diff --git a/src/mame/drivers/laserbat.cpp b/src/mame/drivers/laserbat.cpp index 3ba7b7018f1..58d0fd3f464 100644 --- a/src/mame/drivers/laserbat.cpp +++ b/src/mame/drivers/laserbat.cpp @@ -65,6 +65,8 @@ * The sprite ROM is twice the size as Laser Battle with the bank selected using bit 9 of the 16-bit sound interface (there's a wire making this connection visible on the component side of the PCB) + * If demo sounds are enabled (using DIP switches), background music + is played every sixth time through the attract loop * Sound board emulation is based on tracing the program and guessing what's connected where - we really need someone to trace out the 1b11107 sound board if we want to get this right