Fixed Touche Me visible area.
Added a couple of DIPSW settings.
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@ -46,9 +46,6 @@ Notes:
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*/
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/* set to 1 for real screen size - two more tile columns on right side = black(title)/garbage(game) */
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#define ladyfrog_scr_size 0
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#include "driver.h"
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#include "cpu/z80/z80.h"
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#include "deprecat.h"
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@ -242,7 +239,10 @@ static INPUT_PORTS_START( toucheme )
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PORT_INCLUDE( ladyfrog )
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PORT_MODIFY("DSW1")
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PORT_DIPUNKNOWN_DIPLOC( 0x04, 0x04, "SW1:3" )
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PORT_DIPNAME( 0x04, 0x00, DEF_STR( Allow_Continue ) ) PORT_DIPLOCATION("SW1:3")
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PORT_DIPSETTING( 0x04, DEF_STR( No ) )
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PORT_DIPSETTING( 0x00, DEF_STR( Yes ) )
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PORT_DIPUNKNOWN_DIPLOC( 0x08, 0x08, "SW1:4" )
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PORT_DIPUNKNOWN_DIPLOC( 0x20, 0x20, "SW1:6" )
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PORT_DIPNAME( 0xc0, 0xc0, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SW1:7,8")
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@ -253,7 +253,9 @@ static INPUT_PORTS_START( toucheme )
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PORT_MODIFY("DSW2")
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PORT_DIPUNKNOWN_DIPLOC( 0x01, 0x01, "SW2:1" )
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PORT_DIPUNKNOWN_DIPLOC( 0x02, 0x02, "SW2:2" )
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PORT_DIPNAME( 0x02, 0x02, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:2")
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PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x02, DEF_STR( On ) )
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PORT_DIPUNKNOWN_DIPLOC( 0x08, 0x08, "SW2:4" )
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INPUT_PORTS_END
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@ -307,11 +309,8 @@ static MACHINE_DRIVER_START( ladyfrog )
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MDRV_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0))
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MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16)
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MDRV_SCREEN_SIZE(32*8, 32*8)
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#if ladyfrog_scr_size
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MDRV_SCREEN_VISIBLE_AREA(0*8, 32*8-1, 2*8, 29*8-1)
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#else
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MDRV_SCREEN_VISIBLE_AREA(0*8, 32*8-1, 2*8, 27*8-1)
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#endif
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MDRV_SCREEN_VISIBLE_AREA(0*8, 32*8-1, 2*8, 29*8-1) // black borders in ladyfrog gameplay are correct
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MDRV_GFXDECODE(ladyfrog)
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MDRV_PALETTE_LENGTH(512)
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