include "emu.h"
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#include "cpu/z80/z80.h"
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#include "machine/z80pio.h"
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#include "sound/dac.h"
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#include "speaker.h"
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#include "slc1a.lh"
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namespace {
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class slc1_state : public driver_device
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{
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public:
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slc1_state(const machine_config &mconfig, device_type type, const char *tag) :
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driver_device(mconfig, type, tag),
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m_maincpu(*this, "maincpu"),
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m_pio(*this, "z80pio"),
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m_dac(*this, "dac"),
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m_keypad(*this, "LINE%u", 1),
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m_digits(*this, "digit%u", 0U)
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{ }
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void slc1(machine_config &config);
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protected:
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virtual void machine_start() override;
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private:
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required_device<cpu_device> m_maincpu;
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required_device<z80pio_device> m_pio;
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required_device<dac_bit_interface> m_dac;
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required_ioport_array<8> m_keypad;
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output_finder<4> m_digits;
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void main_io(address_map &map);
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void main_map(address_map &map);
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uint8_t m_matrix;
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void matrix_w(uint8_t data);
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void pio_port_a_w(uint8_t data);
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uint8_t pio_port_b_r();
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};
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void slc1_state::machine_start()
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{
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m_digits.resolve();
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m_matrix = 0;
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save_item(NAME(m_matrix));
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}
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/***************************************************************************
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Display
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***************************************************************************/
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void slc1_state::pio_port_a_w(uint8_t data)
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{
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// digit segment data
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uint8_t digit = bitswap<8>(data,3,4,6,0,1,2,7,5);
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if (m_matrix & 0x04)
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m_digits[3] = digit;
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if (m_matrix & 0x08)
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m_digits[2] = digit;
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if (m_matrix & 0x10)
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m_digits[1] = digit;
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if (m_matrix & 0x20)
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m_digits[0] = digit;
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}
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/***************************************************************************
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Keyboard
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***************************************************************************/
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void slc1_state::matrix_w(uint8_t data)
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{
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// d1: speaker out
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//m_dac->write(BIT(data, 1));
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// keypad/led mux
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m_matrix = data;
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}
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uint8_t slc1_state::pio_port_b_r()
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{
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uint8_t data = 0;
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// read keypad matrix
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for (int i = 0; i < 8; i++)
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if (BIT(m_matrix, i))
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data |= m_keypad[i]->read();
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return data;
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}
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void slc1_state::main_map(address_map &map)
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{
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map.unmap_value_high();
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map(0x0000, 0x0fff).rom();
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map(0x4000, 0x43ff).ram();
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}
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void slc1_state::main_io(address_map &map)
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{
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map.unmap_value_high();
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map.global_mask(0xff);
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map(0x80, 0x83).rw(m_pio, FUNC(z80pio_device::read_alt), FUNC(z80pio_device::write_alt));
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map(0xfc, 0xfc).w(FUNC(slc1_state::matrix_w));
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}
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/* Input ports */
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static INPUT_PORTS_START( slc1 )
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PORT_START("LINE1")
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PORT_BIT(0x20, IP_ACTIVE_HIGH, IPT_UNUSED)
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PORT_BIT(0x80, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_NAME("D4 T") PORT_CODE(KEYCODE_4) PORT_CODE(KEYCODE_4_PAD) PORT_CODE(KEYCODE_D)
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PORT_START("LINE2")
