Left-over, don't bother

This commit is contained in:
Angelo Salese 2012-08-22 18:10:24 +00:00
parent 33611118ef
commit 049780af4f

View File

@ -503,7 +503,6 @@ public:
inline void snes_draw_tile( UINT8 planes, UINT8 layer, UINT32 tileaddr, INT16 x, UINT8 priority, UINT8 flip, UINT8 direct_colors, UINT16 pal, UINT8 hires ); inline void snes_draw_tile( UINT8 planes, UINT8 layer, UINT32 tileaddr, INT16 x, UINT8 priority, UINT8 flip, UINT8 direct_colors, UINT16 pal, UINT8 hires );
inline UINT32 snes_get_tmap_addr( UINT8 layer, UINT8 tile_size, UINT32 base, UINT32 x, UINT32 y ); inline UINT32 snes_get_tmap_addr( UINT8 layer, UINT8 tile_size, UINT32 base, UINT32 x, UINT32 y );
inline void snes_update_line( UINT16 curline, UINT8 layer, UINT8 priority_b, UINT8 priority_a, UINT8 color_depth, UINT8 hires, UINT8 offset_per_tile, UINT8 direct_colors ); inline void snes_update_line( UINT16 curline, UINT8 layer, UINT8 priority_b, UINT8 priority_a, UINT8 color_depth, UINT8 hires, UINT8 offset_per_tile, UINT8 direct_colors );
UINT32 snes_get_vram_address( void );
void snes_update_line_mode7( UINT16 curline, UINT8 layer, UINT8 priority_b, UINT8 priority_a ); void snes_update_line_mode7( UINT16 curline, UINT8 layer, UINT8 priority_b, UINT8 priority_a );
void snes_update_obsel( void ); void snes_update_obsel( void );
void snes_oam_list_build( void ); void snes_oam_list_build( void );