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PORT_BIT(0x20, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_NAME("B2 S") PORT_CODE(KEYCODE_2) PORT_CODE(KEYCODE_2_PAD) PORT_CODE(KEYCODE_B)
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PORT_BIT(0x80, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_NAME("F6 K") PORT_CODE(KEYCODE_6) PORT_CODE(KEYCODE_6_PAD) PORT_CODE(KEYCODE_F)
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PORT_START("LINE3")
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PORT_BIT(0x20, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_NAME("C3 L") PORT_CODE(KEYCODE_3) PORT_CODE(KEYCODE_3_PAD) PORT_CODE(KEYCODE_C)
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PORT_BIT(0x80, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_NAME("G7") PORT_CODE(KEYCODE_7) PORT_CODE(KEYCODE_7_PAD) PORT_CODE(KEYCODE_G)
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PORT_START("LINE4")
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PORT_BIT(0x20, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_NAME("A1 B") PORT_CODE(KEYCODE_1) PORT_CODE(KEYCODE_1_PAD) PORT_CODE(KEYCODE_A)
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PORT_BIT(0x80, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_NAME("E5 D") PORT_CODE(KEYCODE_5) PORT_CODE(KEYCODE_5_PAD) PORT_CODE(KEYCODE_E)
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PORT_START("LINE5")
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PORT_BIT(0x20, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_NAME("H8") PORT_CODE(KEYCODE_8) PORT_CODE(KEYCODE_8_PAD) PORT_CODE(KEYCODE_H)
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PORT_BIT(0x80, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_NAME("C") PORT_CODE(KEYCODE_R)
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PORT_START("LINE6")
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PORT_BIT(0x20, IP_ACTIVE_HIGH, IPT_UNUSED)
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PORT_BIT(0x80, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_NAME("A") PORT_CODE(KEYCODE_O)
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PORT_START("LINE7")
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PORT_BIT(0x20, IP_ACTIVE_HIGH, IPT_UNUSED)
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PORT_BIT(0x80, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_NAME("Z") PORT_CODE(KEYCODE_Z) PORT_CODE(KEYCODE_ENTER) PORT_CODE(KEYCODE_ENTER_PAD)
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PORT_START("LINE8")
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PORT_BIT(0x20, IP_ACTIVE_HIGH, IPT_UNUSED)
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PORT_BIT(0x80, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_NAME("St") PORT_CODE(KEYCODE_S) PORT_CODE(KEYCODE_BACKSPACE) PORT_CODE(KEYCODE_DEL)
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INPUT_PORTS_END
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/* Machine config */
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void slc1_state::slc1(machine_config &config)
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{
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/* basic machine hardware */
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Z80(config, m_maincpu, 2500000); // U880 Z80 clone
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m_maincpu->set_addrmap(AS_PROGRAM, &slc1_state::main_map);
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m_maincpu->set_addrmap(AS_IO, &slc1_state::main_io);
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/* video hardware */
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config.set_default_layout(layout_slc1a);
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/* devices */
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Z80PIO(config, m_pio, 2500000);
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m_pio->out_pa_callback().set(FUNC(slc1_state::pio_port_a_w));
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m_pio->in_pb_callback().set(FUNC(slc1_state::pio_port_b_r));
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/* sound hardware */
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SPEAKER(config, "speaker").front_center();
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DAC_1BIT(config, m_dac).add_route(ALL_OUTPUTS, "speaker", 0.25);
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}
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/* ROM definition */
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ROM_START( slc1a )
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ROM_REGION( 0x10000, "maincpu", ROMREGION_ERASEFF )
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ROM_LOAD( "sc1.rom", 0x0000, 0x1000, CRC(26965b23) SHA1(01568911446eda9f05ec136df53da147b7c6f2bf))
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ROM_END
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} // anonymous namespace
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/* Driver */
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// YEAR NAME PARENT COMPAT MACHINE INPUT CLASS INIT COMPANY, FULLNAME, FLAGS
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COMP( 1989, slc1a, slc1, 0, slc1, slc1, slc1_state, empty_init, "Dieter Scheuschner", "Schach- und Lerncomputer SLC 1 (prototype?)", MACHINE_NOT_WORKING | MACHINE_NO_SOUND | MACHINE_SUPPORTS_SAVE )
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@ -35,6 +35,7 @@ public:
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{ }
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void poly880(machine_config &config);
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void poly880s(machine_config &config);
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DECLARE_INPUT_CHANGED_MEMBER( trigger_reset );
|
||||
DECLARE_INPUT_CHANGED_MEMBER( trigger_nmi );
|
||||
@ -63,6 +64,7 @@ private:
|
||||
bool m_nmi;
|
||||
void poly880_io(address_map &map);
|
||||
void poly880_mem(address_map &map);
|
||||
void poly880s_mem(address_map &map);
|
||||
};
|
||||
|
||||
#endif
|
||||
|
@ -1,24 +0,0 @@
|
||||
<?xml version="1.0"?>
|
||||
<!--
|
||||
license:CC0
|
||||
-->
|
||||
<mamelayout version="2">
|
||||
|
||||
<!-- NOTE: no chesspieces simulation here -->
|
||||
|
||||
<!-- define elements -->
|
||||
|
||||
<element name="digit" defstate="0">
|
||||
<led7seg><color red="0.4" green="1.0" blue="0" /></led7seg>
|
||||
</element>
|
||||
|
||||
|
||||
<!-- build screen -->
|
||||
|
||||
<view name="Internal Layout">
|
||||
<element name="digit0" ref="digit"><bounds x="0" y="0" width="10" height="15" /></element>
|
||||
<element name="digit1" ref="digit"><bounds x="10" y="0" width="10" height="15" /></element>
|
||||
<element name="digit2" ref="digit"><bounds x="20" y="0" width="10" height="15" /></element>
|
||||
<element name="digit3" ref="digit"><bounds x="30" y="0" width="10" height="15" /></element>
|
||||
</view>
|
||||
</mamelayout>
|
@ -35063,6 +35063,7 @@ poly800mdk //
|
||||
|
||||
@source:poly880.cpp
|
||||
poly880 //
|
||||
poly880s //
|
||||
|
||||
@source:polyplay.cpp
|
||||
polyplay //
|
||||
@ -38216,9 +38217,6 @@ slapshotj // D71 (c) 1994 Taito Corporation (Ver 2.2 J)
|
||||
@source:slc1.cpp
|
||||
slc1 //
|
||||
|
||||
@source:slc1a.cpp
|
||||
slc1a
|
||||
|
||||
@source:sleic.cpp
|
||||
bikerace //
|
||||
bikerace2 //
|
||||
|
@ -929,7 +929,6 @@ sitcom.cpp
|
||||
sk1.cpp
|
||||
sk101bl.cpp
|
||||
slc1.cpp
|
||||
slc1a.cpp
|
||||
slicer.cpp
|
||||
slsstars.cpp
|
||||
sm1800.cpp
|
||||
|
Loading…
Reference in New Issue
Block a user